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ipagex

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  1. I'm soon going to switch from juggernaut to marauder and i want to find out some things beforehand. Most of the topics i see here are about PvP. What skill tree does the most DPS in operations right now? What are the BiS relics (for the skil tree you're recommending) ? I see a high % of misses in mara logs. What % should i am for in terms of accuracy? Thanks.
  2. This suggestion would be mainly to help out DPS players out there: put in queue number for players. Example: I queue for a flashpoint as DPS, but so do another 5 players and their queue was a few seconds before mine. My queue number would be 6. As those players find groups so will my queue number decrease. 5...4...3... 2...1... Why is this helpful? I'll tell you. How many times did you give up a queue cause it simply took too long? How many times did you wonder if you would have gotten a group if only you had waited 5 more minutes? Well, if your queue number is 60, you can be sure it can take a while. But if it's 1 you'll know it won't be much longer until you get into the FP. If your queue number is 0 and you still don't have a group it would mean there are no tanks or healers in queue. Feel free to refine my idea, but i do think something like this would be helpful.
  3. I was in the same spot as you not so long ago. Now i'm doing 2.8k~ on dummy and i'm not BiS yet. I still have 2 relics (dg on use for power / arkanian dark radiance) to replace, 2 implants (verpine), 1 ear (BM) and 1 enhancement (69). I will gain another 60~ power when i have everything, bringing me to 1020+ bonus damage. In terms of DPS on dummy i suspect i will be able to hit the 2.9k mark pretty often. I'll tell you what i gathered from all my tests and from what others have told me: 0. Alot of your DPS is luck. Keep that in mind. 1. 100-150 crit rating doesn't make you crit alot more often than when you have 0 crit rating. It does make your non-crit hits do less though, because you sacrificed power for it. I recommend 0 crit. 2. Prioritize dots, not ravage. Only case when ravage should be used first is when it has 1-2 sec before it becomes available, and this is because Impale or Shatter could trigger it again. 3. On a dummy, the 8% extra damage on Ravage will probably make your DPS higher than the 8% extra damage on Force Scream. On a moving boss the Force Scream bonus might prove better. It's your pick since it doesn't make THAT big of a difference. 4. Use power adrenal (and stim, ofc). Be sure to not waste your adrenal or ON USE power relic, don't activate them when you have all your high dmg abilities on CD. 5. Accuracy under 99% is a pretty clear DPS loss. 99.5% is good. 6. Be sure to use adept/initiative enhancements (BiS), not the ones from the NPC which have high endurance. 7. Don't use Force Charge as a filler ability. That was one of my mistakes. 8. Clip the last few seconds of your torparse log for the real DPS to show. Your dots remain on dummy for a few seconds more even if you stop hitting, and that lowers your DPS. 9. Use STR augs (purple ones - every point counts). What i said above works for me right now. For the pros out there: feel free to correct me, i always welcome helpful remarks. le: One thing i forgot to mention: your APM should be 35 or higher.
  4. Quite an ingenious strategy, and you only need one sin for it - sin tanks boss all the time, vanishes and retaunts when jelous male appears. other tank picks up jelous male /redo till end of fight. Thanks for the idea.
  5. I can tell you that my bank is full of mods, enhancements and relics from all my tests, and the conclusion i came to is that crit at 0 rating should be everyone's goal. Most of the top juggs on my server have an implant or something that gives them about 100 crit rating, but i'm not sure that's the right call. A few % higher crit is not going to make that much of a difference because crit is too big of a wild factor with the current cap, you just can't count on it.
  6. @recsa He probably sacrificed some accuracy in favor of surge. He does have a higher miss % than the rest in that board.
  7. Alot of people hate Noxxic, but it's a good starting point (until you get some experience and notice their mistakes in some cases). Take a look: http://www.noxxic.com/swtor/pve/sith-warrior/marauder/rage I linked the rage (skill tree) page because i believe it's the best spec for leveling (because of it's aoe). Also, remember to use your companion. Vette can do quite a bit of damage. If you don't like her, consider using Malavai when you get him as he can heal you through some fights. Gear is another thing you need to have in mind, it should be around the lvl of the mobs you are fighting. It's quite easy at low level to get into areas where your old gear just isn't up to the task anymore.
  8. Took your advice about not using force charge all the time - 2675 DPS http://www.torparse.com/a/289094/time/1371329125/1371329462/0/Overview Thanks. btw, what relics are you using?
  9. I'm coming back here in hope some of you pros can figure out what i'm (still) doing wrong. Here's a 20 min parse with 2550~ sustained DPS http://www.torparse.com/a/288574/time/1371302910/1371304226/0/Overview My max DPS was 2650 over a 4 minute duration (in another log). Taking into account what gear some of you say you have and the DPS you do i still have the impression i'm doing too little with mine. Bellow is a quick review of my stats and gear:
  10. Exactly my thoughts. Marauders are a pure DPS class so, in the end, regardless of the game version, they should offer something extra in the DPS department compared to classes that have heal/tank specs. I'm still interested in how fluent a mara's rotation is (Carnage/Anihilation). For example, do they need to break away and jump back on target or use their basic attacks to fill the gap between cooldowns ? That's what usually happens for Vengeance Juggs and it usually ends up lowering your overall dps.
  11. I have a juggernaut as my main DPS char right now and i can't help but wonder if mara's don't have it alot easier to get high DPS numbers. That's what the point of this topic is, i want to ask those of you that have both classes if you have the same opinion. Sure, juggernauts can get close to mara dps but it seems like we have to do everything perfect in order to get there and alot of our DPS is based on luck (ravage procs). Also, our rotation seems a bit broken, we have to use filler abilities a bit too often for my taste. Do mara's have the same problem or do they have an uninterrupted flow? Don't give me that "play what you like best, everything is equal within our universe" line, or the one about mara's being difficult to play. Jugg Vengeance isn't a breeze either, i'm sure i'll be fine. So, with double exp coming up, i'm really thinkin of lvling up my mara and moving all my gear on it. Better raid utility, better DPS ... hmm ... What do you guys think?
  12. I know you have 1 minute before next shield goes down, but i was wondering if there's a way to actually see the countdown. Did this boss with a guy once and he knew exactly how much time was left on each row. I refuse to believe he was simply watching his ckock... Any ideas?
  13. Interesting to see that, after 2 pages, opinions about what takes down the shields are stil split. So far we have 3 versions that seems to work for some and not for others: 1. Roar 2. Melee hitting snipers (seen a youtube clip in which this was offered as the solution and also heard it from some people in-game) 3. Tank's AOE Taunt My personal opinion is that Trasher's Roar (pushback) is simply a mechanism to get people up to the snipers and it is not the actual cause for the shields dissapearing.
  14. No trick, just hope to get lucky. Problem is sometimes range dps can't see targets either.
  15. I actually had alot of trouble jumping to them on my juggernaut. Made the jump like 1 out of 10 tries... le: i can actually confirm powertechs/vanguards can jump. I have a tank pt on my team.
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