Jump to content

Cyanothis

Members
  • Posts

    61
  • Joined

Reputation

10 Good
  1. Had I won match 5000 i would have ended up with an 85% win loss ratio exactly....but the other team rolled out the bombers and Reps didn't have the people to counter it - but that's PvP for you. Yeah I know....but I also ended with over 1000 matches on my T1 Strike and another 700 on the Clarion. But I take the point, I do fly Scout a lot these days. The ships are set up quite differently though for specific reasons. I fly the dogfighter a lot less than i used to. As to retiring...I'm still thinking what to do. I may just retire Tilia and stick to alts, people fly very differently when they don't recognize the name
  2. Finally I hit 5000 matches played on Tilia in 30 days, 8 hours 2 mins and 24 seconds. The last 800 games were a chore at times but glad I pushed on and did it. Here are some of my favorite stats from all those games played on Tilia: Total Damage Dealt: 214186865 Blasters Fired: 741876 Missiles Fired: 38865 Maneuvers Executed: 18920 Total Kills: 49250 Total Deaths: 10301 And for those of you interested in such things.... win/loss: 84.98% (5000 games played with 4249 wins and 751 losses) Shame match 5000 was against a mass bomber ball domination. oh and for reference across all my characters, yes even Imperial ones and even ones on other servers I have over 8000 matches Thanks to everyone that I've flown with and against over the years, there are some great pilots and people out there but a special thanks to my guild mates in Unrelenting on TRE.
  3. another good few games, some very close matches and that shot to the face won the game for you no doubt. Our defense was pretty terrible, people trying for 3 capping instead of holding what we had. Not trying to take anything away from you though. You guys played better then we did A couple more seconds was all i needed to flip that sat again...... GG
  4. raid night so only had time for that one game - was a good one. You guys played better than we did, gg
  5. I almost did the "we're unrelenting, relentless are another rep guild" line but resisted....
  6. No Tilia and co last night, I was solo queued all night until my last two games. Some interesting fights last night and that 49-50 one was a good one.
  7. which is still higher than the maximum amount of damage that weapon can do - yes you're probably rounding but in a statistics matter you need to be accurate with your data. If its 4.8k (do-able but still fairly rare) then quote it as that. Rounding above what is actually possible detracts from your argument. Whilst the numbers are interesting it doesn't actually tell us anything. The logs, as far as I can tell, are not very descriptive on player deaths and rely on you being able to interpret from one line to the next that you must have died at that particular time. Your interpretation also assumes that you have only taken damage from X source and does not allow for multiple sources of damage prior to your death. Yes a BLC may have got the last shot but the ship with quads did 99% of the damage. How do you account for that? Also, as i said to you in game, people know that they don't actually have to kill you to kill you...we've learned from experience that getting you to sub 50% health and harassing you is going to send you into suicide dive. The lack of missile deaths in your top 10 (and I know you have been killed by thermite, protons and emp a number of times) and inclusion of suicide deaths is partially due to the fact that people save ammo and don't bother firing that missile because they know the lock tone is good enough to make you suicide. Add to this your known passive-aggressive stance towards T2 Scouts and T1 Gunships and your comment above about this not triggering more reaction and I expect that you wanted this to end in a big "T2 Scouts and T1 Gunships are too common on" argument - like we've seen repeatedly over the forum since the start of GSF. Don't get me wrong, its admirable that you choose to fly non META ships and you're a really good pilot in those but trying to quote statistics in this manner doesn't help your cause. Showing off your skills as a pilot in the non meta ships and showing others what is possible is more likely to change behaviors than misusing statistics. Personally I'd love to spend more time in my Starguard. Its still the ship i have most time in but its just not effective enough against some of the teams we come up against - I fly it, the Clarion, the Nova Dive and Spearpoint when I can. This is PvP and that means its about killing the enemy. You wouldn't take a pea-shooter into a gunfight would you? So unless you can get the entire population to move away from META ships it will force others to fly ships to counter those. My ship bar is laid out so I can cover most requirements in any given match. I can only pick 5 ships, 4 of which are fixed due to the tactics most commonly flown against leaving me a 5th flex ship - usually Clarion or Starguard. I won't fly my flex ship in certain circumstances though - multiple GS on opposing team, certain pilots I know will simply come looking for me etc. I will use the META ship for that specific match. The fact is that BLC and Slugs are common weapons and you'll find this on every server.
