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Rhyn

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    318
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10 Good

Personal Information

  • Location
    I currently live around Columbus, Ga
  • Interests
    Gaming. sports, music, and reading
  • Occupation
    U.S. Military
  1. There is no exploit period. This games solo Que was designed for solo players and groups up to 4. This was designed this was period. Like one poster said you couldn't get groups for 8V8 ranked, and not everyone likes deathmatch games all the time. Yes, matchmaking is desperately needed. However, you need to keep in mind that this is an MMO not a single player game. Not trying to be mean or rude but the me me me me everyone needs a trophy crowd is killing the real world please don't do it here too.
  2. The point I am trying to make are issues with mechanics need to be addressed 1st. Just trying to continually balance doesn't work. Just look at this game's history in 4 years it hasn't worked. So address some of the issues look at you design concept and see where it is failing. Now I know having the Dev's do anything to PvP is a bigger long shot the winning the powerball, however, adjusting a few mechanics to make more competitive matches that focus on diversity is a step in the right direction and may help make smart balancing choices.
  3. I disagree that the biggest problem in PVP is Balance. I'm not saying it is perfect but i would like to see 2 big changes before we look at balance. 1) Add Matchmaking to all PvP ques - This would not solve all the issues, however, I believe it would greatly help the issue and usher in way more competitive matches. 2) Place a cap on the amount of similar DOT's that can be placed on a player. Examples would be only 2 types of force dots, 2 types heat dots, ect..... - It would indeed make people have to pay attention and remove easy mod for many, but I also believe it would add diversity to the classes. Then I would like to see balancing changes added. There are too many classes with viable specs to say the balance is completely screwed up. YES some classes need some help and some classes may be over performing, but without matchmaking can we accurately say what is what? I don't think so. IMO PvP should be balanced off a group concept, not solo just like PVE. When we a game doesn't then we have issues with PVP passes affecting PVE and PVE affecting PVE.
  4. Rhyn

    Resolve

    When stuns are used as openers and in a rotation there is an issue. The CD's on stuns are too low and because of this, there is really no penalty for not using your CC's strategically. Add into the mix overlapping stuns and you have your problem with the resolve system. Roots and slows should NOT add to resolve. However, they should respect resolve. The Amount of CC's, the low CD's makes, and Overlapping stuns makes PvP way to forgiving and are they way BW/EA make PvP more appealing to casuals. Unfortunately, this is the exact reason so many PvP'ers left in the first place.
  5. Still have not received the email. I receive my monthly emails no issues and CC grants but have not received this one yet.
  6. Rhyn

