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Astyris

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  1. Thank you MaximillianPower! Your answers in the previous post were very helpful for explaining to me the nitty gritty mechanics. Especially the information about EMP Field and Distortion. After learning recently about how to lock-on and getting better at it, it was driving me nuts as to why I couldn't lock on to certain players even when after waiting for them to blow their evasive maneuvers. Most likely what I am encountering are some really good ace pilots that fly with pre-made teams and coordinate the use of such abilities. My apologies on the lack of specificity. I can appreciate the technicalities that come with the expertise! You are correct in that I do not mean Rockets, but Torpedo's specifically Proton Torpedos on my strike fighter. Since the time of posting, I have become better at being able to launch these and will continue to practice.
  2. Hey All, I understand that rockets are the name of the game now, but for the life of me I'm having such a hard time locking onto targets and getting rockets to fire successfully. Any tips or tricks would much appreciated. Specifically I'd like to know: (a) how to increase your lock-on range? It feels like I'm getting locked onto from super far away whereas my lock-on range is incredibly limited. (b) how to decrease lock-on time? Takes too long for my rockets to fire even with the appropriate upgrades. © how to decrease the range at which you are locked onto? Same as (a) above. How can I be more defensive?
  3. Hi All, Quick question about the United Forces rewards related to obtaining the Darth Hexid companion. The media release states the following: Earn the merciless Darth Hexid Companion who delights in crushing all opposition when you complete three PvE or three PvP missions through Group Finder by the November 27th deadline. Unlock the new ‘United Forces Group Recon’ achievement when you complete three PvE Group Finder activities and get the new ‘United Forces Warzone Recon’ achievement when you complete three PvP matches through Group Finder. 1) I'm assuming we can track our completion towards earning Darth Hexid through the achievements menu mentioned above? 2) What constitutes 3 PvE Group Finder activities? Would randomly queuing for Flashpoints and Uprising count? Can you complete all 3 in one day or must you be eligible for the Daily Random? Does completing the weekly FP quests count? Thanks all for your insight!
  4. Just a heads up mate.... If you do any significant crafting, or rely on your companions in any significant way for heroic farming, be prepared to take a hit on your productivity for a bit of time. Starting with KOTFE chapter 1, you will lose access to all your current classic story companions, and will not gain a full roster until Chapter 3 and 4. So you may want to budget your crafting to account for the amount of down time you will experience without any any companions (about 45 minutes to 1 hour). However, that down time is further exacerbated by the fact that all new companions gained from KOTFE and KOTET will start out at low levels. You will then need to invest time, money, and resources to increase their influence level. Gift giving is probably the fastest, but also most expensive way. You can always exit the campaign and summon the companions them to give them gifts and raise their level. I know I was not prepared for the loss of my companions when I started the chapters KOTFE and KOTET. Hope this was helpful.
  5. The purpose of the loot tables being the same is to provide a consistently reliable gear/stats that scales throughout the leveling process, which will help you complete content on your way to level 70. That's why when your character gets to 60, 65, and 70, and or you make a "boosted" character you keep getting upgraded versions of the same armor. There is a similar system that pulls armor/items from the same loot table for characters under level 60. This was most likely an improvement over the early debut of gearing up when the game started, in which player-crafted gear, drop gear from raids, and PvP tiered gear were the most desirable. But also keep in mind, the game changed its business model from a standard subscription service to a tiered subscription service and cash shop. This adjusted many factors of the game, including access to highly fashionable items, and decreased the value of player-crafted gear. (The best end-game gear is no longer player crafted, but acquired through the Galactic Command System, raiding, or PvP). It's a fairly standard practice for games that utilize a real world cash shop to incentivize players to purchase items by making only the most fashionable or desirable available in the cash shop OR the requirement of having to spend oodles amounts of time farming and raiding to acquire it. That's how the business model works. So if you're looking to be fashionable on your way to 70, you have several options: (a) Look to the Galactic Trade Network to see if any players are selling player crafted gear around your level. Some folks still craft Grade 6 Ciridium, Grade 7 Frasium, and Grade 8 Trimantium armors specifically to sell for fashion purposes. (it's not longer profitable to sell it to folks leveling since the game gives you gear as you go). (b) Look to the GTN for orange-shell armors that you can mod appropriately to your level. Orange shell armors will open up a huge variety of fashion for your while leveling. You actually don't even have to mod them, but you can put them in your fashion outfit slot. (b) Spend some real money in the cash shop to acquire highly fashionable armors. Remember, you don't have to actually wear the armor to look fashionable. Just slot it in your Outfit slot which will change your appearance. This way you can wear the terrible looking Outlander Gear for stats purposes, but look cool with your Outfit.
