Jump to content

ellahrairah

Members
  • Posts

    28
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Tokyo
  1. So.. I logged in for about 5 minutes of gameplay, and get booted off the server and cant log back in.. Shadowland server on the fritz again? Or another hacker, tard attack?
  2. While on my pike I have lost proton lock several times, but when I switch to concussion, it works fine (If of course they are within range. This often happens as a ship gets closer but not actively going after me... I usually am beginning my lock with protons at maximum range and once they get to about 8k, I lose them. Then I do a quick switch to concussions and relock onto them. So yes... using protons are a little wonky....
  3. First, I love GSF. It has been a terrific expansion that, for the most part, feels like dogfighting from the movies (with the notable exception of gun****s) Im a pretty casual GSF player, and I would like to think that I am not a half bad pilot. I have always played solo in pick up games, and I am that weird scout player who actually plays as a scout. I have sensor buoys and my communications are maxxed out. So I enjoy playing as a team player. I play both republic and imperial quite equally, and I usually play between 0000 and 0800 EST. This is usually the best time to play IMO as the teams seem pretty equally matched and there is some fun dogfighting going on, but that seems to be quickly eroding. The Imperial side are, on average, a completely disorganized mess. They dont listen to tactics, and eventually just mob one objective and hang out there. I usually pick my days for which toon I will fly (I dont have any respect for people who jump toons to whomever is winning). This means two things for me... If I fly my Republic toon, I am bored out of my mind. Its just hang out at one sat and wait for the stray one or 2 under equipped Imperials to fly in and get blown up quickly. On my Imperial toon, its every man for himself. Everyone is just flying around by themselves trying to get a kill. I am seriously beginning to wonder if they speak English or not. The only challenge that exists is when its Republic vs Republic... But same faction PvP really takes the flavor out of the game for me. So... I may just keep up with the weeklies for a while, but GSF is probably near death for me. Republic- Giovennii (Strike/ Scout) Imperial- Ikumii (Scout/ Strike)
  4. Sadly, that is the tactic-de-jour for Imperials on Shadowlands... They/we get a bad start, then everyone just hovers around one satellite.... cowering....
  5. I absolutely agree. But statistics are always like that in every place statistics exist. They rarely paint the full picture. I completely agree that someone with a good objective score and not even a single assist is a parasite. But... In my opinion, its the most important of the stats, and I have never come across any parasites on the top 5.
  6. But who are the aces? Its not kills or damage caused... Its who has the most objective points, because they really won the game. Everything else is just support. I give the true scout an exception though... He is the guy keeping the gun***** (not a typo) occupied, dropping sensor buoys and pimping out their ships to give their team and edge, but little glory on the scoreboard... Next time you play a match, you'll see the top players when you push the objective tab and look at those ranks. :rak_03:Hats off to the aces!
  7. Gunships are fine, until there are a lot of them on the field at the same time. When that happens GSF blows... I would love to see something like a force organization chart for GSF... in a 12 man match have 2 slots for gunships, 4 slots for scouts and 6 slots for strikes... The best games I have played have been that kind of accidental configuration. And for the flashfires and stings... Those are really strikes... nothing scouty about those...
  8. For me... My list of sins are: The humming bird The fat fingered The ahab and the occasional federale
  9. Recently I am the fat fingered king. In a tight space? Damaged? Hit 4 to repair.... Hits 3 and 4 simultaneously and begins to repair as I barrel roll into a rock....
