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essell

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  1. Plus those of us who do like alts get more powerful the more we play. Just a little. Which is good, feels like a proper work / reward dynamic.
  2. I have seen rumours that, while the vendor is gone, he will be coming back. Even if the event doesn't. Also, I agree. The event was a great surprise, but an email to warn of the end would have been good. If I was a casual player like yourself I probably wouldn't have known it was ending.
  3. Plus the immersion is better with bodies on the floor. Looks great in the DoW series. But only in an instance of course, not in open areas. Else we'd have been knee deep in rakghoul corpses during that event.
  4. I really want that bank. They have said they are planning on it, but low priority given what we can already do. Given that my quick bars were full before 1.2 I'd like a legacy quick bar that shows any abilities you've unlocked via your legacy, to keep them out the way but accessible.
  5. Yup yup! If we're going to have four different kinds of quests, lets display that! Information is power.
  6. I'd love to, but I'm at work at the moment.
  7. Yes. Let us set the quickbars to more than 12 slots! 16 would be enough for everything. I got three combat styles, six pets, sprint, class buff, two quick travel powers, all before I get any abilities at all. More slots! OR Keybind to a power, instead of to a slot. That would be fine too.
  8. I've certainly had more luck since 1.2 than I ever had before, including augments. I would like to see the lower level stuff get easier to RE after you've passed it, so you can at least keep your gear from getting too far behind. They could compensate by lowering the chances on items that are much higher level than you. Or how about having the RE chance effected by the loyalty of the crew who crafted it. Also, I'd like to see an increased chance when REing items with an augment slot. It's an exceptional item after all, and I'm always torn about breaking them down when working on a new schematic. Don't want to throw away something with a rare augment slot, but I only made it so I could break it down. so a better chance of RE would make me feel better and that my Critical Success wasn't wasted.
  9. "Everyone"? Really? I would liked it if they'd left the vendor up for a few days to let us hand in any we had hanging around. I traded in the last of mine last night, so I'm okay, but I bet there's plenty of people who didn't. Bloody Jawa wondering off.
  10. Clearly you're not exterminating them. You may kill some to save their entire tribe, even a jedi could accept that kind of trade. Try killing them all and coming back in an hour. More dudes arrived? Yes? Clearly you didn't kill them all. And I can't believe I just had to explain that.
  11. We should write this on the tombstones of every person we kill for unproductive moaning on the forums!
  12. Why would a Light side Sith automatically be disloyal? Imperials can see the republic making doomsday weapons, shooting their own citizens and denying their independence all the while they're run by selfish corrupt leaders. I wouldn't defect to them, no matter how how light side I was. Sith atrocities are no better of course, but I'd rather stay and try to make things better.
  13. I'd still say it's worth trying. If you find it fun, it's money well spent. I know I enjoy it.
  14. Are the crystal vendors not a temporary things? I believe they're there to supply crystals you can't craft yet. In 1.2 you'll be making them and the shop will go away
  15. Or sell it for one credit and have a friend on the "other side" pick it up straight away. You do have friends right?
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