  6. What chapter mode are you running (Story, Vet, Master)? - If Veteran mode you may want to scale down the difficulty to enjoy the story experience (unless of course if your goal is Vet mode). What is your level? - If you are running Veteran mode, you definitely want to be at least level 70 and have a full set of gear that is T1, T2, T3, or T4. My experience with Vet mode is that T3 or T4 are optimal. What type of companion are you running (Healer, DPS, Tank)? - If you are running a heal class, try changing it to Tank. There are a few fights in game where setting companion to Tank makes the fight easier so that you can just DPS away on the boss. If you are a tank, make sure you're holding aggro by timing your taunts appropriately. What is your companion influence level? - Higher level companion generally more useful. A level 20 companion can help you do most content in the game on Story Mode no problem. On KOTFE/KOTET Veteran Mode chapters, the game recommends Level 20 companion.
  7. That is correct mate. You can only RE mods and enhancements that are found in the purple gear that drops from Command Crates. You have to first find the gear and then rip out the mod or enhancements, then you can RE them. With that in mind, it pays to have multiples of the same class specc'ed differently so that when you are leving up their CXP you get access to the different mods and enhancements that drop for Tank, DPS, Heals, etc. You can then pass them through legacy gear to your character that can then RE them.
  8. To further elaborate on Psandak's post, that perk gives you a greater chance to increase your quantity of output when crafting, although it is not something you should rely on. For example, let's say you are crafting Cybertech Assembly components. Your companion gets a critical crafting result and yields 2 components for the price of 1 components materials. That perk increases the chance for this to happen, albeit a small margin. In the long run that's a savings as you now have to craft less assembly components, thus saving you materials and the credits and/or time you spend to acquire them. So no, you did not screw yourself. It's a good investment if you are going to be doing some serious crafting.
  9. It is very difficult in a game that has moved away from text-based-combat to actively chart all the different kinds of buffs/debuffs that come and go in a fight (especially when the icons are so tiny and can last for less than 5 seconds!). To my knowledge no, there is no in game resource other than the mouse tool-tip when you hover over the buff/debuff. But there may be an online resource somewhere that charts these kinds of things. One of the most important debuffs from a PvE perspective that you have to pay attention to on your comrades is the Tech debuff. This will increase the amount of damage they take proportionally to the # of stacks on them (a stack of 10 is very very very bad). As a healer class, you have the ability to clear this Tech debuff, thus enabling your comrades to sustain more damage and live longer. Usually this debuff is applied by certain enemies (definitely bosses) on harder content modes like Master-Mode Flashpoints. Veteran Mode Flashpoints don't adequately prepare you for this, so if you intended to do Master-Mode difficulty content, you will want to get in the habit of clearing Tech on your comrades. Where it gets crazy, is that your ability for clearing Tech is on a cool-down. Thus it becomes absolutely essential on harder content modes for the right group composition and strategy to be executed to ensure that you only need to focus on clearing Tech and healing one person. That should be the Tank
  10. As mentioned previously, you can buy and sell certain kinds of : (a) consumables - experience buffs, command experience buffs (b) items - armor shells, weapon shells, weapon tunings © cosmetics - dyes, appearance styles, emotes (d) loot crates - random chance of obtaining any of the above + more (I'm sure other's can add to this list and/or correct anything erroneous) But buying items from the Cartel Market and then selling from the GTN is a long-term credit making game, especially if you are buying items when they are on discount or first introduced. Profiting from them is highly susceptible to supply/demand and timing of events. . For example, you may want to buy CXP while they are on discount, and then sell them at a time there is double event rewards (although usually the CM also then places this item back on discount to encourage Cartel Market sales). Another example is buying and then selling rare one of a kind items, like armor or weapon tunings. A few months back they released again the Mask of Nihiulus. Lots of people purchased it, and then tried to sell it on the GTN. Because of this the prices has come down considerably on the GTN with everyone trying to undercut and make a quick sale. Who knows what will happen 3-4 months from now as the supply dwindles. You could also try your luck buying loot crates and either (a) re-selling them for the going rate, (b) opening them and selling the rare rewards, or © holding onto them until they are discontinued, then selling the crates on the GTN. Popular crates will fetch a much higher price when sold down line after they are discontinued by Bioware. Honestly if you are trying to make credits quickly, it's much faster to run a daily rotation of Heroics and in-game activities, or pick up an in-game profession and craft.
  11. As you play harder content, positioning is going to become very important. Harder content, like Master-Mode FPs require lots of movement. PvP especially so. You definitely cannot just stand there and heal. That being said, your positional issues are 50% your responsibility, and 50% your group-mates responsibility. You can't heal group mates who continuously run out of range or position themselves outside of your line of sight. You can only do so much in those kinds of situation. Positional teamwork is required to make the healer's job easier. Similarly, your team-mates and you must be avoid standing in the red. All players should be actively dodging area of effect zones. Tanks should be directing any positionally based area of effects away from the team. Lastly, effective team communication related to your position on the field is helpful. Saying things like "Over here!" or "To the Left" are not effective. Unfortunately the game does not provide a compass (kind of weird for a seeming advanced space age civilization but whatever) which would make directional communication easier. But you can always use the face of a clock as a static directional. Example, "DPS need to stand at the 9:00 position".