  10. :rak_03:The updated GSF tactics list as of 03JAN2014:rak_03: 1) The Tick. The tick likes to go hull down in a location that is really hard to get them out of. Usually a favored tactic of gunships, but every class likes to nuzzle up under a satellite. 2) The Sumo. When a fighter sits stationary on top of the satellite and dares anyone to knock him over. Almost always done with a gunship, but I have seen it done with a pike before as well. All the turrets are usually out and very similar to the pr1ck, but they are pretty visible where the pr1ck just likes to hide behind something. 3) The Grover Dill/Bait Fish . Perhaps I have watched “A Christmas Story” one too many times. Grover Dill was a bully that hung out with the biggest bully “Scut Farkis”. When someone fought back, the very last thing you see of him in that movie is him running off yelling “I’m going to get my Dad!” So, what I have termed “The Grover Dill” is when someone is getting smacked around, tucks their tail between their legs and runs to their base ship. When it is done intentionally, than it’s a bait fish instead. 4) The Scut Farkis. See above for etymology of the name. The Scut Farkis isn’t really a tactic, but more of a situation when a gunship snipes the wrong guy, who then chases him around the board for the rest of the game. 5) The pr1ck. A gunship that hides behind a turret. They don’t want to play the game, they just want to shoot people. 6) The humming bird. The tactic of circling tightly around a satellite to get cover and make it nearly impossible to get a missle lock. 7) Gunship Bukkake. Yeah, I know the title is a bit gross… It’s when there are a total of 6 or more gunships on the playing field. That’s all the description I am going to give on that one. Everyone here can figure it out from there. Personally, when I see this happen, I stop GSF for at least 4 hours. 8) The Vulture: A player, usually in a scout, who zooms around the map finishing off wounded enemies and stealing everyone else's kills. 9) Miles Gloriosus This guy zooms all over the map in search of kills. Any help you receive capturing or defending an objective is merely coincidental with him happening to be in the same place at the right time. Doesn't care if his team wins or loses, so long as he can get his name at the top of the scoreboard, and be the "best" loser. Often flies Flashfire or Sting, but may also choose Blackbolt/Novadive. 10) The Team Player: This is a very rare specimen, but when found, you'll have a high chance to win the game, as they are the pros of GSF. They know when to guard, when to chase and when to support. They care about their teammates, as they know that 2 pilots are usually better than one. 11) The AFK'er: The most dreaded of them all... Yep, it's the AFK'er. The player flies out to get 1 medal, and then flies back to his capital ship/suicides back there, and then sits there the entire game. And when their team inevitably loses due to having X amount of missing players (there might be more than 1 AFK'er on a team, mind you), he'll just queue up again to get his daily done. 12) Dr. Kevorkian The Dr. likes to intentionally suicide to either rob someone of a kill, esp. when being focused by a Swarm or in order to reload missiles. 13) The Swarm That cluster of 3-5 scouts seemingly always on your 6. 14) The Faux Kevorkian This guy may appear to have suicided himself to deny someone else a kill. In reality, he is just not a very good pilot in tight spaces. 15) The Fat Finger This hapless fellow has a habit of accidentally hitting his barrel roll button while trying to activate something else. Usually this occurs at the most inopportune times, sending him careening into obstacles. 16) The Copycat: After this kind of player dies against you, immedately picks the mirror ship you used (like Sting/Flashfire), and does every single move you did against him thinking that it will be a success, which usually ends up as a backfire. 17) The Evel Knievel. Pilot who tries stupidly risky maneuvers and sometimes smacks in that girder he was sure he'd baaaaarely miss. 18) Pack Animal - This player only follows the heard. He'll never stay at an objective, never seek enemy targets and is oblivious to what the 3 dots represent. He's not a wing man nor an asset, as his only job seems to be following the largest group of green dots around the map. 19) The sightseer - This type of player is often found wandering off by himself, flying low or high, taking in the beauty of his surroundings, oblivious to both enemies and objectives. 20) The *****hole: a variant of the tick. He hides his scout all the way in a corner of a satellite, but additionally puts a sensor beacon in front of him. You can only approach him facing directly into his guns, and you have to destroy his beacon first before you can damage him. 21) The Ronin/ Don Quixote - goes off to try to single cap the furthest away enemy held sat without any friendly support, you know, the one with three turrets up. If you win.. You’re a ****** ronin. If you lose you’re a silly Don Quixote 22) Spinney Susan- Where a scout pilot is often lost due to constantly out-running/maneuvering missile locks that he looses all orientation of where the hell went. He lives to fight on but it takes him a minute to find the satellite he was attacking/defending.... 