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DEATHICIDE

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  1. ^This, plus I'll add as someone who bought SWTOR at release; It sure does feel to us that every time you all do a new expansion, you snub your older audience a little more. An example of the mentality: You still make us pay vendors piles of credits to cash in on the "bonus" items that were advertised along with buying SWTOR peripherals, even all these years later when moving the vendor in 4.0. The concept issue here is that our investments constantly turn to garbage with next to no kickback. It's not "a new operation is available that requires better gear" no, it's "Yeah surprise, all that gear you own now became worthless overnight; that NiM set you slaved to get, well, sorry buddy, it's not even good enough to run all the content you already had on HM. I know you invested in a legacy of toons that do not benefit from experience at max level, but lets force you to become a weakling and fight these hordes, for no reason. 65 players should have every right to just obliterate anything level 10 at will, you have to know this; but what I find odd is that you did this level sync alongside streamlining the leveling experience. If you are streamlining the leveling experience, then don't you think it's illogical to force a downgrade on endgame players? This whole mentality has to stop. ALWAYS give us the option. Add new content of course, but leave us equivalent to where we left off. How you could think that excluding a toggle for level matching will make us want to do more and not less is beyond me; but be sure, it is less. Making the older content harder, requiring new, better gear is exactly the same as simply taking away someone's gear and telling them love it or leave it, and the sentiment is present when it comes to forcing level sync on someone that doesn't want it. What you continually communicate to us is "your investments are worthless".
  2. I think it's about freedom to use your toon in the worlds presented "as is". Maybe I want to skip all datacrons, make my way to level 65, then go on a cron bender, knowing any mobs I trigger I can disperse of in 2 attacks, vs having to spend the tedious time killing lowbies, while gaining nothing, because naturally at 65 you don't need exp; making this entire situation nothing but a time wasting impedance. Definitely at level 65 you should be given the option to toggle level sync off, if not before.
  3. I think it just needs a little bit more of everything. + to power pools, hull and shields. Make this thing slightly OP for a jack of all trades, then dial it back or kick it up a bit for fine tuning. The guns need to be able to spam without running out of power during those outclassed scout dogfights, and the shields should regenerate faster to compensate further for the bulkiness. The ship that is supposed to be the icon should be the ship that is slightly OP. A jack of all trades ship that is OP still can't beat a gunship in range, a scout in maneuverability, or a bomber in durability, so buffing this ship across the board would have made sense long ago, imho.
  4. The ships all level up. Think of it as level 30s vs level 10s as far as ships go. I'll bet your ship has little upgrades, the guys who roll in premades often have maxed out ships. Experienced players in top level ships vs rookies in stock ships. Think of it as PvP only our level bracket is 1-30. You haven't hit the median until your ships are upgraded to at least 50%, so were they? If not, you should play until you hit halfway to full and re evaluate your experience.
  5. Agreed, however some people claim that they "can't afford it" and simply will not spend a dime. It's not my place to assume they buy star-pukes and could in theory pay for the game, thus my point, though I do personally agree with your 2 cents.
  6. Quite true, and I get that, BUT, do those games have a "legacy system"? Since SWTOR does, what is the harm in letting us pay 20 bucks to move the entire legacy? As stated, it requires zero leg work, the game makes a quick 20 bucks, I am now happy enough to keep subbing. Seems like a winning scenario, and there is no way in hell I am transferring one toon then rebuilding my alt base on a new server, nor will I pay a few days wages to transfer my legacy. Keep me stuck on my current server if it gets any worse and I will un-sub and stop playing entirely. What is the better scenario devs?
  7. What he said, only please include the +41 Razer crystals as well! It always was lame having to pay credits on top of an unlock that helped sell me on my SWTOR peripherals
  8. I think that is something the GM can just relay to members, you want to take part in guild activities, you donate xxx per week, miss xxx weeks and you will be kicked.