  12. As a healer in many other MMO's, I concur that your UI is most important! Having an effective way of managing your group's health bars and individuals health/debuffs is critical for healing. In my opinion, the UI customization in SWTOR is very difficult compared to other games. Largely because the game does not permit external addons or downloadable UI customization like other games. Any UI that you see that is different than yours is because players have taken the time to navigate the User Interface menus and adjust their UI to their preferences. It may be possible for said players to email you a copy of that file, but I have not tested that and can't confirm if you can do this (I suspect this may also not be possible due to the character specific nature UI's are stored). You can however, customize a UI using the in-game interface, save that UI, and then apply it to all your characters if you wish. I would encourage you to play around with it and see if you come up with settings that you like. Example, I was able to adjust how many toolbars I have and how my toolbars are laid out on screen, which has lead to greater efficiency in my rotation. The game also comes with several pre-loaded UI versions that may be more suitable to one class or another. Again, I highly encourage going into the UI Editor in game and testing things out to your liking.
  13. Alternatively you could also practice healing when playing solo, although I'll admit it is not the same as group based content. When engaging in your story content, heroics, or other PvE activities on your own you could always set your companion to the role of DPS or Tank and let them do the work. Meanwhile you focus on healing them. Definitely takes longer to do things but will give you basic experience in learning your heal rotation. For a greater challenge, you could do Veteran Flashpoints on your own this way (difficult, but can be done and requires a high level companion). Otherwise random queuing for Veteran Flashpoints is your best bet for instant group-based content. I understand your concern about being a low-level player and how higher level players will treat you. Here's some things you can do to help that process: 1) Minimize Video Content - Many higher-level players have played the content over and over, so they are looking to get through it as quickly as possible. This is especially true for the longer FPs (like Maelstrom Prison, Battle for Ilum). On your end, this means skipping all the cut scenes (spam that space bar!). If you have not yet experienced the content and wish to do so, it is advised to let your group know up that front and follow their lead. Otherwise, you can do almost all flashpoints in story mode so your story experience is not ruined. 2) Move Quickly Through Content - Mount up when you can to move through the map faster. Having rocket boost perk in legacy also helps speed things along. 3) Avoid Unnecessary Fights/Aggro - You can cut down on the time it takes to complete the FP by avoiding unnecessary fights. Try not to aggravate or pull mobs that are not needed or in the way of progress. You maneuver around many mobs so as not to draw their attention or you can stealth past them. You can also maneuver around or stealth past many Elite mobs that are not required for progress. 4) Skip the Bonus - unless the bonus is completed en route to the final objective, most high level players do not do the bonuses. This is because completing the bonuses adds significant amounts of time and difficulty. 5) Use Line of Sight (LoS) Pulls and Area of Effect Principles - When fighting large packs of enemies in the FP, you'll want to use Line of Sight to your advantage as much as possible so as to mitigate damage and maximize area of effect dps. Basically, when you can, pull large groups of enemies around corners or choke-points. This cause them to stack up on the corner or choke-point, then you can area of effect dps them down quickly. 6) Spread Knowledge - If you're confident in the mechanics of a Flashpoint, don't be afraid to share that knowledge with those who are not. Knowing is half the battle
  14. Hi All, Amazing work and discussion! Thank you for taking the time run the simulations and figure this out. Quick question about the gear legend: E = Enhancement or Implant or Earpiece; A = Augment; C = Crystal; Stim = Stim But I see no mention of Modifications. Are we to assume that whatever modification organically is slotted in the T4 armor should be used? Or does this mean the Mods are open for customization?
  15. Greetings Sewio, As a recently returning player who is also trying to carve out a profit through crafting and selling on the GTN, let me say that the answer to your question is complicated. There are many factors that influence how profitable crafting and selling can be. Example: Your server population, time of day, in-game events, supply/demand, competition, profit/expense ratio, etc. Your question often comes up on the forums. Unfortunately there is no easy-button or get-rich-quick strategy in this game for the crafting route. For crafting to become profitable, you're going to have to make a significant time investment (and credits) to get started, and then also continuously devote time to maintaining your enterprise. You will not see an immediate pay-off, but if you are patient, then long-term this route is the most profitable for generating sustainable long-term income in the game. Each crafting profession can be profitable if you know what you're doing. Generally speaking Artifice profession appears to be the most profitable due to the fashion options this skill opens up (i.e., color crystals). But there is a steep curve in acquiring the profitable schematics, and a hefty amount of competition if you are trying to enter this market. I would first suggest reading the guides presented by Psandak. They are very informative and he has posted numerous times about crafting strategies. But if you're looking to generate credits quickly, I would suggest farming heroics. Very easy to generate a few million each week with as minimal effort as 1 hour per day.
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