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Llebnai

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  1. While logs and actual hard data are required for specificity in finding the best builds and rotations. A general consensus, based on observation, can be formed without them. Take a mob with a lot of health, have a tank do just enough to hold it in place, and have different classes take a whack at it. (Mob's Health)/(Time to Kill)=Damage Output. Yeah, it's not very accurate, but if you assume similar player skill and a large health pool on the mob, then consistent gaps should emerge between classes.
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