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grkguru

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  1. I'm saying I don't believe people are seeing the 200-800% increase that I'm hearing about. That's just ludicrous. I know it's gone up. I've experienced that already. But not that much. That's just crazy.
  2. I'm not really sure what this changes about my post. This whole post said nothing that I thought was a bug. Should not higher level shells cost more to repair? Should not lower level shells cost less? Why is this a problem? A Ferrari is going to cost more to repair than a Toyota Camry. How does this not make sense to others? The prices are not problematic and simply because people are reporting double or triple repair costs does not in any way mean it's true.
  3. Yes, I know. And all of my gear is at a lvl 61 shell or higher and all of my gear has lvl 63 armorings, mods, and enhancements in it, so in essence, I am getting gouged the most I can possibly get gouged save for those who have the actual DG shells. It's not unmanageable by any stretch.
  4. Honestly, I'm the first one to do PUG with people who have no clue what they're doing and I always help out people with lower gear than myself, even if I know it spells disaster because I feel like I can help us win, and that way they get better gear. So I'm not sure where you're going with that comment about being glad I'm not in charge. My comments are a commentary on the whining going on and the people saying they're going to quit the game because the price went up a ton. That is why I made my comments. The people making those complaints are going to be the people that struggle to ever have credits.
  5. I'm calling whoever is saying this a liar, or at least someone that needs to reassess how they are doing their calculations. And it's actually rather telling of these forums that the second someone disagrees and actually proves a point that crushes someone else's point, they start whining about being personally offended and completely shut the conversation down. Honestly, I almost hope the costs don't go down so maybe I'll have more people in my groups that don't suck and actually play the game well. Those people aren't here complaining about this stuff because their in the game making money and clearing content without dying.
  6. Running dailies and stuff matters because if people actually made credits, they wouldn't be complaining about PUGs and bad runs. I have had numerous bad runs since the costs went up, and yet...I still manage to make money instead of lose it. Sure, I make slightly less than I used to, but not exponentially less. So I won't be able to buy the next couple DG mods for my Sage for an extra day or two. Wow. It was basically free to repair before for people, so now that it costs people something and they have to actually play right instead of running around like idiots in Ops, people are whining. All MMOs are about learning the encounters and skill. This one has gotten away with it because there was virtually no penalty for dying. Now that there is one, people can't adapt because their style gets them killed. Learn to play better and you won't die as much.
  7. I'm trying to tell you that it's not 200-800% increase on any character. They are most likely reporting on stuff they have no idea how to keep standard. Sure, if I repair after one wipe and pay 7k, but the next time I repair after 3 wipes and it's 21k, it looks like a 300% increase. However, per wipe it's not. This isn't random, even if people want to make it out to be. There is actually a monitary value on every shell, armoring piece, mod, and enhanement in the game, and your death takes into account all of that. I actually experience one of the highest prices on gear repairs because my gear is full DG, which costs more than the others. The game isn't randomly sparing me and then gouging other people. There have been a number of tests run on this kind of thing and it is standard how much each wipe costs, so I don't know what you're talking about.
  8. It is an indication. My comment was rhetorical. The repair costs of full DG gear, which I have, is about 6.7k per death which is up from 4.3k per death. Which, if you break it down, is about 1.45 times as much as it used to be. This isn't an isolated thing; there is a formula here at work. And honestly, if people want/need more credits or are struggling to make credits, private message me and I'll explain how to do it without crafting. You can run all of BH, Section X, Belsavis, and Illum dailies in less than 2 hours and you would make like 300k or more. So you spent 2 hours and have your repair costs for an entire week of raiding. I'm struggling to understand why this is so challenging. Or better yet, you can run simply BH once per day for the 7 days in a week, it would be a total of about 90 minutes to run that 7 times including the Heroic, and you would make about 350k or more from that throughout the week. So what are you people doing to actually lose credits?
  9. I simply don't understand all the whining about repair costs. If my 3 lvl 50's are of any indication, the repair costs are about 1.4-1.5x as much as they used to be. Now, I've had fail runs and successful runs since the costs have gone up, yet...I manage to keep increasing my total amount of credits on each of my toons even though I only run dailies (Gree dailies only) on one of them. I do BH and Section X one time per week simply for the weekly, and I never run HMFPs anymore. I mostly do the operations only. I've made several million credits from these runs since repairs have costed more. Now, my guild is good, but we haven't even beaten HMEC yet let alone HMTFB, so it's not like we're farming these things every week. Now, either my toons are each special and don't get hit by the high prices as much as everyone else, or some players simply have no idea how to make and maintain credits. Oh yeah...just to add this, I don't craft anything and sell it. My credits simply come from quests.
