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Ripps

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  1. There will always be new promotions that make you feel left out. Do you honestly wish you had never invited your friends to play? I doubt it. Do you REALLY want the mount? Go buy another account and pay for a month or make a new friend. Promotional offers are are just that... you cant have your cake and eat it too.
  2. I don't think it is a good idea to admit to cheating on these forums. I always focus target the boss so I can watch for abilities and keep an eye on how fast he is dropping.
  3. I can honestly say that I enjoy playing my Sage but I am by no means a hardcore player. I am level 50 and I feel like I do quite well healing warzones as long as I make an effort to go unnoticed. I personally find the issue of being focus-fired and killed based less upon us actually being squishy and more upon the idea that we are an easy target. The more people believe this = the more people will prioritize killing us first = the more people gunning for us at any given moment. Why would they chip away at a vanguard when they can lay into us and maybe actually get an HK? So when I get an angry mob of people chasing after me I just use it to create a tactical advantage for my team by leading the enemies away from the objective. Being labelled as the "easy target" means that a lot of players will actually go out of their way to kill me. By the time they realize what just happened our ball carrier has a 50m head start. We are slippery and elusive and if that isn't your play-style, you will not enjoy a sage. It's easier to say we are under-powered than to learn how to play in a way that isn't comfortable for you. Maybe we're just a niche class.
  4. The more you cast, the more benefit you will see from alacrity. Since PVP requires a lot of movement, you will never see the full benefit like you would in PVE. I would say that if you find yourself having your heals interrupted a lot or if your cast times just feel unbearably sluggish you may want to add a bit of alacrity. You are essentially sacrificing a bit of throughput for shorter cast times that will be more difficult to interrupt and easier to fire off while on the move. There really is no magic number so you want to add until you are just at the point of feeling comfortable with your cast times and then go back to stacking whatever other stats you prefer.
  5. Since cookie-cutter specs are not very easy to come by yet, would you mind linking your spec so I can take a look?
  6. Source: http://www.swtor.com/community/showthread.php?p=4597405#post4597405 "We know that this option launches in advance of multi-speccing" So dual-spec is possibly in the works. Hell yes.
  7. For best results, I use the group finder as a supplementary tool and not just a "set and forget" type deal. You can mouse over the group finder icon to see how many people are currently queued up for each category. The tool is also server-specific for a reason: to preserve the community. So don't be shy! Ask General chat if anybody would like to queue up with you. Strike up a conversation in your group and maybe grow that friends list with names of other people who like to run the same content as you. Community, community, community! Trust me when I say that a cross-server tool may decrease your wait-times but it will also greatly decrease your grouping experience. Anonymity destroys personal accountability to play nice/fair. Add to that the lost potential to make new friends/guildies and you will see stagnation in the community as people simply log on to run their "daily dungeons" and log out, never leaving the fleet.
  8. I'm still failing to see an argument against dual-spec that holds any water, and honestly I don't understand why anybody would be against a feature that makes the game better. Having the dual-spec option is a GREAT thing for so many reasons. I could go on for days but here are just a few examples Scenario 1 - You are needed to change specs in the middle of an operation due to a line-up or strategy change. Currently you must exit the operation, run back to the taxi, taxi to the main ship, run to the trainer, pay X credits to unlearn your talents, run back to the taxi, taxi to the mission ship (maybe start setting up your bars during the ride), run back to the operation entrance, run back to the group and finish setting your bars up before the group gets to continue the operation. With dual-spec you would only need to activate your secondary spec, swap gear if needed and continue with the operation. In this scenario, it isn't even about the credits, it's about the convenience. Would you rather have no downtime and get right back into the game or would you rather stand around waiting for them to get back? I don't think you can honestly say you would rather wait. Scenario 2 - You prefer 2 different playstyles for PVE and PVP. You decide to find a middle ground and compromise your spec to be functional in both PVE and PVP, yet excel at neither. You will under-perform in warzones since you are missing certain PVP talents and you will also under-perform in FP/Ops since you are missing certain PVE-related talents. You tell yourself it won't