  8. i was asked a question about time zones and gave an answer I'm happy for it to be on Harb
  9. its because Maulkat and I had a conversation about the event and seeing if we could get some people over from Unrelenting and we spoke about what time would be good for EU players that might be interested in taking part.....that's why she's set it up during the day.
  10. This sums up nicely the difference between the good and the better pilots. Flying with just the one ship is putting everything on your team should the tactics go against you. Also if you're only going to have the one ship on your bar you'd best be brilliant at flying it. If the opposing team go bomber heavy and you're on a Flashfire and its all you can bring then its, potentially, going to be a long game for you. Knowing the strengths of your teammates is also very helpful. Its rare that I'll fly bomber simply because its not my strength, but I can fly the rest of the ships adequately and that lets me have a different ship layout on my bar because I know I don't need to fill the bomber roll. The problem on our sever, Close, is that the competition isn't always there and that lets people get away with only having the one ship on the bar. Its easy to farm new pilots in a mastered Flashfire or Gunship. Against good opponents this is most certainly true. You have to have a team mentality if you're going to beat an opposing group playing as a team. Unfortunately a group of new pilots can just be shredded by a single pilot.
  11. not looked at this in a while so hadn't noticed the Fleet Admiral ones Tilia - Unrelenting - Red Eclipse - 84.66% total wins (4330 matches) Tilia - Unrelenting - Red Eclipse - 4.84 Kill ratio (4330 matches) Tilia - Unrelenting - Red Eclipse - 9.88 average kills/battle (4330 matches) Tilia - Unrelenting - Red Eclipse - 42785.63 Average dmg/battle (4330 matches)
  12. Server: The Red Eclipse Faction: Rep Guild: <Unrelenting> Guild Master: Tilia Active times: GMT evenings Average members on: quite a few. in conquest weeks we'll hit 16-20 (just in gsf) normal weeks we'll hit around 8 at anyone time. Allied guilds: None. We're equal opportunity hunters that are most definitely not allied. GSF is part of what we do, we have a core group of gsf pilots but we also run PvE content and ground pvp.
  13. Gunship walls are just frustrating, they're easy to put together and require a majority of players on the opposite team to know what they're doing in order to break them down. The stupid thing is that, normally, people know its a dull way to play the game and yet they'll still do it and then whine that the match was boring - had this happen in a rep/rep match the other night. The tactic is used because its easy to do and often means a win because its a good tactic to use against new pilots. Against a good opposition they're not as successful. Personally I think GS has its place in the game as do bombers, though I loathe bombers beyond belief. I honestly think there is nothing worse for the game than a group of bombers, even worse laggy bombers that can't be killed because they hop around constantly making targeting in anything thats not a GS almost impossible. EMP scouts - they're amusing but mostly just a fun ship to fly when its an easy match or for the Tensor start. That said we do have some success using them as a tag team for capping bomber heavy sats.
  14. personally I prefer the option of having a satellite as it gives people a place to earn comms but also its less demoralising (imho). The problem with this is two fold: 1) it has the unintended consequence of people only sitting on that sat as they don't want/cant venture away from it 2) it can lead to a 3 cap scenario when people get bored. Once a team is 3 capped it leads to the next problem of spawn camping. They only have one place to spawn (ignoring Denon) and so the fights tend to end up moving to those areas, once a team is on top and sitting outside a spawn point but beyond capital turrets range its very hard for the camped team to do anything at all. The other problem with trying to adopt either strategy is controlling the others in a match. I often/mostly fly with pilots in my guild so that's easy, I can tell them not to do XXX and they'll listen, but the other players I cant control. I can ask in /ops that they leave a satellite or move away from a spawn area but no guarantee they'll listen. What I then get is people jumping to conclusions thinking that its the "premade" part of the team that are responsible, its not always true. Ultimately its a pvp game and you cant control others actions, if people give up and immediately camp one satellite with no intention of doing anything but sitting there I understand that the opposing team will get bored and go looking for a fight.
×
×
  • Create New...