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wingspeare

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  1. I noticed this in BETA it has ALWAYS been this way and why they don't at least just change the tooltip to state it correctly like the OP says it will only heal you for 1 target even if it hits 3.
  2. Yeah 2 is mostly for item mods so you can get guaranteed 2x the hilt/barrel/armoring etc. etc.
  3. I like crafting and would like to see some items added to the Cartel Market that I could use my 500 CCs a month on 1. 100% guarantee Reverse Engineer item 2. 100% guarnatee crit on crafted armor/weapon/implant/ear/mod/augment 3. 100% guarantee crit on crafting mission, something that would give you a schematic each time for instance along with the artifact and prototype quality material
  4. I was about to buy this as I have some extra coins and simply hate my inquisitors Seethe animation as it sometimes cancels for no reason and messes up camera a little, but if it only lasts 10 seconds I think I will pass. Thanks for info I stopped reading after the first couple pages though as it was just a few people talking at each other.
  5. I am trying so hard to love this game but stuff like this makes no sense to me. I just bought the big 5500 cartel coin pack mostly for unlocks like account inv slots and account bank tab that with 8 characters that I play would have costed 400k x 8 and 200k x 8 I am not that good at math but I think almost 5million creds. And I got one of the new cartel packs and I saw the super rare and got excited then noticed it was war hero and thought well I never pvp but I can trade it for another kind or sell but then I notice its already bound so I am screwed. They better fix this or refund my coins for the pack, or else....or else....well I will probably just keep playing and have a crystal rotting in my cargo hold
  6. Check the sticky Flashpoints, Operations & Heroic Missions: Resource Directory in the STAR WARS: The Old Republic Flashpoints, Operations, and Heroic Missions section for lots of helpful info, this is the first link from that post: http://www.swtor.com/community/showthread.php?t=409021
  7. Concealment op Others view me as weak dps with nothing unique to offer group besides the 15 sec invis skill. I have 4 level 50s a sentinal, shadow, and commando and by far ops is the weakest in dps well about even with my shadow which is TANK spec. I think one way to help with dps is to take shiv off 5 sec cooldown. I do not understand why it is on a cooldown it would be like putting grav round on a 5 second cooldown, the commando community would TOTALLY FREAK OUT yet for ops that is what we have
  8. I also posted in the suggestion threads another idea for Cybertech bikes and that is they give them the ability to craft augments for vehicles that adds 5% to any bike.
  9. Agree we need a way to preview weapons, the feature is already in game but when you ctrl+left click a weapon it just shows your character with armor and NO WEAPON.
  10. Cybertech vehicles are very disappointing right now, they look like a high school science project and don't sell on GTN. To improve on this add a 5% increase to each speeder rank making them 95%, 105% and 115%. OR similar to augments make a cybertech only made augment for vehicles that adds 5% to any vehicle.
  11. Cybertech made vehicles are very disappointing right now they look like a high school science project and have no real bonus for making them or selling on gtn I don't think it would brake the game to give them a 5% speed bonus making them 95%, 105%, and 115%
  12. I don't have artifice so am not an expert but have you gone to the artifice trainer and checked to see if he has any new schematics for you to learn?
  13. My trooper is 400/400/400 armstech/scavenging/research and at first I thought the same thing that its a worthless profession and how we don't seem to get any orange guns except the ones that require special drops but the purple barrels we make are usually about 5% better than the blue ones on vendors sometimes more. So I can't say its completely useless but I hope it gets improved a bit to be more useful for actual guns/weapons
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