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Luxora

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    Artist and website designer.
  1. /cheer A step in the right direction.
  2. I agree. I would support a merge, particularly to benefit GSF. I enjoy GSF, but it only pops at specific times of the day, and it's always the same few people unless you're lucky enough to hit it exactly at peak hour and then you might see fresh faces... some of the known "veteran flyers" are rude elitist jerks who repeatedly come over to my faction to whisper hate messages for no reason, because that'll get more people to queue up or solve anything. It's very clear on my server that most people (particularly most of the serious Starfighter players) go Imperial. They don't want an actual challenge, and enjoy just picking on whoever's left pubside. Even though ironically they seem to think it's the other way around. Just because I recognize and see many of the same names doesn't make it "community" or positive. It's actually an experience I'd rather avoid, when I have no real problems with the mechanics of GSF by itself.
  3. Will there be any info or follow-up as to whether Bind to Legacy was intended or unintentional for these decors? Or a general ETA as to if/when it may be changed? I'm trying to decide if I'm going to spend my certificates on stuff like outfits/mounts for me, when I would've rather gotten some decor to donate to my guild. If I can't do that, I'll just burn 'em on lower-priority stuff that I didn't really want.
  4. "We will regularly look to offer more customization improvements such as adding Weapon Tuning enhancements to player collections." I like how that's a thing (and it should be), but after most dualwielders have already been screwed into paying double what any other class did if you wanted to enjoy those. The fair thing to do would be to check: Is dualwielder? Has tunings equipped in both? Then mail them a token to cash in for their equipped tuning so they can sell it back. But I doubt you'd do anything like that, and we'll just have to eat the lost credits.
  5. Happens all the time to me, too, it's very annoying. But the worst is that (unlike SWTOR years ago) I can't summon companions from the small crafting menu (which is sorted by highest influence, which are probably your favorites)... Instead you have to block your vision and pull up the huge Contacts window, minimize or scroll past any Alerts you haven't finished or whatever else, to get to the companion you want. For example, Xalek, he's way in the bottom-most category, past Alerts, Main Characters, Companions (Malavai or Elara depending) and then at the bottom of "Other Followers". I happen to like several of the "Other Followers" even though you sadly can't customize a lot of them, and this makes using them a hassle. Having to do that every single time I use an elevator... really annoying.
  6. Huge support for an "auto on" feature, or at least that ON be the default setting and if somebody dislikes them, you can turn them off. This includes things like the Bounty Board, the Imperial or Republic Starfighter Displays, and Ambient Machines. They all default to "off" if the stronghold is reset/nobody was in it while they were turned on. It's annoying as heck coming back and having to manually do it all if I want to see my fancy things doing what they should be doing. Seriously deserves a quick fix, Bioware.
  7. While we're discussing Malavai... Why the heck would they make it possible for a Pub to choose to side with the Empire on Iokath (and thus pick Malavai over Elara), but you can't access any of the Imperial vendors who have Malavai's customizations? It's annoying as heck. See, I used to play a Sith Warrior, then my friends went pub, so I made a Jedi... and it's nostalgic to have Malavai again. But I can't customize him the way I previously did. Please just put a vendor in Iokath somewhere with Malavai/Elara factional customizations for whatever their usual prices are.
  8. I don't have this bug myself, but here to show support for you guys, since a friend of mine has the same issue and I'd be pretty irked if it were me. They've played since the beginning, have the Founder title and all, were not boosted... and because of the sporadic nature of how the KotFE chapters were released, there were patches inbetween which broke the romance and it was unable to be continued while eventually finishing KotFE as the chapters came out. Even trying the "go back to the cantina" thing apparently hasn't worked, and provided no Flirt options at all. The reality is that the fix is probably simple. Give people a choice to reset romances so they're treated just like a boosted character. You have an option to casually flirt with Lana or Theron in the cantina, and if you do, you begin a "new" romance with them (pretending to be a continuation of the old), continues with all the available options. I mean, it's not like they really talk about their past with you anyway, to my knowledge, or base any dialogue over past adventures with them. Most players would never realize the difference. Just that you have to do a little more flirting before they'll be more serious with you (again). This is still the laziest way to fix it, but it could be done, if they even gave a hoot.
  9. Ha. 2015 to 2017. C'mon, Bioware. I'm generally pretty understanding about allowing time for bugfixing, but there comes a point when it's just ridiculous. I've had this happen with numerous Star Fortress decors, most recently a Skytrooper Model Display Tube (also dropping from the first boss, the Skytrooper Praetorian.)
  10. Bump for justice! I agree. Was pointed over here after I made a bug report since I was so incensed about the issue and unable to enjoy playing my Cathar when I have to look at such an unsightly neck seam. I completely understand if more serious bugs take priority, but I'd also think something as basic in the game as what a character looks like is pretty dang important. Particularly when Cathar is something people pay extra cc for. It's annoying to me since I'm an artist and have worked on textures myself (including matching heads to bodies), I know I could fix this stuff in an expedient manner, and that includes every single female Cathar complexion/fur pattern (though it'd involve a lot of tiresome testing combinations to make sure a single one doesn't leave a seam.) It honestly shouldn't take this long to see it done. And whoever messed with them in the first place was rather careless with their unnecessary tweaking.
