Jump to content

DorkTrooper

Members
  • Posts

    487
  • Joined

Reputation

10 Good

1 Follower

Personal Information

  • Location
    The restaurant at the end of the universe.
  • Interests
    Using the Force to create bad puns.
  • Occupation
    Dork
  1. When you build and wield your first light saber as a Jedi Knight. It's been many years ago, now, but I still remember the chills.
  2. Casual founder with uninterrupted sub since 11/24/11 here. I've been ruining this game for a while.
  3. Perhaps something along the lines of Diplomat (Pub)/War Minister or Propagandist (Imp) - non-Force, medium armor, mixed melee-ranged combat using charged comms poles/electro-staves who functions primarily as a buffing specialist when in groups.
  4. This is a fun PVP tanking ability. Absolutely great for huttball. Not something you'll use in PVE.
  5. Tanks should not put out dps My tanks would be pretty boring just standing around shielding the heck out of themselves and tossing out a taunt or two. DPS is most of how you gain and keep aggro. Unless you're talking specifically about PvP, in which case the Skank Tank thing could be broken/fixed by not allowing people to queue as tanks in damage spec gear. As far as abilities go, I like the current number of abilities and variety between classes. If you don't want to use a lot of active abilities, go for sniper/gunslinger instead of mara/sent. In fact, I wouldn't mind more active or proc group buffing/support abilities on more classes. I've played WoW, and I find the 4-button rotations there are boring. My hands-down favorite class to play in any game, mechanics-wise, is the warden in LotRO. Only 3 main attacks and a proc (plus some ranged pulls), but you can build attack combos on a mix of stats depending on your role (crit, threat, and shield/heal for tanks, etc.)
  6. At this point in the game, I am able to participate in PvP and PvE groupfinder content on The Shadowlands with minimal difficulty. I own a medium-sized casual guild that's been around in different sizes and capacities since launch, and we've been slowly working on our guild stronghold and unlocking ship areas. I PUG fairly often. If my server gets forcibly merged into another at this time, destroying all of our collective guild-ship progress, I'm not going to be joining PvE or PvP queues. I'll more likely discuss a disbanding with the guild, dropping my sub, and finding something else to do. I may change my outlook on a server merge if I actually think my server needs it at some point in the future. But right now I'm against it. I'm not going to speak about other servers, because I haven't logged onto any of the others for over two years, so I'm not one to judge.
  7. They can take our (servers), but they'll never take our freedom! /bluefacepaint I'm one of many Founders still playing. My characters were originally on Shadow Hand. That server was merged into The Shadowlands, and I have been there for a few years. The first merge was no big deal. Now I have a casual medium-sized pub guild and an imp guild with several people who've been members and buddies for 2-3 years, and we've all worked hard to unlock a guild ship with limited play time, working toward floor unlocks, etc. I have an internet connection that does not allow me to participate in HM/ranked content, even on an East Coast server. If I get moved to a certain lag-heavy, bot-infested overpopulated West Coast server with no guild and no guild ship... Hello, Preferred status, if I even play at all. I love the story and many things about this game, but there are other things I can do with my free time.
  8. Can't wait to rearrange all my stored crafting mats. OCD heaven.
  9. If this hasn't been suggested already: Please add faction/event currencies and tokens (such as Gray Helix Components) to the Currency tab for easier tracking. It's a pain to go retrieve event currencies from storage just to see how much you have per event, and they collectively take up too much space to carry all the time. It would be nice to verify exactly what you have quickly and easily. Aside: thanks for adding Icetromper mounts!
  10. They should put a half-speed run buff on melee dps and reduce the range of ranged dps and dps force leaps in flashpoints. That would help a lot.
  11. I already have an unnecessary xp boost from my guild (didn't join it just for xp bonus), so I don't need double xp on top of that. I usually end up staying off of alts for double xp weekend and just sticking with 55s, which aren't affected.
  12. All I know is that the "tactical" zergfests are not particularly enjoyable to tank, especially with 1 tank and 3 dps who run thru nonstop and refuse to heal up between groups or hit the heal stations on the boss.
×
×
  • Create New...