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BelacUchiha

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  1. Okay so I've been trying to change the email linked to this account (as its not really used anymore), but the site won't let me. I put the other Email in, and it says that it sent a conformation email (it never shows up), and that its been updated, which I assume only happens AFTER the conformation email is received.
  2. I know he isn't cannon (thank the maker) but Starkiller's clone is what you can expect from a Niman Combat Specialist. To be fair I like to think of Niman as more of the trickster's form than the Diplomats, as most who used it and specialized in combat tended to fight what would be considered dirty, turning a weapon on and off mid fight to throw off the opponent, using the hilt of the blade to surprise an enemy, or adding force based elements to their strikes to make them harder to defend against. In that way, noone in the movies really fights that way. We never see someone use a lighting infused saber, or push hit someone with the hilt while simultaneously pushing them back with the force. Most fighters are fairly straight forward, which is weird considering many of the lightsaber duels you see are with Sith. There is a theory that Darth Maul used Niman for the majority of his first appearance, only using Juyo when him and Qui-gon were alone. While there is much evidence for it, there are still holes so that's more up to the viewer than anything else.
  3. This thread is simply put a thread for you all to think: hey if -insert event here- happened in the -Class name here- story line, how would have it effected the story? This could have been huge plot points or tiny details. It could be something you wish you could have done in the game or a story idea that you fear may happen. You can focus on the changes to one section, or to the entire story line, its up to you. Let me start with a simple one: What if Jory (the Nikto from the Bounty Hunter Storyline) survived the attack from Taro Blood? I imagine at first the beginning story wouldn't change. Jory would either be too injured to help or in a coma or something and it would fall to you and Mako to get the sponsorship from Nemro the Hutt so you can join the Great Hunt and get vengeance. The only big change would be updates on Jory's status and possibly a few conversations specifically about Jory, with you learning what he was like through Mako's eyes. Around when you leave for Dromund Kaas Jory would wake up from his Coma/recover from whatever condition he had, and would be your first follower instead of Mako. Once you arrive on Dromund Kaas, you will find Jory quite eager for revenge and willing to do anything to get it, suggesting that they all kill the competition so that the potential candidates are thinned and they have more of a change to get in. However after some advice from Mako Jory would say to ignore his idea. Continuing on the Hunt would remain unchanged, but instead of bonding with the adorkable Mako you have a strong muscled Jory at your side. You'd learn his fondness of money and how he seems willing to slightly bend his morals for some credits, but never break them. He also, in my mind, would likely want you to always be professional on the jobs, as that gets you more credits than smarting off. Whenever Taro is brought up however, he'll become obsessed with pay back to an unhealthy level, something that Mako states to be unlike him. To give you an idea, in the spaceport scene where you would normally talk to Mako about Dromund Kaas, a fan of Taro could come by, and Jory would not only pry for information, but threaten to cripple the teenager merely because he is a fan of Taro. However small things would change. Such as when Jory sees the Imperial Officials contacted by Taro Blood, he will fly into a blood rage and begin mercilessly beating the guards, and it will be up to you to stop him or let him continue until they're dead. Any signs of Taro will cause Jory to go into a blood rage, and you have to choose to control/subdue him, or let him do as he wishes. Additionally he will be severely over protective of you and Mako, forbidding Mako from leaving a safe area, and always trying to kill anyone who even attempts to hurt you. The more you let Jory delve into this bad side, the more stronger he will become, but at the cost of his mental state and any bonds with Mako as well as him constantly putting himself in charge of tasks. While controlling him will initially anger him, later attempts will help in healing his damaged mental state, and lead to him becoming the Nekto Mako told you about and making him more confident with you as leader. When placed in the room for the Grand Melee, Jory will either outright attack the Miraluka for threatening you or advise she is attacked first depending on how often you let him rage. Once on the ship, Jory's first order of business will be ordering Mako to never leave the ship, and begins helping you hunt your targets. Nothing would change till you got to Tantooine. Here Jory would have had a few more blood rage incidents and conversations about these with you. Depending on if you advised him to give into these tendencies or helped him cope with is loss, Jory would either ruthlessly chase your target Tyresius Lokai or merely act as your body guard as you yourself hunted him down. Once found, Jory would kill Tyresius on the spot regardless of his mental state, reasoning that it was the fastest way to move onto the next target, although how malicious his intent is will change. The big change comes after you go to beat the last target. Instead of it just being a short battle on a ship, its a full on struggle through a planet as Taro has made it so that EVERYONE is out to get you. The Republic thinks you were hired to kill a Republic Ambassador, the Empire thinks you're selling Imperial Secrets to the Republic, Hunters everywhere are told Taro put a price on your head, and even the locals have been told rumors of how you are a blood thirsty savage (whether these are true or not fall to you). The second you get off the ship Jory is injured yet again, and Mako sneaks off the ship to help you. About half way through the quest you are busted by Jory and after an argument Jory begrudgingly is told to be their tactical adviser and information relay, like Mako had been so far, until he was fully healed. However he insisted that Mako would have to take the job back afterwards regardless of his condition. As he watched, and a few hilarious scenes of Mako trying to get Jory to do computer nerd tasks, he would grow to see Mako can take care of herself, and would allow Mako to continue to help if she and you were okay with it. Finally would come the big scene. Taro is locked in a cell yet again, and Mako gives a suggestion to overload the cell and kill him in the explosion, then kill the Jedi. Jory, over the radio, says he would rather have a chance to physically hurt him before he dies. If you side with Mako he will express regret and if you side with him, you stun and freeze him before killing the Jedi target and taking him back to the ship. If Jory has been allowed to indulge in his darkside, he will brutally torture Taro before handing him back to be killed by Mako and you. If he has been taught control and helped, then he will merely punch him in the gut and kick him into a wall before giving him back to you and Mako to decide his fate. So there is a short example. Post some ideas below~
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