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yotasatheart

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10 Good
  1. You know your warzone team is bad... when noone takes your pylon in hyper gate and you get double capped -_- (in before 'why didnt you take it then?! --i was on my healer, my place is at mid..healing...)
  2. I firmly believe that this guy is a troll. well played sir!
  3. agreed, im full partisian with conqueror wep and full blue overkill 28 augments on my assassin and i only have 23.5% crit. when my maul doesnt crit, i see about 3300-3400 damage. even when i do crit i see anywhere from 6k vs a tank to maybe 9k versus a sage. his numbers are grossly overated and iv actually by this point started to ignore all of his posts
  4. explain to me how this is a bigger counter than a sniper is to a marauder. PLEASE explain this to me. snipers have a multitude of roots and knockbacks, complete CC immunity, and incredible burst. marauers can only leap to target when they are smash unless the sniper is running (which they shouldnt be). you cant cc a sniper when he is bunkered down, which si anywhere from 20-40seconds at a time. they get an aoe knockback, a knockback on ambush, very low CD on leg shot that doesnt add to resolve, a hard stun and a 8sec mez. i dont think you know what your talking about at all. how is asassin not reliant on their opener. spike is potent of its not on CD. even if its not, we still require a CRIT for maul to do decent damage. if it doesnt crit, its damage is pathetic, which is the EXACT SAME BOAT AS A OP your a terrible sin if you even have one. if the scoundral gets the drop on you, if you DO beat him, you should be breathing your last breath. whoever gets the opener should win this fight 9/10 times given equal skill and all abilities off CD your kidding me right? no matter wether the sin is a tank or not, you both are very capeable of defending a node for at LEAST 16 seconds or more, solo, against multiple enemies, and scoundrals are by far even better at this than a sin due to flash bang. my lvl 34 OP has defended a node for almost 40seconds solo against 2 people through smart use of sleep dart, flash bang, attacking to interupt cap, vanishing, and doing it all over again. No they are not. if you play your concealment OP CORRECTLY, they are completelly viable in a group encounter. say you see a vengeance jugg attacking the enemy healer, but he just cant quite get him down. its your job as a stealth (wether your an OP or SIN) to assist in bursting down high priority targets, then to poof away. that is your JOB, not to run in like rambo and slay everyone and walk away with a strut. thats not your job, and clearly this shows you have a L2P issue if you seriously dont know the answer to this, see the answer i have written to your whine about group fights...
  5. shorter "invincibility"?? you do realize it only raises resistances for tech/force by 100%, and does NOTHING against internal, energy, kinetic, or white damage?? yes it negates those damages coming from a tech attack but only if said damage is a tech attack. FURTHERMORE, cloak is only 3 seconds long on a deception asassin, and you relaly want it to be lowered even more?? you do relize that if they made it any shorter it would be 100% useless. FURTHERMORE you do realize that increasing your accuracy past 100% lowers that chance for cloak to resist force/tech attacks or effects right? i cant count how many times, just for example, that i have been pulled by a VG/PT while my cloak was up. its not as godmode as you amke it out to be
  6. lol, no deception sin will ever EVER beat a smasher, sniper/slinger or lightning sorc in total damage. it will never happen unless those players are completelly terrible at their class. my smash amrauder can out damage my deception sin with ease and ive been playing deception a LONG time, and only JUST started playing smash for the first time ever in this game. your whining is moot. i very highly doubt you even have an asassin/shadow
  7. PVE post? im pretty sure he stated quite a few times it was a warzone parse???? maybe open your eyes bud. furthermore, you sound like a pissed off sage who got rocked by a 50 assassin in middies pvp. try facing a deception sin in the 55s bracket. TTK in 55s is far longer and their burst is substantially lower. please cry somewhere else
  8. unlocked yes, but you still have to do the quest line to make him avaliable on each toon, or buy him with cartel coins. i dont feel like doing either
  9. i know pvp is fluid, but i dont think your either employing it correctly, or just havent had the oppertunity to really use it. i place markers on CD, and yes, the timer often runs out, but the ability literally has been game breaking for me at times. like i said, its extremily situational. but very very good
  10. it really is a very decent ability. people do like it becuase it doesnt have anything to do with damage or killing an opponent. what they dont see is how incredible it is for utility. the ability to save yourself from death during an over extend, porting to stop a node cap, swapping doors in voidstar, quick movement back to the ball on huttbal aftre a cap, ETC it situtional, but a very fantastic utility skill
  11. lol. we are not over powered. deception is a BURST class. its sustained damage is mediocre at best. not only that, but the spec is fairly dependant on getting crits on maul shock and discharge. if even one of these abilities doesnt crit, its a huge stepback. please go troll another forum
  12. ^^this. assassins dont need aoe damage. we are not an aoe class. we are a single target burst class ment to appear from nowhere, murk someone, and then ninja poof away. not do a fairy dance for aoe damage
  13. more people do this than you think. wither im on offense or defense, im always panning my camera around. all good players do it becuase it helps you keep your situational awareness
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