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Diet-Hutt

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  1. This is an MMO. Different priorities are needed. There's a lot going on in SWTOR that wasn't in the original KOTOR. Or could I spec Revan to be a healer? They cannot be the same game for obvious reasons. Making a droid customizable to the different types of specializations makes sense in this case. - DH
  2. I said moving in the right direction and as long as they continue to improve the game and fix the mess that is a fact. I don't want to get into the reasons behind the firing/layoff/leavings because I don't work at EA/Bio and am not privy to the reasons behind it. Unless you work there you'd just be speculating. Honestly...I don't care either. As long as those moves were made in order to make this game playable and enjoyable. Sometimes letting go of certain team members is a must for a project to grow unhindered by old ideas. Sometimes people SHOULD be fired. They've obviously made blunders and they are obviously working to correct them. Albeit a bit slower than I'd imagine the company would. They did make some much needed additions to the game, as well as implemented a lot of the things that should have been there at launch. As much as I think the game was a big failure all around, I'd be a fool to not acknowledge that they are TRYING to make it workable. I don't want to be some blind raging hater here. The game has problems, but I didn't want it to fail. - DH
  3. Thank you. People seem to be under the impression that a person would pay $74 for a game, plus 8 months of a subscription fee at $130 just for the chance to complain about SWTOR. Get real. Come on, stop the pity party. Players invested time and money into this game and were let down. Some just wanted it to be fixed and stuck around pointing to flawed areas needing work, other just gave up. The game HAD problems, the game lacked the standards for a basic MMO, the game had an unoptimized engine, the game wasn't ready for release and was put out there anyway. Bio/EA took the wrong stance to the issues, but guess what? All those 'complaints' from paying customers eventually had them letting go of that massive ego, and moving in the right direction. Nobody was born to hate this game, and only a fool would pay for it just to crash it. You can't even post comments unless you're a subscriber. The game didn't live up to the hype and had massive issues from the start. People had problems with that. It's very simple really. Please put the victim card back in the deck. - DH
  4. EA/Bio...still struggling to get it together. With the competition they have out there, they can't afford to keep looking so clueless. - DH
  5. It's even to the point where some players don't even want to wait for new players to go through the dialogue in groups. It was nice first time around, but I wish there was a way to permanently disable it after a certain point. Commend the effort though, great voice work and story, but that's the only strong point in this MMO. Everything else needs a major overhaul. Especially PvE mechanics. - DH
  6. They should really remove this restriction on players. All I can say is Guild Wars 2 has and future MMO's will be doing so. Having experienced it, it makes things so much fun and a lot more socially interactive. - DH
  7. This is something I am SO glad you don't face in Guild Wars 2. Not only would both people get credit, you'd get XP for healing or rezzing the person if they died. They don't even die right away, they have a slim chance to come back to life if they "fight" for it. I recently died during an elite boss fight during an event and had like3 PEOPLE healing and bringing me back to life all at once. This sort of thing avoids the "wait in line and try to beat the next man to the button click" quest item/kill. Like with the droid race last event, people just don't work well together when the options are low and the risk of waiting forever for a re-spawn is undesirable. This tired MMO mechanic needs to change. Definitely removes the fun. I hear even the Elder Scrolls Online MMO is going to go the same route as GW2 when it comes to players helping each other. SWTOR take note. It works extremely well. - DH
  8. Feels like someone is talking to a 5-year old and they're playing a game for the first time. Still...it's not as bad as... OUR BUNKER IS TAKING DAMAGE, WE NEED THAT ARTILLERY! x100 - DH
  9. First, thanks for being proactive and offering potential solutions. I set everything to low the minute I had issues. I would love to run this thing full force but I cannot. I tried a number of things to get it to work right but I just ran out of patience with the matter. When I first logged on to GW2 I expected I'd have similar issues but to my surprise I had absolutely none. I'm still trying to figure out how there is such a radical difference between playing the two. GW2 looks great and so does SW, but playing the two of them generates different experieces. It's not constant mind you, but within certain planets (Corellia, Voss) and hub areas. Occasionally in PVP the lag is bizarre and I have people disappearing and reappearing. It can cause some serious issues. I appreciate you giving us options though, as this may work for some people in helping make their gameplay better. - DH
  10. I haven't changed the power supply. I wasn't aware that I needed to to be honest. The only two games I've played so far on it have been SWTOR and GW2. The only one giving me problems has be SWTOR. If I play another game and between the 3 it's still SWTOR, I think I'll just drop that game from the list because I don't want to upgrade my computer just for this one specific game when those issues could likely be solved via the engine itself. Thanks for the info. I hadn't really considered doing this, but I am sure it would likely boost performance but again, I am not convinced yet that I need to further upgrade my computer for this specific game. Especially with them still working on optimizing the engine as of this date. Was there any indication of the level of "power supply" indicated in the SWTOR requirements or did they just assume we'd all have a specific one/type? As I said, I usually follow the requirements for any game I get, and being above them has ever caused me issue at all. Until now. - DH
  11. I just hope they iron out the problems and get the engione working properly, because that's one of the main reasons I felt like leaving in the first place. I know the fact that the issues occur on high-end machines of these gaming reviewers make me feel like I am not alone. Truth. - DH
  12. I addressed that point before where a guy said the game runs perfect on his $5000 rig. Is that what I need to spend to play SWTOR as intended??! That's ridiculous. That would be twice what I spent on mine and it was new and above the requirements. Not worth it at all. No way. If this game was made for people with computers that are 5k and over, then it will fail. - DH
  13. Why? What kind of response is that anyway? Aside from the quote from Gameinformer, those quotes were from Bioware/EA and the creators of the engine they use. The creators said the engine wasn't finished or proper for use with SWTOR and after release people had issues. Derp. Thank God I bought mine brand new and last year. - DH
  14. What's funny is that so many people are still blaming the user when the fact is, they are still optimizing the engine because of the issues. The creator stated the fact that the engine WOULD have issues (can't blame them really). Other established game reviewers reported similar issues on their high end machines. Still...the finger is pointed at the user...by other users in denial. - DH
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