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Laiov

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  1. Signed. Tora can have my stuff if she still wants it. It would also make sense within the story, if you've dispensed with Koth.
  2. I've noticed the following in galactic command queues for veteran flashpoint groups. You get a queue pop. You click ready. Someone in that group then declines. Another queue pops, with a different selection of players. Several members of that group click ready, including you, but someone again declines. This occurs maybe two or three times. The issue appears in the next successive queue pop: Both the ready and decline buttons will be dimly lit, as if one or the other has already been clicked. You can still click ready at this point and it will register, but if you click decline, that will not register and nothing will happen. However you can still decline at this point by allowing the timer to run out on the group invite.
  3. I'd note that Wildstar (2014) and Guild Wars 2 (2012) are both older than the date you cite. They do say on the page there that the non-struck list is the product of investigation and is incomplete, but the fact that older expansion-model MMOs were being listed at all raises the question. Regardless, it seems like voice work has been reduced across the board in swtor. It's not just the companion return but also those half-voiced kotor quest scenes they went with this expansion. Even were swtor not directly subject to industrial action here, if v/o is becoming more expensive at the same time as the game's annual revenues are declining, swtor could be running into a budgetary constraint with this content.
  4. Hmm. Looks like they provide PDF lists of struck and non-struck titles. I see Guild Wars 2 and Wildstar on non-struck, but no mention of swtor on either. It could be that major expansion content, such as kotet, is treated as a distinct production.
  5. Do you think they're likely to make that change? At some point between now and never, I would like to at least salvage a couple of the prohibitively rare dyes that I already have. Even changing platinum dyes into bound reusables, like tunings, would be an improvement.
  6. Let's see the ops and dummy parses from these players you know. Dragging in dead last of a geared group is what the numbers I've seen describe. It would be nice to have data showing the competitiveness of lightning / madness specs in nightmare mode.
  7. I don't think dps sorcs have ever really been able to crawl out from under the hybrid tax. The only reason to nerf them that I can see is that they were too popular. Why that is, I don't know. Iconic casting animations plus viability?
  8. 425 cc Tap to destroy target item, returning its dye module to your inventory. Dye-extractor is consumed on use.
  9. Nah. It was more like 160 if you let all of the cutscenes play. You could also guess that a dev might be doing some playtesting. Which yeah, involves repeating lots of content. I could see a deeply invested dev rerolling all classes whenever major changes to the skill system or the quest system were implemented. That sort of thing.
  10. Augmenting can be expensive, considering the cost of the augmentation kit, the cost of the augment itself, and the assembly cost at the modification terminal, multiplied by 14 gear slots. Given the various exp boost items and promotions that are active at any given time, leveling is now so rapid that players will soon outlevel any set of lower level augments. So waiting until 70 is the way to go. At lower levels, you might consider augmenting just two or three pieces of gear, in order to gain specific stats that you feel you are missing in your gameplay. A little more HP to hang in fights longer. Slightly more alacrity, to speed up the attack animations. Patching holes in the leveling gear.
  11. It's pretty much this. I never cancel HM flashpoint pops. But if you're a level 70 dps, farming Veteran flashpoints for cxp, then you're going to be pulling aggro. If nobody else in the group is 70 dps (or 50+ tank), which means possibly able to hold aggro, then you are literally tanking the flashpoint. You have all the aggro, all the time. You do all the pulls, lead the group, take all the knockback and slows, position the boss, all the tanking stuff falls to you. Sometimes I'm up for that, but often, no. There needs to be a chance that someone else in the group is going to be managing some of the mobs. If I get in there with a more balanced group and end up tanking anyway, fine, I'll complete the flashpoint as quickly as possible. But if the pop doesn't list at least one other 70 dps (or 50+ tank), I'm probably going to cancel it since I know ahead of time that it's going to be tedious. I prefer to dps. The current state of bolster does not resolve this issue. When thinking about bolster, consider that lower levels do not yet have all of their core abilities. This limits both their output and defenses. What they do have is buffed, but they also have less. Hopefully the tweaks coming to bolster in 5.2 will compensate. If not, BioWare might be better off taking a look at how aggro works in Veteran mode. Maybe try something more like an ARPG aggro model.
  12. Install Windows 7. Windows 10 is cancer. Don't encourage the bastards.
  13. In the Inquisitor storyline, force ghosts can do battle with the living. Kallig smacks hapless players all over the place.
  14. Issue: Currently, if a player in your flashpoint group disconnects during a cutscene, the scene may hang indefinitely and in some cases the instance may reset. Example: During the False Emperor flashpoint, in the Wode conversation, one of four players disconnected from the game. This resulted in the remaining three players being kicked to the flashpoint's exit location and the total reset of all mobs and bosses. I have noticed the conversation hanging issue in most flashpoints where a disconnect during cutscenes occurs, but the reset effect only during False Emperor. There is also a related bug in the Galactic Command menu, where players are receiving "member of your group currently offline" errors when attempting to re-queue after leaving a group in which someone has disconnected during a cutscene. Relogging appears to clear that error.
  15. Because I don't agree that it's a question of fairness. I don't think APM is a balance issue in MMOs. Different players will have different attention spans and so you need a variety of engagement levels to satisfy a large population.
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