    Developers

    I truly don't think there is a team. I mean when was the last time a dev posted in this forum or attempted any discussion at all with this community? Always responses in the general thread and other forums but not here. They have live streams but nothing that talks or discusses PvP. We are an afterthought at best. Hate to say it but this part of the SWTOR community is not cared about at all. I have never seen the lack of communication from any game like we have here. It truly is a shame.
  7. I have checked all my Email folders and have not received my code yet. The last email I received was my monthly CC grant.
  8. Actually, I know quite a few people who transferred to this server, myself included, for the community. Many people try to get away from toxic morons who think they are good and above everyone when in fact they are quite the opposite.
  9. PvP issues Absolutely no communication at all between Dev’s and community Need matchmaking in all WZ. No Dot cap or DR on players Overlapping stuns CC CD’s are too short need to be doubled Ranked is only deathmatch Need 8V8 objective ranked back Need more than 1 map every 1.5-2 years I truly believe balance is not as bad as it seems. IMO 2 & 3 are making it seems like balance is way off. A little communication goes a long way. When YOUR community reaches out for this long, raising legitimate concerns over and over, it shows they have passion for the game. When you ignore them and brush them aside YOU create a toxic community. A stream once every 3-6 months is not too much to ask. When the PvP community sees you answer Cartel Market question and ignores them YOU create the problem. When you answer questions in general discussion and ignore PvP community YOU create the toxicity. When you have a stream and repeatedly refuse to answer anything PvP related YOU are the problem. We don’t want much really, just our concerns addressed and an understanding of the thought process for PvP. This is all my opinion and yes I know what many of you will say “they don’t read these forums”. I know but I feel compelled to try.
  10. Sorry I have to disagree with you here. The current CC system is already dumbed down with the amount of them and low CD's. CC are used as a crutch instead of balancing abilities. When it is possible to stun someone for 10.5 seconds every min it is excessive and broken and that is the point. The CC in this game was made worse when they overlapped the stuns. A system should not reward players for poor play and have a built in crutch with no penalty. With any system, good players will always figure out how best to use what we have but that does not mean it is a good one.
  11. This is a great example of why balance feels so out of whack right now. IMO, balance is not near as bad as people complain about. However, the fact that there is no match system in PvP queue coupled with the lack of a DR or dot limit you can have on a players make it feel way out of line. They really need to push out that better than cross server idea they supposedly have soon so we can have match queue. Right now they continue to make themselves look bad and extremely unprofessional by feeding a line for so long with no results.
  12. You are correct. However, you dimish the tactics of using them with overlapping stuns, extremely low CD's, and an overabundance of these types of abilities. These are used as a crutch by people and that is a poor design.
  13. To me, you know CC’s are broken when people use them as openers or off cooldown. This signifies a problem that I believe can be addressed a few ways. 1. Remove stuns from being overlapped. This was stupid when introduced and has only ever made the CC issues seem worse. 2. Double the cooldown on all CC’s (Might require some stun timer adjusting in PVE) 3. We had PvE abilities that could not be used in PvP before so do it again for 1 mess, slow, or hard stun per class. 4. Place DR on stuns Bottom line, stuns are so poorly designed in this game that they reward players for poor use by having so many with such a short CD. Using a CC poorly in most games is a penalty and forces players to learn the right way to use them but not in SWTOR. Yes nobody is perfect and we all occasionally use them at a wrong time but here it is out of control. Someone posted earlier in the thread we do have a lot of abilities to reduce kitting and that is great. We actually needed that because we have no DR on CC’s, CD’s are so short, and resolve immunity is so short. I would just like to see a penalty for improper use and not another handout for mindless drones. IMO, it is a similar problem to no limit or DR on dot stacking. This is more of a problem and imo is one of the biggest reasons many say balance is so bad.
  14. With Sorc/Sage as the exception balance in this game really isn’t as bad as most people think IMO. I believe the two biggest problems in the game are the Queue system and the lack of DR on Dot stacking. Let’s use sorc dots as an example. You go into a WZ and there are 5 sorcs, not uncommon now, and Each Sorc’s dots stacks. There is no DR or cap on the number of dots that can be placed on a player. So when you have this and an unbalanced queue system that allows any combo of classes and roles these leads to people believing it is so unbalanced when in reality it is this reason. If we had Queues that stacked teams just like a PvE que with 2 tanks 2 heals 4dps or 1tank, 1 heal, 6 dps there wouldn’t be as much of an issue. It is simply stacking of certain classes that make the balance feel worse than it is. Things I would like changed in PvP: 1) Matched queue 2) DR on dots stacking or dot cap per player 3) All CC abilities cooldowns doubled. (Force players to learn how to use a CC and not part of a rotation or as an opener which I see a lot. 4) guard swap cooldown on 10-15 sec 5) 8 v 8 ranked comeback. (Team Deathmatch as the only ranked is boring 6) More maps 7) Would like to see a few control nodes scattered through the galaxy that can be fought during server primetime for 2-3 hours. This could be part of conquests or part of the story chapters but optional. Have enough nodes active at the same time to reduce large amounts of people on 1 node that could stress the server. SWG had PvP bases like this back in the day and some of the best PvP and fun in the game. Should read into what it entailed some pretty amazing stuff.
  15. Class balance is less an issue that the queue system IMO. Ya heals need some adjusting, but there are a lot of viable specs out there. However, when the queue is not balanced at all and you get no diversity in classes, no balance in heals or tanks then it makes the balance seem so much worse than it is.
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