Jump to content

DonkeyGobbler

Members
  • Posts

    113
  • Joined

Reputation

10 Good
  1. I healed a group there once when, after wiping on that phase, the tank told the DPS to use the provided grenades to interupt unlimited power. Also on the 55 HMs it quickly becomes evident that so many healers don't realise that clense exists. I'm not sure how many times I've had to shout "CLENSE!" in chat on the final boss in Athiss.
  2. To the best of my knowledge threat mechanics have not changed. The difference is that 55 HM mobs hit much harder than 50 HM mobs so it’s more noticeable. It was always the case that if everyone else ignored mobs they’d pound on the healer. Sincerely, a tank and a healer.
  3. I throw out some DPS when I'm healing FPs, as long as it's sensible, but I'm a bit OCD in that I try and have the fight end with everyone at 100% health if possible. It's like a game within a game! When running on DPS sorc I'll do exactly that. I've thrown a shield on people many times (if the healer isn't a sorc) - it only takes a second, so the DPS loss is minimal. I think you misunderstand him. He's talking about (for example) DPS specced and geared players who queue as tanks without having any tank gear and without respeccing to tank.
  4. Just.... no. If you tone them down then everyone still won't enjoy them, because many will get bored of them. They can be challenging the first time, in an undergeared group, but they're far from too hard. I dread to think how easy (aka boring) they'll be once everyone is full 69+. There are plenty of level 50 FPs for that. The same applies for the core customer base. Bore them to death and they'll leave.
  5. Zero difference to you, irrespective of whether the tank and healer are having a hard time? You're playing in a group with set roles. It's extremely arrogant/ignorant to make the assumption that everyone's happy with you pulling. I'm becoming less and less tolerant of DPS who chain pull. I don't mind the occasional pull but those who do it constantly deserve to be left to die. Believe me, it's not much fun chasing DPS who are chain pulling, trying to snatch aggro off them because they're impatient. The tank dictates the pace. Don't like it? Enjoy queueing for another hour. I've seen DPS with this attitude running ahead pulling mobs with the tank still at low health and the healer's resource pool depleted. By all means, play how you like but don't start posting "where are all the tank?" threads on here when half your server has you on ignore. Your choice.
  6. Put them on ignore and console yourself with the fact that the DPS HM queue times just got longer I tanked Hammer Station last night with a very well geared Sentinel who pulled every trash group and barked orders in chat every two minutes (accompanied by a million exclamation marks each time). I let it go because I couldn't be bothered with the drama but the first thing I did at completion was add the idiot to ignore. I'm a tank, my groups pop instantly every time. When I play DPS I often have to wait for anything up to an hour. His loss.
  7. My experiences so far... Sage: Mostly geared now but collected a staggering four pieces from my first two 55 HMs. Sorceror: Clearly this is balancing out my Sage luck. I've run approx. ten 55 HMs and not picked up a thing. Vanguard: Two 55 HMs to date and I've picked up one piece.
  8. The only area this should present any trouble is with armouring, which is bound to slot, but even then you can still move a chest armour piece to any other chest piece.
  9. Too right. And, Customer Services, while you're at it, please ban all shops; they buy from manufacturers and sell at a higher price right away! Sensible answer: It's a free market, not a price-fixed one. In my experience they'll always be someone come along and undercut the lowest prices because they want a quick sell.
  10. On the flip side, before 2.0, Rakata re-usable stims were frowned upon for top end raiding by many people. So, even though you had Biochem you had to craft Exotech stims (at a cost) and use those. Now, you can RE the Nano-Infused stims to the point of being re-usable and effectively save money every time you raid (or run dailies etc with a no-cost permaboost). Useless? I've made several million profit since 2.0 by selling these on GTN... When the patch dropped I had a few hundred thousand creds. Took me a week to grind some crafting, hit 10m creds, and earn "The Wealthy" title.
  11. It's not a puzzle. If it was like the pylons in EV that'd be fine, but it is literally just pressing a button. His complaint is valid. The fights themselves don't need four people, because they're not that hard. I've been in groups where we've got all the way to the end and had to spam chat for ages to get someone to come all the way in, press one button and then complete the H4. For them, the easiest H4 they'll ever do...
  12. You're doing something wrong (especially with rest XP and boosts!). I suspect you're skipping side missions. If you try and level just using class missions with the odd side mission thrown in, you will find yourself behind. Pick up all the missions and you'll be in danger of overlevelling content in no time.
  13. The tank dictates the pace. That was the point - the 5 level/gear difference and not being guarded. Having said that, rarely is something black and white. It's not always the DPS' fault if they pull aggro in the same way that it's not always the tank's fault if they lose it. Before v2.0 I healed a group in TFB HM where the DPS kept pulling aggro off the tank on the first boss. We wiped. A couple of times. So, DPS reigned it in and held back. Guess what happened? We hit the enrage timer because of poor DPS output and wiped. The tank then rage quit and we cleared it first time with a replacement. You can't categorically state DPS are "terribads" (especially if you're older than 12) without looking at the tank's performance in relation.
  14. Predictable response which I should have expected I guess, however, I thought people might look beyond that to the obvious five level gap. How do you manage aggro when you cannot drop one aoe attack without pulling everything, even after giving the tank time to build threat? Sure, don't use aoe etc (lol)... but tanks have a secret ability called taunt that works wonders. I run all three roles so am perfectly aware of managing threat, thanks very much, but if you were my tank and couldn't hold threat for two consecutive groups then I'd be more than happy to be ignored.
×
×
  • Create New...