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Maxil

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  1. Being there when Ilum dailies/weeklies were a thing to take the pvp bases, it was fun on occasion, but the system just couldn't handle it. It literally would become a slideshow and it would bring the entire server to a crawl with it. AOE's everywhere alone made it impossible to distginguish what was going on, and all the DOT effects combined made it seizure enducing. Imagine 20 lightning storms going off at once alone, then throw everything else on top of it. I'm all for the idea if it could work, but the game just can't handle it, and if they couldn't improve that from launch till now, it's probably just not fixable without an engine overhaul. It's a wonder some of the ops run as good as they do as it is
  2. Honestly I'm surprised it lasted a week. Figured with the new cartel datacron these would probably just be for the may the 4th weekend. That said I've always thought the dates have been a bit weird on things like this. Friday to Friday just feels like the wind taken out of my sails as the second weekend hits. Monday to monday, while really no different, would just feel so much better.
  3. yeah it's not just swtor. playstation network is down as well, along with a handful of other games.
  4. I'm wanting to think it was about 1-1:30am central (2:30am eastern, 11:30pm pacific) As it took them about 2 hours until they decided to actually do a full restart and I remember that being 3 something here central. It wasn't everybody though which is weird, a lot of people weren't even kicked. Length is also very random. Some reports of how far back the ones who were rolled back are just 15-30 minutes, and some say 6 hours. I read one person was rolled back to something he did over 12 hours back.
  5. Yeah it apparently didn't hit everyone. About a quarter of our guild that was online did, the rest were not kicked or rolled back. Those of us who weren't rolled back also are having no issues using the GTN, everything is still there.
  6. Apparently it didn't happen to everyone. Was in teamspeak while doing some GTN spreadsheet crap when some of them suddenly complained about being kicked. tabbed back into my char and about a quarter of our guild that was online got kicked off, but myself and the rest did not. Targeted player rollback maybe? weird. *what's also odd is the guildmates that got kicked are reporting losses up to 3 hours, others just the last 15 minutes or so of work
  7. Have a friend from work I play with often who is always short on credits but will be going preferred for awhile, I was going to buy him for xmas a christmas setup of unlocks with credits so he could still comfortably play. I've been watching the GTN every few hours for the last three days and either it's bugged and not showing, or no one has put up any artifact authorizations. Before I go and start putting out buying offers I was curious what the average rate around here was. Old google searches fluctuate quite a bit from the 350k preferred cap up to 4mil. There was a account wide authorization listed for 14mil but has since expired or was bought.
  8. BW just go ahead and throw the next companion behind 20 starfighter matches. I'm curious.
  9. it's a pvp reward, and completely optional for story progress. There's already the daily, and weekly, I would actually put the companion at something of a higher requirement reward, and gate future pvp compainons behind it proportionally. I would say 50 matches for this one, 75 more for the next, 100 for the one after that, etc. For players that don't want to do that then fine, put them in the cartel market. Otherwise I want all hm/nm pve rewards in story mode so the people who don't want to pve have a simpler option to get them. /sarcasm You really should feel lucky it's not something like "earn your worth" and they made it 20 wins instead of just matches, since it is a pvp reward.
  10. People need to remember to report instead of just trying to votekick. Have a guildmate that likes to run his mouth a bit get suspended for doing this. Point being it wasn't his first infraction (or third and more, really) they've had to contact him about and they brought down the hammer on him. I also report people like that who harass players in pvp and have gotten yelled at by F2P alts because they got warned/suspended for it. So they will look at these things. If they actively come out and say they are 'protesting' in chat the csr reps will see it right away when they check the report
  11. I have to agree with this. I understand the pvp system can use a lot of work to make it better, but beyond that, the player mentality in them will not ever change. Those type of people will be in every game in every mode. I just find myself putting them on ignore, or if the whole match has gone into lost cause mode I just switch my chat tab to guild only or some such. But for a reward based on pvp matches, the time is not an issue at all I believe. In a subscription based game, the elements are all focused around being time sinks. Nothing like that is designed with the idea that someone is going to sit down and try to grind it all out in one session. Yes people will, but it was never the intent, and make it obvious when people then feel burnt out that it was their own fault. And frankly I believe the time is actually too short. You already get rewarded for the daily and weekly, so I would actually put the next (and better) rewards at higher intervals, especially with the way they are planning on gating the unlocks behind each other. Companions gained through these systems should be 50, 100, etc. pvp matches, designed around the long term playerbase. Don't want to pvp? Fine I guess, put it up on the cartel market for 5 bucks. I'm behind that as well since we've opened that box long ago.
