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Lumenadducere

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  1. None of this makes any sense. Datamining and spoilers are all clearly marked, and anyone who isn't paying for this game and only wants to see the story already has dozens of active YouTubers who happily post videos for content a day after it's released. You realize people do Let's Plays and show off the new chapters as they're released, right? In all sorts of class, alignment, and romance combinations. Should they also have action taken against them? What difference is there between what they do and the dataminers who write up that info a month early? Do you really think anyone is avoiding playing the game based on datamining and audio spoilers when they can actually watch the entire game's story in video form 3-4 weeks later?
  2. Every single patch I log in and hope that this is fixed, but it's still broken. The front flaps on the female version of the armor set (that are still attached to the chest piece instead of the belt, who the heck knows why) are still immobile and clip terribly through the character whenever they move at all. Any animation will just clip through them, even just drawing a weapon. This got fixed for the male body types, but not for the female body types. On all females the set is still bugged. Is it just not possible to apply whatever the fix was for the male version to the female version? Any kind of ETA or answer would definitely be appreciated, as this has been bugging the jeebus out of me ever since the set was first released and I spent the money on a hypercrate for it.
  3. Balance is indeed a DoT spec. Infiltration is more burst damage, which can be useful in some fights but is a good chunk lower in terms of DPS than Balance. If you like Scrapper then stick with that and wait to see it when you get up to the higher tiers/gear to really assess its damage. You don't really have your full kit yet in terms of skill tree so you aren't going to be seeing the full potential. The full Scrapper rotation is also a bit harder than the Dirty Fighting rotation, but it does parse better in terms of DPS and performs quite well in endgame, so if you're up to the task of keeping on top of it while also paying attention to fight mechanics then you should keep playing as a Scrapper.
  4. Going to chime in to say that I also like this bug and would like to keep it! The old screen just doesn't look anywhere near as good in comparison.
  5. I would love to see this adjusted. The "V" being the same color as the rest of the robes just makes it look a little strange. Any chance we can get word on whether or not the artists are considering changing it?
  6. Well, the boots got fixed, so that's nice. But the front flaps are still pretty terrible. Really no word at all that this is at least recognized as an issue? I know the forums can be a wretched hive of scum and villainy, but c'mon guys. At least let us know that you're aware of it.
  7. Yup, the front flaps are definitely bugged. Legs completely clip through them while walking, and when drawing a lightsaber on a juggernaut the flaps stay where they are while the character leans forward...which means that the flaps retreat back into the character. Also, the boots on female type 2 bodies are bugged terribly as well. The top ring part of the boots seem to stay the size they would be if they were on a male, so they're actually too large for the female legs. They form a strange floating hoop just below the knees, and that hoop clips through the back of the chestpiece. I understand that bugs happen, but really - a high-profile item like this shouldn't have this many issues going into the game. And the fact that they're so rare makes it that much worse, as people are spending a decent chunk of credits getting these items (or cartel coins gambling to get them). Acknowledgment that this has been recognized as an issue (both the chestpiece and the boots on type 2 females) would certainly be appreciated.
  8. Yes, you have to first equip all of the items (thus binding them to a character), then you can log onto another character and unlock that outfit for your entire account. Note that it does cost additional Cartel Coins to unlock it account-wide.
  9. Troopers can tank, dps, or heal depending on which advanced class you pick at level 10. The Vanguard advanced class can tank, whereas the Commando can heal. Both can DPS. They're arguably good at all of their roles, depending on how you spec and how you play. Healing and damage are self-explanatory, but tanking here basically means that you minimize damage that others on your team get by taunting players and using your guard ability on someone near you. Taunting enemy players reduces their damage by a significant amount if they're attacking any target other than you, and your guard ability reduces incoming damage on one player as long as they're close to you. Many people consider Operatives/Scoundrels (Agent and Smuggler advanced classes) to be the best healers for PvP at the moment, but I play a mercenary healer (the Empire equivalent of a Commando healer) in PvP and I do just fine if I play well. Healing in PvP is really dependent on your team, and if you get matched with players who aren't focused it can be unbelievably frustrating. But overall healers are always needed and it's a fun role to play when you get a handle on it. Honestly, if you aren't familiar with the classes I'd recommend taking some time to play a few of them to get used to them and their capabilities. Not only will this help you find one you like, but it will also make you a better player as you learn each class and start learning how they play so you can anticipate what your opponents will do.
  10. Basically this. You can thank the whiny idiots that were in beta and complained that they didn't know they'd lose their healing companion if they killed Quinn. Because apparently they weren't paying attention to the story at all. This was actually the case with a lot of companions. You could refuse to take them on or kill them, but people got upset at actually having to live with consequences of the choices they made so they complained and BioWare just made it so all companions are forced to be kept alive and on your ship. It's a poorer game for it, and I'd be willing to bet that the majority of those players aren't even around anymore. So we get to pay for their incompetence.
  11. It's not a bug, it's unfortunately just how that plotline ends. There's a little bit of info and resolution you can get from certain dialog paths, but it's not made as clear as other stuff.
  12. Well, it was gone at the start of Chapter 3 with Lord Razer. The ending just confirmed it wouldn't be rebuilt or coming back. And other than what FixerForty put above I haven't heard of any way to bring it back.
  13. I would say pick a class that has a story you're interested in, and then go with whichever AC offers the tank or healing role. So if you're interested in BH, go Powertech with tanking or Merc with healing. Inquisitor should be Sorc with healing or Sin with tanking, Agent should be Op with healing, and Warrior should be Jug with tanking.
  14. I actually think a lot of this could be alleviated if the "story mode" was an actual story mode...as in, a difficulty where as long as you have level 55 gear and have decent coordination you could get in and complete it. The rewards would be reduced to match the difficulty, so you wouldn't be getting the same level of drops that current SM Ops have. But it would allow people who just want the story to be able to see the story and not have to bother with it again. To me, HM and NiM should be where the gear requirements and truly difficult content is. That way there's still progression to be had but people who just want the story can get an easier story mode to see the story and not have to worry about gear.
  15. Thank you. There's a world of difference between clear, constructive feedback that's analytic and the useless, whiny complaining that most people on the forums spew. Somehow people don't understand that going "BioWare this sucks fix it now I hate your game it's the worst ever" is a waste of time. I'm all for voicing your opinion, but there are ways to do it that are useful and ways to do it that aren't. The example above (which is prevalent in almost every MMO forum I frequent) is all too common. And yes, it's the internet, people are jerks and have the right to be jerks, etc. But if you actually want things to change you need to provide good feedback with analysis and thought, not just spew rage at the keyboard.
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