make that much of a difference. Maybe it doesn't... but you aren't going to be optimal. By doing this you will compromise your group/team. Maybe you figure that since you PVP way more than you PVE you'll just stick with your PVP spec and hope nobody looks your way when you don't beat the enrage timer in that Operation. Or maybe you figure that PVE performance is what counts so you'll just suck it up and use your PVE spec in WZs. No amount of Expertise is going to make up for those key PVP talents you are missing and, in that clutch moment you were unable to deliver, you just cost your team the game. Soon you get frustrated with this and decide to just suck it up and respec so you always have an ideal spec for the content you are doing. Well since getting back to fleet and respeccing isn't always ideal, especially if you are out and about exploring the galaxy or doing daily missions, you might end up having to pass up on that WZ or FP they are talking about running in guild chat. Maybe they won't mind waiting the extra 5+ minutes worth of running, taxiing and staring at loading screens to go respec and meet them there? They are cool guys and will probably wait... but man it sure would be nice if they didn't have to. Scenario 3 - You like the system just the way it is. There is no need for change! Good for you! I enjoy this game too but that doesn't justify deliberately opposing change just for the sake of it; especially when the change would only be for the better! Have you even considered what you would do if given a second spec to be able to switch to on the fly? You might feel compelled to try your hand at another role, like healing or tanking. You'll probably want to run some FPs or story mode Ops to get the hang of it and get some gear. I'm sure nobody would complain about more people in LFG. Or you could make a PVP-focused spec for your secondary. Using that other skill tree could really help you stay alive longer. Maybe long enough to realize how much you enjoy PVP now that you are properly specced for it! Or maybe you will never pick a secondary spec because you're happy with the one you've got. Well, I think you are missing out on a great feature that will only serve to enhance your gameplay experience... but if it's not for you, that's absolutely fine! Nobody is here to force you into doing something that is uncomfortable for you. Just don't use it. If it's not about credits, it's about convenience. But for most players, it's about both. Still opposed to the idea? Step back for a minute and try to figure out why. Don't hate on something just because you don't understand it or it doesn't affect you. There are several other people who play this game that would benefit from a feature such as dual spec. If and when it comes, you can always decide to just not use it. But something tells me you will... TL;DR Same team, bro. Let's make our game better, not hold it back!
  9. Bosses have a buff that says they are immune to certain affects. I believe movement impairing affects is one of them.
  10. Thanks for moving my post! I missed the "suggestion box" link.
  11. It's a non-issue for you and the way YOU play the game. However, it is a suggestion from me based on the way I play the game. Dismissing other people's suggestions because they don't pertain to YOU does nothing in the way of bettering the game and expanding the population. Please think of this before you post. My suggestion stands -- it would be a QOL change for the better. I can't see any harm in implementing such a simple feature, especially if the option to toggle it on/off was present.
  12. Currently there is no at-a-glance way of determining whether your target is friendly or hostile in the target frame. I believe that friendly health bars should be colored green and hostile health bars should be colored red. It would be great to at least have the option to enable this feature in the preferences menu. My issue is that I am a healer and, especially in pvp, without looking at the ops frame it is nearly impossible to determine if I clicked on a friendly or accidentally mi-sclicked on a hostile target and am going to spend the next 1-3 seconds healing myself by mistake. A visual confirmation like a green hp bar would greatly improve my quality of life because my peripheral vision will always confirm that I have selected a friendly because I will see green and not red like everything else. CLARIFICATION: Hostile NPCs have a glowing RED frame around their portrait. Please impliment a similar design for hostile PLAYERS so they are more easily differentiated at a glance.
  13. BUG: Every time I enter the new warzone added in 1.2, the UI element that shows the score is positioned under my map. I have to go into my interfaces options and drag it over EVERY TIME I load into that one, regardless of how many times I've already done it and hit save. SUGGESTION: Some kind of on-screen notification that an important ability has procced so I don't spend 99% of my play time staring at my portrait waiting for a tiny square to appear.
  14. *Raises Hand* Doing fine as a Sage healer. It's all about positioning and mobility. You aren't a tank so don't try to play like one.
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