  9. First I level my scoundrel to 60, put him in a fully aug'd set of 192+198 gear, try to get into prog and what am I met with? "Well see the devs decided to include insane burst damage in 3.0 and your smuggler can't burst for $^&%, so unfortunately no prog group on the server is going to let you heal for them, better re-roll another class" Then I kit out my commando, I ask around about commandos in prog and am met with this one "Gunnery doesn't have the numbers on bosses, if you want to compete with the other dps, you have to spec assault, or no groups will want you DPSing for them" Last, I have a friend with a geared sentinel say to me that no matter how many guilds he tries, nobody will let him raid with them. Having played many HMfps with him, I know he is a good player, so I ask around as to what gives, and I get this "No serious group wants to take a sentinel, the class is ok in of itself but the devs included so much melee range splash damage in the new ops that melee dps, especially sentinels melt and are just too much stress on the healers to bother with". According to the community, this is common knowledge, so if that is the case, can the team please fix this now??? Its almost April and 3.0 hit in Dec... Easy fixes could include: A proc for sawbones' big heal that lets it activate instantly, or lowers the cooldown "Elite or champion enemies affected by your grav round take X% more damage from boltstorm/full auto" new ability triggers a shield that will absorb X% damage for X time and is not useable in PvP. Etc etc, until the job is done. Because players should be able to play the spec they want to play, and should never have to re-roll to be allowed to play endgame content.
  10. Include it, plus a few more exclusive items in the collectors bundle and jack up the price! I would have bought that rather than the stand alone security key, so you guys could have bled me for quite a bit more coin, but alas, the collectors just isn't that tempting.
  11. Here's the thing that the "credit cap is the only real incentive to sub" side of the fence is not considering: Long time subscribers with a legacy. We have 2 scenarios here I'll look at, a 2 year subscriber trying to be cheap, and the new player who just dinged max level on their first toon who is FtP. Sub = So wait a minute, you mean I can only play two of my 6 lvl 60s? I can't roll a new toon without an unlock and I can't access my others without a fistfull of unlocks, lame. Newbie= I liked the first toon, now im a full on addict and will level another. Both = Now I have to pay for and/or hunt down a trainwreck of unlocks and boosts to make this enjoyable again! If I only used the GtN to buy all these, it would take hours and hours of boring. At my job, I make XYZ an hour. Maybe I should be SMART and just pay the 15 dollars, then enjoy my life rather than spend many hours not making a red cent to get even less. Last, the person with no cash to pay for a sub because "they really are that broke" doesn't need to be punished with a credit cap to sub, because they can't. They also can't buy my overpriced junk either...
  12. Using your method, you still just quoted me over 200 dollars to transfer my legacy, and as we know from the way we make PtS copies, there is zero leg work involved here. The other catch with attaching a price to a legacy transfer is that it would wipe the slate from the departed server, so you can't leave a toon behind and maintain the legacy, you'd have to do a paid character transfer as per usual afterwards. I'd rather a roll of the dice for 20 on everything vs the 20 on one toon + paying another 15 per.
  13. If im playing SWTOR at all, I'm a current sub. I do want people to sub because subbing keeps the game going and pre swtor I would spend lots more per month on games that get mastered and then tossed, so paying swtor is saving my hobby money. Having said that, credit cap is stupid. No purple gear, ops and wz restrictions, forefit of XP buffs and a few QoL things are all that FtP should be. If some guy wants to walk around in blue gear grinding up to 2 million and spend that on unlocks that I bought off the Cartel Market or stuff I'm selling, this game makes more money, everyone is happier. Lack of purple gear and access to missions in the expansions should be the reason to sub. Let the noobs buy our junk !
  14. What is better? players server hopping, or un-subbing because their interests no longer align with their server? The asking price per character is absurd, and all who have been long time subscribers have 10+ toons on average, making changing servers a forfeit of years of progression. Will we pay 300 Dollars in CC to transfer all our toons? %100 no chance. Would we pay 20 Dollars to transfer the entire legacy? Yes, and would stay subscribed.
  15. Ok, lets get game design on this so you can see where I am coming from. When you are in a game's editor, we have something that can be called "Volumes" which are invisible boxes that interact with the game in some way. The reason you can't keep wandering into the horizon and hit that invisible wall is Volume, in specific, a sheet of "blocking volume". I can make "water volume", or "damage volume" such as when you are "Im an exhaustion zone" etc. Many times, this volume is wrapped directly around a static mesh(any object you see in the game is a static mesh), so that I can have say the entire panel light up when I go to click it rather than simply some volume placed directly on the button. Another thing I can do is create multiple volumes and static meshes each with a different function, occupying the same space. In the case of the starship door, I would have the exact same volume being used on the escape pod placed on top of the standard exit. I would then tell the original exit's volume to only respond to the player owning the instance, and tell the second volume, which is our "escape pod volume" to only respond to players who do not own the instance. See what I am saying now? You'd have to go completely out of your way to make an escape pod, from a design perspective.
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