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Soteirian

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  1. I agree with those who said the key to retaining/gaining subscribers is content. You can only do the same thing over and over so many times, and then it's just not going to work. Personally, I would have liked for Bioware to allow the option to turn-off level-sync so that I can solo some of the lower level group contents, including Operations, when my character becomes high-level enough. I have not been able to complete a single operation despite PUG multiple times. Without going into details, let's just say that level-sync makes it very difficult for PUGS to succeed their objectives, and people abandon the group often. If I can go back and take my time soloing the Operations, I think it will keep me quite busy for months, if not a couple of years (or more). Back when I was playing WOW, going back to solo the lower-level raids kept me interested and subbed for years. Making this possible would be a pretty cheap way to add a LOT of new contents for many players.
  2. I think it's more than just a typo. When you have Malavai Quinn decoration in your stronghold, the decoration does not become corporal when he's dismissed, like it does with all other companions. This shows that it's not the same character, but a replacement. It might sound small, but for people who are investing in the story, especially for role-playing toons, it really breaks the experience.
  3. Are you serious or just being sarcastic? If it's real can you point me to the announcement, please? thx!
  4. Don't know if this is a bug or intentional, but none of the mobs in the new FP can be scavenged/bioanalyzed to get matz (not the silver, gold, or champion ones).
  5. Yes, you can. You can also do planet missions. However, you will have no access to classic and companion missions.
  6. I think the most recent posts know that this issue has been fixed. They want to know how to get their lost items back, because the fix didn't automatically return the items that were lost.
  7. If you know when this started happening, you can file an in-game report, provide details on what got lost. They can recover all items that fits the criteria and were deleted during the period you reported. That's what I did. I noticed this trend for a while, but only able to confirm the issue after testing with my toon that had a lot of crystals in the cargo. They basically restored all crystals that were deleted from my cargo during the time period I reported. Now, you have to be pretty specific. You can't just ask them to recover an open-ended list. In my case, I knew I lost more than just those crystals. However, because those were the only ones I can definitively identify, those were the ones they recovered. If you don't have some specific criteria and need them to recover _everything_ then they probably won't do it.
  8. My agent first romanced Kaliyo, then switched to Temple (accidentally. I didn't know what I was doing. <sigh>). Throughout entire Chapter X my agent did not have any flirt option with her. Not a single one. He finished the chapter without any chance to romance her again. Did anyone experience that?
  9. Do lower level missions is a quick way to level: you are about 2-4 levels higher than the max for the planet, so you can get through all the missions, including the Heroics, fast. They give you appropriate XPs, so by the time you are done with a particular planet, you've gained another 2-4 levels. That will give you a high enough level to get through Corellia. This is the only benefit I've seen so far with level sync. Might as well leverage it.
  10. It's been a while since I leveled a Sith Inquisitor, but I remember you need to meet Talos at the ship dock. You'll find him waiting for you there, and you need to talk to him before he'll officially join you. If you did a short cut to your ship and never went through the dock, then Talos's story is not complete and you won't have him.
  11. Been with the game since its launch. Never unsubbed. For me, the game is a bit too much on the easy side. However, I am not super bothered by it. I am more into the story rather than the thrill of the challenge, anyways, and I have a lot of alts. So to be able to quickly get the alts to a state I want them to be in (usually a certain part of the story that I would like to now try for a different option) was good for me. However, I feel that that KOTFE messed up the story part of the game pretty badly. Specifically: Ending Heroics on the spot I get that with the Alliance grind, it's more efficient for players to be able to end the Heroics as soon as the mission objective is met, and then click on the quick travel to the next mission. However, having been here since the beginning, I feel that some of the Heroics have really good/interesting endings, and those are all gone along with it, which leaves the story with an unfinished feeling. This is especially true for missions when you discovered new things while on mission, and the ending NPC was supposed to wrap the story up (e.g. the guy on Tatooine who had you retrieved his "loved ones"). It would be great if they can allow the players to choose whether or not to finish the mission right then and there, or go back to the proper end point. It shouldn't be too much work. They already have the content from before, and the mission completion are actually gated by the pending prompt. They could just make the closure point active if the player has not accepted the mission completion, and allow the cut-scene to be played out. Moving planet story arc mission givers around I don't understand why they have to move these mission givers around. However, it really messes up the story. In the original version, as you follow your class mission through the planet, you encounter these mission givers and a parallel story arc (in addition to your class story arc) develops. The stories are nicely intermixed and some of the discussions make sense. However, they have moved some of the mission givers around, and the