  12. They can't do a whole lot to companions without completely revamping the crew skills, and even that has to be handled gently. Even non-serious crafters have probably dumped millions, and the serious ones very many millions into crafting, and companions play a rather large role. While a change could be beneficial (such as all companions having their max eff and crit chances, and any companions that we opt to remove gets replaced by an identical one skill wise) without doing such would seriously handicap a player, especially if it isn't until later he decides he wants to craft heavily. I think everyone may be looking too deeply into what has been said and reported on, or we're in for a much bigger overall change than expected. For example one developer mentioning after the KOTFE press release that not all new companions mentioned in that release are actual "follower" companions like we currently have. I take to understand that as more like Lana and Theron, and just active story characters we meet multiple times, most likely.
  13. That's 1 shot after you have to build his stacks to be able to use it. Measuring PVE DPS can be a bit tricky because it all depends on the situation. If you're talking about just wooshing through content, his AOE ability (or lack thereof) would drop him to near dead last in any kind of ranking. Those 1 in 5 instant kills on silvers would bump up his numbers a bit, but really would very minimally speed up progression. But then we also have to factor in things such as Treeks ability to not break CC, which other companions can do, which also would slow down progression. In terms of raw dps power over time, many parses were done some time ago and showed that melee dps companions in their damage over time stance tend to parse higher on the training dummies than every other type of companion (there was one exception, Yuun I believe, that for whatever reason just doesn't parse well). Again hard to really use anything else to compare numbers wise, as if you tried that HK 1-shot will alter the results depending on the HP of the silver used to measure. I've always taken a melee DPS companion no matter what my class and I find (in my completely unrecorded assumption) that at level 60 content we have now on yavin and ziost silvers really just take a fraction longer to kill than regular mobs, and the dps loss from using HK is not really recovered when his one hit kill is used. In lower level content, especially at the power curves around belsavis and voss, he very well might pay off actually when the silvers start feeling real tanky and hard hitting compared to our own power. And again player skill, a lot of people just don't stay geared up or are capable enough with their skills to use anything but a healer/tank companion. Yadda yadda, TLDR Treek is probably best for just casually going through the game, but if you were to really try to table out the damage numbers melee dps in dot stance has generally always beaten out everyone else consistently. HK is amazing and fun though, I mean its freakin HK. One shouldn't always play just to min-max.
  14. I got Elara to 10k last week just on story missions without rerolling convos and without even starting her conversation arc. But yeah, that's not going to work for everyone. I usually just end up buying gifts, but haven't even considered the approach at the moment as fast as you can fly through characters. Last time I looked at the high level gifts there were a lot of tier 5 and 6 at about 25k, but I'm sure they've gone up since 12x.
  15. Pretty much this, and all other posts saying Harbinger. Its the home of most of the Asain Pacific population, which means during a lot of normal dead times for most americans, its just hitting prime time for the apac crews. I see a lot of their raids getting organized between 3-8 AM here in missouri. Due to it holding the largest pop banner, people from both sides of the states frequent it, so when APAC starts quieting down east coast morning crews are already filling it back up. This keeps it pretty active at all times of day no matter when you play, a big plus for night crew people or just people on wonky schedules as it is. I'd say if you mostly play late at night/early morning US times, most definitly harb. Ping is usually pretty good as well. Ping about 60 from missouri on a good day, but housing conditions at the moment bring me up to 120+ frequently and usually still have no issues in pve or pvp. Most east coasters I talk with hit between 50-80 depending on internet on harbinger. Biggest downside though is that because of this constant weight it does have a tendency to just go and poof out from time to time. Once or twice a week, if that. Downtime usually not so long to mess up evening plans, at the most usually like an hour is the longest I've seen, about a month ago, in about the last year. A couple of the other servers maintain decent populations but you may struggle at certain hours, especially if you don't find a guild based around your playtime in those deader spots. And then there's a handful of servers that are in very bad shape...
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