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tatatan

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  1. Hi there Thanks again for all kind advices. All valid points to be taken in consideration. As i remember correctly, back in the day i started to play (from when game started), i didn't have this kind of problem, i'd say almost contrary, as i remember i had to kill some mobs on planets just to level up and i've been doing all quests, flashpoints and heroics i could imagine .. I think the problem is that 25% boost - really, without it, i think, i'd be OK. Unsubscribing might be good idea, alas, i paid half year sub, LOL. I'm gonna delete this over-leveled character and start again and if it won't work - well ... i thrown my $$ out of window .. not 1st time in my life cheers!
  2. Thanks for quick answer, most appreciated! Even though, stop leveling would be altogether preferable .. doing couple heroics, few pvp arenas and risk / reward at planets is almost ridiculed
  3. ... while doing story quests, planetary quests or simply killing NPCs? Hi, as per above question, i feel i need to explain farther. I did not play for 2 years, i started new Character, but my problem is, i'm leveling too fast to enjoy risk <-> reward scenarios. I'm operative at Dromund Kaas,currently, have level 17 and i just barely landed at the planet. I can do all quests (heroics) solo. I'm even skipping most random combat by sneaking around, but no way - i level too fast just from doing quests. It's at the point where the game stops being interesting ..ehh Thanks for any advice
  4. Hi, Juggs are fine. I leveled from 50->55 as immortal or vengeance and had zero troubles. Strangely, before 2.0 i was used to play immortal / rage (usually rage for soloing, doing dailies etc. - but not exclusively, ran Flashpoints too). After 2.0 for some reason, Rage felt awkward to me, not sure why, i just couldnt get proper rotations in time, didnt feel 'OK' to me. So i switched to vengeance and it hit home. Vengeance feels much better for me compared to rage. I dont have to think about rotations etc, feels 'natural' and i'm happy. Btw. Immortal + Vette or HK 51 is blast too. cheers,
  5. generally - you're support class, so you're not good in 1x1 scenarios, even though, you can hold your own until someone else arrives to help finish opponent off - you best thrives when you're paired with healer, then you can hold off even 3 or 4 opponents for some time, always put guard on healer and follow him around, if the healer is good, he'll heal you - if no healer in team, tank is not shiny, yet still can do the job - put guard on best DPS in team, but expect, you'll die a lot, as you're beaten and your guarded target is beaten too spec usage: - selfheal is amazing when paired with 'endure pain', so alway press endure pain first, then enraged defense - your selfheal will be much stronger, because it is counted of off your current max HP pool (which is increased by endure pain) - dont save your defensive cooldowns untill yo're almost dead, then it wont help you - use your e.g. 'invincible' when you have at least 2/3 or 1/2 health, then it's just wasted (unless you have healer ready to refill your HP) - religiously use taunt when it's off cooldown and area taunt too - this is one of your best annoying specs - guard your healer with above said taunts, stuns, intercede, force push - use cybertech to craft some level 1 earthquake grenades, they're cheap and buy you couple of seconds too - use crushing blow and retaliation whenever you can, as it raise up your defenses .. If you pop your defensive cooldowns + selfheal + use force push, charge, intercede, your're mobile and you can hold even on your own 20 seconds against many, which is a lot. have fun
  6. whine is eternal roll is fine case closed move along
  7. @ Pagy: mob aggro was already fixed some time ago (at least they said it did, i didnt test it) @ OP: My opinion on using this as a healer is, it is waste of 2 points. My job as a healer is to heal up my team and not sneak around trying to sleep dart people. It could be only usable for some heal / concelament or heal / lethality hybrids .. as it could be useful to kill node guard and cap.
  8. Healing is FINE. I have to really laugh, how heaps of baddies DPS complain in this QQ cry rivers thread. I play Operative and i switch between DPS na healing in PUGs as i see fit. I can be killed by single good DPS when healing. It is possible, it just has to be good player and i have to have some of my specs on cooldown (stimboost, CC breaker, have DoTs on me for someone else, get caught in AoE ...) it is situational. I can also kill healer, if i do it smart if i play DPS spec. It all boils down to the thing, that i actually play DPS and healer, so i know how it works. As for 4 healers in team? I dont like it. On contrary, e.g in AHG we faced team with 4 healers, we had only one and we rolled them flat. We had some smashers on our team and good players. You cant outheal burst dmg on one guy, just take 4 smashers and let them jump train in bunch of players, then try to outheal it .. you wont. It is all about if players are good or not.
  9. ****! do you know how hard i have to work to up my protections on my Jug by 1??? now crawl back to hellhole you wormed out from and save your stupid comments for you mum (hope you get slapped) And yes, this is issue for me and i want to see some explanation from BW!
  10. @Gondolindhrim: i simply dont use EP in PvE boss fights, it's not worth it for me (energy hog). EP is only PvP burst for me, otherwise, instead of EP i always use Cull. The same with Orbital strike - i use it only for trash mob bombing, in boss fight only if he spawn adds - not worth for me for regular rotation either.
  11. I'm doing it same. EP is not in my 'regular' rotation (if i can talk about any rotation in PvP where thanks to stuns you often kiss good bye your preciously hoarded TA stack..) But, where i *always* use EP is when opponent has blown his CC breaker and i can use Flashbang grenade. FB + EP 4 the win! Basically, if i manage in 1x1 scenario FB someone, than i have real advantage. FB + EP + heal myself (gaining TA) -+ Shiv => Cull - Cull - Stimboost - Cull Very deadly combination. I love it now, when they finally fixed our DoTs not breaking our stuns ... cheers,
  12. Pvp heals is fine, move along. Question is - are you supposed to kill healer 1x1? No, you shouldn't. Whole thread is fail. And if you cant kill healer 2x1, you're fail too.
  13. Can someone from Bioware explain?? How's possible that my Imp tank is worse than Rep tank ?? :mad:
  14. Sorry to say so, but your post only show, you have no clue. After 2.0 Lethality is simply better than Concealment, including burst. Fluff dmg? Corrosive grenade and dart combined does around 10k dmg. Especially usefull in Voidstar, where my DoTs send whole team to respawn point and healer cant do nothing about it, if just one guy focus him. Whole team just die. I can chain 3 or 4 Culls (4 Culls if Fatality triggers + stim boost) + shiv -> 5th Cull. I say this is simply better burst, than Concealment off now. Have you tried Flashbang+Expl. probe + Cull? 10k dmg possible. It is about time to rewrite Ops book about who has better burst damage. More control and utility? Are you serious - it is completely same - or enlighten me and tell me where Concealment has more utility x Lethality or more control??
  15. is this whine really still going on? amazing how some ppl always pick one utility and cry and sob .... calling for mamma BW nerf bat
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