stories do not flow right anymore. For example, in Drumond Kaas, when you are supposed to go to Lord Grathan's Estate, you ran into Sandor right after you leave the Citadel, who then gives you the Revenite Cult mission. You follow the path accordingly, and then eventually landed at Lord Grathan's Estate, where you do both story arcs together. Now they moved Sandor to The Wall, but the next stop is further than the Estate, so many players will logically do the Estate first, which then completely messes up the story flow. The originally story was well planned, with the missions slowly unfolding various things. Now it's a bit of a mess. Level Sync in Flashpoint I don't mind Level Sync as much for the Heroics, because I can still solo them with my companion. However, level-sync in FPsreally killed it for me, because I am now missing a lot of contents, especially those that do not have a Solo mode. There has been a lot of threads on why requiring grouping is very unappealing for many players, so I will not go into it anymore. I would just say that I don't like requiring grouping because it prevents me from enjoying the stories. Before, I would level a toon to higher level, and then go back to solo the FPs so that I can take my time enjoying the story. This is no longer possible. Even FPs with solo mode does not completely alleviate this problem for those FPs, as solo mode FPs have less content than the full version. KOTFE expansion content volume is pretty thin I think while the story arc is good, the actual volume of content provided by KOTFE is very minimum. The first 8 chapters felt like controlling a DVD player, with minimum interaction and mostly watching video. Despite the claim that "actions now have consequences", the missions given didn't have a lot to do with the actual cut-scenes, and lack substance. They are just 'buttons' to advance to the next video. The actual companion interactions are really minimum, too. Once you hit Chapter 9, there's nothing but grinding old Heroics, which the new companions do not respond to. At least with old companions, you can get some reactions from them. It would seem that if grinding old Heroics would also give influence points to new companions, that'd have made it slightly more interesting and worthwhile. Gears Too Easy to Come By Between everybody goes onto to Mastery (instead of the core 4) and the abundant of adaptive gears, the game basically takes the gearing part of the game-play out completely. I am OK with companions not getting stats anymore, mainly due to the fact you do not have outfit designer for companions, and I hate that all my companions wear the same few sets of outfits because of their stats. However, there is something exciting about learning to gear your characters. It's part of learning your class. Now I just keep a few set of high stats adaptive gears, and pass them around all my toons. And because of this, I don't even bothered to look at quest reward and think about them anymore. If crystals are offered, I take them. If not, I take the one that gives the most expensive item and sell it right away for the credit. So even choosing the right mission reward becomes a face-roll. In summary, I do think the game is too easy now. However, I don't think it's purely the level of difficulties during the fights. I think the game as whole has become a face-roll, in multiple aspects. Now, if the low difficulties is in exchange of good content, then that'd be fine. Not for everyone, but will appeal to those who are drawn to this game for its story. However, because they also messed up story, now it's just a hot mess. I would love to see them address some of these content issues, and maybe add a couple of more things, like: Allowing players to go back to a certain point in game and take a different path, essentially a reset up to the point chosen. This would allow people to try out all the different options the developers spent so much time and resource to build, but are not taken because it yields undesirable results. Solo mode Ops
  12. Thank you all for trying and responding. Looks like i am not the only person encountering this. I do sort a lot, and have been noticing something weird for a long time, but only in recent weeks had i started really trying to zeroing on this issue. I have already filed ticket in the beginning of the month, but so far the ticket remains open with no CS response. Now that it looks like others are getting this problem, also, perhaps more people can file tickets and perhaps CS would now pay attention?
  13. Nobody has this problem? It seems that every time I do a sort when the cargo is full, I lose items. Surprise that nobody is reporting this?
  14. Apologies if this has been reported before. I can't seem to find it discussed in the forum. Has anyone run into problem with cargo hold item missing after sorting by quantity? I have a character with 5 tabs in the cargo hold. The 5th tab is full of archaeology mats. When the tab was full, I decided to sort by quantity to see if I can compact some. Upon sorting, 4 new slots was opened. However, it wasn't because partial stacks were merged. It seems like items just disappeared. I played with it for a while, and then did another sort. This time, 3 more slots were opened. Again, it seems like items just disappeared. Anyone seen something like this? Is there a bug reported for this? I filed an in-game bug but it's been there for 10 days and no response.
  15. Apologies if this has been asked before. I searched the forum and did not find an answer. We now have different types of mission (e.g. Story Mission, Exploration Mission, Repeatable Mission, etc.). Each of these missions have their own unique icons. There is also a type of mission that just has the plan triangle, without any special treatments. I see them whether "Show Exploration Missions" is on or off. According to the legend on the world map, plan triangles are "Mission Offer". What are these "Mission Offer" missions? How are they different from other types of missions?
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