23) The attack dog/ The Ahab/ The "Stay on Target"/ The Arvel Crynyd – Someone who gets so focused on one particular enemy, they start doing stupid things… like standing still while they are obviously getting 3 or 4 lock ons. Going nose to nose, at range, with a gunship because its less than 20% health. Easily one who follows his obsession into certain death, despite his well- reasoned chat tactics. The Arvel is a variation of this, but just intentionally suicidal. 24) The deer - One who is instantly spooked by a lock on tone, hits their thrust, and runs into a rock or unintentionally runs into traffic. 25) The Homer/ The Porkins - Similar to the deer, the fat fingered and the faux Kavorkian, but just gets so caught up in a fight they accidentally self destruct to the surprise of the pilot who often yells out "Doh!" 26) The Gandalf - Whether by skill, circumstance, or just plain old luck, this guy somehow manages to stay alive to defend his satellite against all odds, preventing takeover for far longer than should be possible. Not to be confused with The Hummingbird, this tenacious fellow actively attempts to shoot down his attackers, with varying degrees of success. 27) The Federale - The Federale is often first to volunteer to serve his team by taking up node protection duty. Unfortunately the quality of this protection is suspect. Soon the lure of requisition tempts him away from his node in search of easy kills and a quick payday, leaving the node ripe for conquest by enemy scouts. 28) The Retro guy: The retro thrusters armed guy that is completely invincible except when he reverses into that foot-wide girder that randomly sticks out of the wall where you never expect it. 29) The Chihuahua is Basically someone barking a lot of orders on chat, acting like a powerful big dog... but in the end is only a small dog with a crappy attitude and lack of power. 30) The Fatalist - starts a GSF match without bothering to play the tutorial first. Gets his *** handed to him, spends the next hour spamming Fleet general how terrible GSF is and that SWTOR is dying. 31) The Han Solo - This combines the original movie, A New Hope, and the spoof done by Family Guy. In A New Hope the Falcon has left Mos Eisley and is being pursued by Imperial warships and Han mentions he knows a few maneuvers and he will lose them. Well to everyone the maneuver is a slow left turn, Chris mentions "That is your big maneuver, a slow drifting left turn?" Now how this applies in GSF is you have used your defensive and repair cooldowns, have no rear shields and three scouts on your tail, about all you can do is a slow left turn and then respawn. 32) The Darth Vader - The B satelite in Kuat Mesas is surrounded by a rock formation on all sides, kinda like a tunnel. I cruise way above B, much higher than most will look, set to full engine power, when an enemy comes over the top of the B I swoop down like Darth Vader in A New Hope and destroy the ships trying to take out the turrets on B, just like Vader in the trench leading to the exhaust port. 33) Farmer Brown – Farmer brown is the player that sees some inexperienced players on the field and farms them. Farmer Brown usually over farms, and you never see that person on GSF again. That and/or they become AFKers for the rest of the match.
  11. I was speaking of a 12 vs 12 fight with at least 8 on the field total.. 4 on each side. The republic side favors this. Its the kind of fight I hate the most no matter which side I am on. Even if you avoid getting #!%^@ on, they steal all your kills. Like I said... I just drop GSF for a while. In about an hour its usually fine.
  12. Haha... this is the second incident of bukkake being used to describe GSF. I still like the definition for Gunship Bukkake... where you have more than 6 gunships on the field... I think I have said enough...
  13. went to cook a pleasant meal.. logged off... ate... came back... unable to log on... I was guessing this would happen with no maintenance happening over the holidays.
  14. Haha... sorry D... This happens alot of Shadowlands... where a 1/3 (that would be 4 gunships on each side on a full 12 v 12) )of the ships on the field are playing gunships, with everyone else in the middle getting hit... No fun to be had there. I share your disgust, but its appropriate for that disgusting situation. So.. If you are stuck in a gunship bukakke... immediately stop. Wait for an hour.... and go wash your hands...
  15. I am on Shadowland servers and there are definite ebbs and flows according to time. Usually its a Republic game though, and from the times I am on, it is more of an imbalance in the quality of the ships. I am not saying the pilots arent good.... They are very good. And the ships are pimped out. I play both republic and Imperial, but when I play imperial, there arent many matches that pop up. In the same time frame on the Republic side, I would venture to say that double the matches are occurring... Albeit Republic on Republic. More matches played, more experience,more upgrades. When its time for an Imperial vs Republic match, a huge handicap already exists. What I dont do is jump from Imperial to Republic without at least an hour wait in between. I think its pretty douche-ish to jump teams. I have been playing pretty heavily, and investing the same amount of time in each side, and my Republic ships are way beyond my imperial ships. When I am playing Imps, I really need to use my best ships... and that nice Gladiator I bought with CCs (looks fun and plays fun) is mostly in mothballs. Republic pilot: Giovennii Imperial pilot: Ikumii
×
×
  • Create New...