Jump to content

JMarchini

Members
  • Posts

    136
  • Joined

Reputation

10 Good
  1. Nolan North (Drake from Uncharted, and like a million other video game characters) voices the male Jedi Consular.
  2. A guy in my guild is having the issue that the poster in your reply is having with the Relaxes Jumpsuit top, similar to what Tatile posted in in earlier post. Body type 2, mercenary, human. I think he put in a ticket in game though, I'll see if I can get a screen shot.
  3. All mercenaries have the capability to off heal, just so you know. Even more so now that all mercenaries can throw kolto missile down, even if they aren't specced bodyguard. They also probably queue as DPS/heals, and take whatever pops because it can take FOREVER for a queue to pop as DPS.
  4. Bonus boss in Hammer Station is quite challenging as well, and seems to have a super tight enrage timer, especially with his rampage attack that stuns and does AoE damage to the group. Spent more time wiping on him than any other boss in that one.
  5. The new way Kolto Infusion works is taking some getting used to, whereas before it was one of our bigger, and somewhat quicker heal than Kolto Injection, it now heals a moderate amount up front, and then heals more over the next 9 seconds. Stim Boost now grants Tactical Advantage and speeds up Alacrity for a short time, I'm not sure if it still regenerates energy, though, if played right, healing Operatives are never really out of resource except for the heal intensive fights, and we now have a passive ability called "Preparedness" that increases energy regeneration.
  6. It's not so much a "healing gun" per se. Bounty Hunters have combat cylinders that they activate, and for Mercenaries, they are High Velocity for the Arsenal tree, Combustible Gas for the Pyrotech tree, and Combat Support for the Bodyguard tree (healing). The default attack, which is Rapid Shots, while the Combat Support Cylinder is active, allows you to target party members and fire heals at them, which also builds up a secondary resource, called Supercharged Gas, which then allows you to vent heat somewhat and makes your heals more effective.
  7. My Operative, it's my first 50 from way back when, and I only recently (past month) geared him properly.
  8. There are purple crystals you can get in the most recent Cartel Packs, called "Derelict Purple" all require lvl 10 to use. It's not even near the same color purple as the end game color weapon crystals though in my opinion. http://dulfy.net/2013/03/12/swtor-regulators-and-enforcers-contraband-cartel-pack-contents/ scroll down a ways to the crystals.
  9. We all had to start somewhere, so don't be afraid to let people know it's your first time through a Hard mode. You'll often find that party members are able and willing to show you what to do. Regarding SM Ops (EV and KP) both drop Columi, so Tionese should be fine.
  10. HK-51 because he would "liquidate the undesirables" for his Master before they knew what hit them
  11. Like the above poster said, make sure you are always actively moving. I find using the WASD keys to move helps out a ton, and knowing when to pop your Electronic Warfare Pod and EMP are crucial for a lot of the missions. Many of the missions require Proton Torpedoes, which you can pick up from the Space Upgrade vendor for like, 50 fleet comms. Other than that, trial and error, I have only been able to actually finish two of them (Lorta Escort and Far Craddle)
  12. Could we go back to having these? It would at least show that the dev's are ACTIVELY listening to player feedback instead of going weeks without a Community Blog or a dev response on the forums.
  13. No developer response after MULTIPLE threads on this issue? Huh, too bad. Do they even care anymore about those who actually enjoy playing the game?
  14. I hardly ever see Rusk or Scourge with a Jedi Knight, hardly ever see Pierce or Broonmark with a Sith Warrior, and now that I think about it, I don't really ever see anyone running with Zenith, Tanno Vik or Skadge.
×
×
  • Create New...