1. Make type of quests (normal, H2, H2+, H4, H4+) "visible" on questgiving NPC's, before having to go through conversation to discover what type the quest is. I don't do all the group quests when leveling up, so no knowing if a quest is for groups before starting a conversation, makes leveling up taking A LOT of time.
Maybe give the different quest types a different triangle color, or add more visual "effect" to the triangle. Maybe a star inside for H4+ quest and so on. Or maybe like this:
All quests - Yellow triangle.
Normal quest - Nothing additional.
H2 quests - Yellow triangle + H2
H2+ quests - Yellow triangle + H2+
And so on, you get the idea
2. Option for making tooltip window bind to mouse on all abilities, items and whatnot.
3. Companions have a tendency to look like they're twisting their backs or necks into very uncomfortable positions, because they are "targeting" my character. This is because of heads pointing in the direction of the thing being targeted. Could this "Head-have-to-follow" be taken away, so companions don't get hurt?
4. The ability to see quest rewards. Makes it easier to plan ahead.
Ex.: picking a pair of boots from a quest reward that also offered some other gear, like gloves or something. In this ex. the boots are the better upgrade, so I choose them. Next quest I turn in only offers boots that are even better. Now I'm sad, because I could have gotten some nice gloves from the first quest. Now I'm standing there with 2 pairs of boots, thinking: "Bah, more vendor trash.
5. Better visibility in tooltips for known schematics, pets and various items. It gets hard to remember which things you already know, on which character, like the authorization item that allows access to the grey secant, when playing on multiple characters at 50.