Bumping to get this back up. On stacking crit becoming futile, I will continue to disagree, reaching 45% now im getting to the point that I rarely don't crit,also remember each crit is rolled on its own, not as a set, 33% means every attack as a 1/3 chance to crit. The biggest pain that I can see is that hit takes up so many gear slots, more so then any other MMO I've played, even in wow, you needed one or two really big hit items and you were pretty much set, here, I half or more of my gear has hit on it, still only 99.5% If our dps is ever truly going to start scaling in a meaningful way, they need to re-think how hit chance work and how much of the stat we actully need, I'v had to pass on alot of the T3 raid armor mods ect because if i put them any where, I lose to much crit or too much surge. I'd love to replace the crit/acc ones with power/crit, but its just not feasible.