  10. This is possibly the sadest thing I've read on here so far, even throughout all the complaining about bugs which don't even affect the game. Let me see if I understand this correctly. The costs to repair your gear are now about 1.5x as much as they were before (I can't even say 2x because I was getting repair bills as much as 35k before and now the largest I've gotten is 53k). So, when a failed run would cost in excess of 50-70k to repair, now it's costing 100-110k, and that is breaking the bank? I've only got 3 lvl 50 toons and I only do dailies on one of them, and I've in no way struggled to maintain the same amount of credits on my toons. In fact, my total amount of credits has gone up on each of my toons from only doing dailies on one toon, but raiding on two of them. Where are you struggling so much?
  11. This is not an issue of our tanks not being able to keep aggro enough, at least not the way it has been stated. Both tanks are highly geared and hardly ever miss a taunt or mess up their rotation. But with popping inspiration right in the beginning of the fight to coincide with the power use relics and my Flyby, tanks aren't given enough ability to sustain threat through that kinda of dps output, especially with 2 sentinels hitting master strike during that phase. Threat generation simply hasn't been balanced well to keep up with Dread Guard level gear for DPS. That being said, we had to wait to use Inspiration and wait to use the power use relics until tanks could generate enough threat. There should be absolutely no concept of "too much dps." This should be something that's impossible to do, especially with a boss that has an enrage timer. The Zorn and Toth fight is way worse, I agree, but the Writhing Horror fight is bugged when you do too much damage too quickly and rip aggro off the tank. And honestly, if you aren't encountering these issues, you might want to make sure your dps are doing the proper rotations. I've had to leave the flyby completely out of my rotation in order to not bug the fight. That is just not acceptable.
  12. Yeah, and this isn't just a problem only a few guilds are encountering per server. I've been in PUGs on HM EC and TFB and have had this happen even without ever going with them before. And honestly, the endgame should get a high priority because that's where everyone will end up when the eventuality of their leveling is over. Any fight where you have to stop dps for a second because you're dealing too much damage is poorly constructed. And to the person who said the tanks need to learn better aggro rotations obviously hasn't played this game much. If you have a very geared sentinel, their Master Strike ability will rip aggro all the time, even from an absurdly geared tank. The game isn't quite balanced yet on certain classes, so aggro is always a problem. I've had guard put on me before and still ripped aggro on certain phases of fights. It's only a problem 2% of the time, but still annoying nonetheless.
  13. Ok, I'm an enormous fan of this game, and I played WoW before this one, but one thing I've encountered on 2 different bosses has been too much damage. I've been working on going through the HM operations, and I've noticed that both the Zorn and Toth fight as well as the Writhing Horror fight on TFB HM can be basically bugged by doing too much damage. In Zorn and Toth, you can push too many phases too quickly and have him jumping during a red circle phase, and for the Writhing Horror, you can rip aggro off a tank in the first 20 seconds of the fight, causing the adds to spawn prior to the red circles dropping on the flowers. Now, my character has full DG and the other 3 dps in the group had minimum of BH gear with some DG, so we weren't even fully geared, but we have had these issues on both of these fights. How can you create a fight on HM that has a short enrage timer but you can mess the fight up by dealing too much damage too quickly? This has to be optimized to handle the highest level gear. This is an unacceptable bug, even if we were still able to just hold off doing certain abilities.
  14. That's just false. They added 1 new race to each side, 2 new raids, which were good, but still only two. The only dungeons they added were ZA and ZG, which came after the launch of Cataclysm, so that doesn't count, and I listed the only two real areas they added. EVerything else was just changed, so very little work had to go into it. So an entire planet with new species of aliens, quests, story quests, and such will be enormous. Not to mention, no planet in this game has a 5 level range with with you are needed to be there for leveling, so Makeb will most likely be the biggest planet on this game. I'm not sure if we'll see new dungeons or raids, but I assume we'll see some. You are just whining.
  15. These posts are funny. The buggiest MMO ever? Have you played WoW, especially the first year? It had 4-6 hour login times just to get into servers! Queuing? YEah...let's not start joking this early in the morning. This is by far the smoothest MMO launch and successive fixes we've seen. Do you even have a concept of how hard it is to bug test for a game of this size, where if you change one thing, it could have a tremendous impact on the whole game? Oh, I thought not. Stop whining and just play it. I've seen no bugs so far that make me not like this game so far.
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