  11. I noticed when attempting to wear a Cyrene Aegis Vestment (or any outfit that shows the neckline), female Cathar (Haven't checked male) have a horrible seam line and the body texture is not seamless to the head texture. Kinda surprised that race unlock is 600cc and nobody has bothered to notice or fix this in a long time. Amateur texture work for stuff you charge money for. Screenshot 1 Screenshot 2
  12. I think Bioware is missing the point regarding Biochem. You see people flocking en masse to Biochem, think it's OP and nerf the Rakata stuff. The reality is that even though you have nerfed it into equivalent power with Energized/Exotech stuff, I'd still never consider dropping Biochem for another profession, one quick glance is all I need to know that they're not even worth it. Free stims/medpack that I never need to keep crafting and can rebuff myself whenever I want? Yes please, I use that stuff so frequently I can't envision having a limited quantity. Craft myself some epics when I'm already decked out in Columi or Champion gear that I can't mod (and wouldn't want to, since the mods in it are far superior)? No thanks. There's no comparison. And that is what Bioware should be looking at. Why do players show a disinterest in the other crafting professions? It's not because Biochem offers "so much more" power... It's because it's the only one that does. The solution was not to further nerf Biochem, but to improve the other crafting professions and give them some kind of gimmick/gadget/stuff that can be used to increase your combat effectiveness. People like that sort of thing. If you want to craft things, it's going to be on a crafter alt, your main gets the good professions that have useful combat-related stuff. You'd think you would've known this, since WoW (much as I loathe it) already did it in the form of things like letting Blacksmiths put extra sockets in their gear, Engineering gadgets, Leatherworking embossing, and so forth. This means all professions are useful in combat in different ways, making players decide which is the most useful to them and their role in the game. It's a more tactical decision, but all of them offer a surprisingly equal stat bonus. Players can already get gear through so many other avenues, and that epic gear naturally has mods in it. Currently we can't replace the Armoring in those epics (but that sounds like it'll be changing in the next major content patch, which while awesome will further compound this issue)... but the big problem is that players can't create BETTER mods. So for example, when I was a new 50 and didn't have any good PvE or PvP leggings, I took a duplicate Champion chest token and ripped out the epic (56) Mod and Enhancement, bought a Belsavis Daily Commendation epic Armoring off the vendor for an easy 8 commendations, and put all that in some orange legs. It was better than Tionese, and only lacking in the Expertise found on Champions -- and it was better than anything a player could craft for me, so I never bothered to go seek someone out to pay them to craft something for me. And that right there is the problem, Bioware. Other than making a little money selling stuff on the GTN (and I think it's a no-brainer that while money is nice, credits have nothing over a boost in combat effectiveness), people don't really want much of what those crafting professions produce, therefore people have a poor opinion of them and don't take those professions as often on their primary characters and don't recommend them to guildmates. Therefore all that's left is "How is this profession useful at endgame, then?" And the professions other than Biochem (and Cybertech for the grenades, despite the ridiculous 5min cooldown)... are simply not useful.
  13. The OP is genius... excellent comparison. Honestly, whoever came up with this loot system for PvP gear at Bioware needs to be replaced. It's a very simple concept that people like to know that when they put time and effort into something, they will receive adequate compensation. As customers paying for a game, we should feel that our time was well spent, that we enjoyed it. When players reach the point of purchasing something, they want to get what they worked for. To be robbed of that by a factor of randomness does not make your customers happy... quite the opposite.
  14. I agree. The sad thing is, even though I love doing everything an MMO has to offer, a lot of the HM's are buggy as hell, so I mostly just PvP. And then there's the bug where your Warzone wins don't count for the daily... and last but not least, the fact that I've gotten like 6+ Offhand Weapons. Most of the time it's just Centurion Commendations, but when a player sees purple in the bag's loot window, they get their hopes up, and then -- suckerpunch to the gut! You just got a duplicate piece. Maybe Bioware doesn't realize how absolutely stupid this system is. How it should be: Time spent in a warzone = some kind of earned currency. People should be able to take that earned currency, and buy what they want with it. That way they feel they are directly acquiring something with what they earned, instead of this convoluted system of get commendations to turn them into merc commendations, to get a bag and get more commendations, and maybe a piece of gear that is most likely a duplicate. If they wanted to make it a lengthy grind so badly, they should've just made the Champion Bags cost 800 Warzone commendations. Hell, they should've made Champ Bags require Valor 30, and make Centurion Bags that cost 400 Warzone comms with no Valor requirement, so that people will acquire what they can or have the option to save up (and ditch the cap of 1k commendations.) I mean, really, the only way you get Merc comms is by converting them anyway, you don't get them from kills on Ilum or anything like was initially suspected. The whole system is far more convoluted and complex than it needs to be. I hate WoW with a passion, but that is something they got right.
  15. I have to agree that cross-server PvP will ruin the server community. Having come from WoW where you usually don't run into anybody from your own server, it was extremely refreshing to queue up in SWTOR and see people from my own server, and get to know them and how well they did in PvP. You acquire a certain appreciation for the premades you know are tough to beat, and everybody loves recognition. This is something that WoW didn't have, and if you go through with cross-server PvP, you will lose it. I realize that cross-server PvP is looked at as a solution for low-pop servers or those with imbalanced factions, but the reality there is the game is young, and they will fill up with time. Just don't open new servers of those types for a while. It's up to Bioware to balance their servers, and if need be, eventually offer server transfers like Blizzard did to help with balancing populations. Taking the easy way out by implementing cross-server PvP will only hurt server communities in the long run, and it's already more difficult to have a server identity in SWTOR than in past open-world MMO's where you might randomly encounter someone, due to less instancing (*cough* Not a big fan of the fact that there's usually always a 2nd instance of a given planet, when there's not that many people in the first one.) In short, it's fun getting to know people and guilds on your server. I don't want to see anything that would diminish this.
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