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Drussy

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  1. Hello there, In my mind those changes are mostly good in order to make the game more challenging / balanced after both gear upgrade and operation nerfs. I still don't understand why people are whining about R4 balance when it is decent choice not to include tanks on first boss / only 1 on second boss. What I am waiting next is to continue the balance in the same way, maybe having a look on Mercenary and Sentinel DPS, not considered in 7.1.1 changes.
  2. We've found sort of "solution", if healers revive after everyone else did, they shall see the whole group alive
  3. So boring bug on IP-CPT encounter as we can't suicide before engaging fight
  4. Why would I inflict to myself going in random group when the game gives me all the tools I need to build a decent team easily (again, MMORPG def) ? Really you should use energy thinking about what you can upgrade before requiring the game lower down to your expectations
  5. Asking for nerfs only few days after realease... Are not casual players playing for fun ? Without objective of cleaning content as fast as possible ? Maybe R4 SM is the SM as it should have always be : with some reflexion (maybe the fight doesn't need tank ?), kinda mistakes friendly, where people have to play together (MMORPG you said ?). What is the point in complaining R4 is difficult when it's the only new endgame PVE content we have to deal with until x months (years ?). Fact is you actually have to think about what you're doing when you play. I understand that might hurts some old SM lazy ego, but think about the new challenge you found, like maybe few weeks before giving up.
  6. Since 7.0 is out, players (on french server) are randomly stucked in loading when going in or out from operations (when using the button above map, I think it doesn't stuck when leaving through a portal like after Brontes fight). The only way to end it is to restart the game. Also, when we all die in an operation encounter, players randomly appear dead to others in group frame at respawn, what prevents heals from healing them as they're not considered alive. We have not found any solution to resolve this, even going out and in the operation, disband and regroup etc. I mean it works but we should do it every time we die, what is not a viable solution. I don't see those in known issues, but I may have missed something
  7. If I may, we all agree we prefer playing a finished game with as less bugs as possible. But you just said it : there are not many people working on these raids (on the game at all ?). Is it a problem by itself ? Of course not and we all are grateful for the work accomplished over the years. BUT this is a 10 years old game, 10 years of releases management, 10 years of new content developpement. After all these years, what is the point in announcing impossible release dates ? Yes this happens, but as veteran SWTOR player, it was pretty obvious the 7.0 game changes + new content is a HUGE challenge for our "small" devs team. Yes this happens, but delaying the release the week before launch should not, as many players subscribed back already. We got the CGI then in February, and it was awesone, but in my mind it's not appropriate. It's too many promises for what the game can give. I love this game but check the known issues, the delays and now the content cancel. Respecting the players should be the main thing that matters and I'm sorry to write they're not. To push my thoughts further, I sadly think that the main reason why the game is still alive today is because it's Star Wars game. No matter the bugs, no matter the delays, no matter the extensions releases rythm, no matter the subscription, as long as the servers will be online, players will enjoy. As a game manager, once you said that, what do you think is the plan ? Maximum effort on cartel market of course, Star wars fans will buy skins/mounts/decorations for sure. I canno't help thinking that somewhere upper the devs team, the objective is to make the more money with the less spend ressources, as long as possible. I hope I'm wrong.
  8. Come on how is this possible... Aoe taunt doesn't work also
  9. I'm both surprised and worried since this rework of classes will need hours and hours of PVE content balance to create something interesting, fun and fair. I really hope you realise how hard this work is (will be) and that you put enough ressources to answer the challenge. Anyway you have all my support.
  10. I don't think you're right. This game is the only real star wars mmorpg. This is enough to keep it alive no matter what resources EA/BW assigns to develop it. And they obviously know it as we can see all the energy and ressources put into cartel market stuff, in opposite of loud content creation. Why would they stop supporting a game that pay so much with no need of a big team working on. I feel the content they add every 1.5 to 2 years is just enough, the right balance, to keep a nice part of players without spending too much.
  11. I agree, always nice to have new expansion but I don't see the link between this one and the 10y celebration. Could be any random expansion. Even the next updates annouced with the "year of celebration" are just some classic content update, with same schedule scale as usual, nothing extraordinary... Waited nothing still disappointed :/
  12. Effectivement on l'a clean en 8 depuis un bon moment ^^ GG dans tous les cas
  13. European' servers opened 4 hours later then US servers...
  14. I agree. Remember we'll get some powerfull stuff in NiM, that will make the fights easier and easier
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