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Hunterkat

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  1. I know it's probably been asked for before but could we get a dark side outfit like in Rise of Skywalker? There are a lot of decorative armors out there but I love that silky black minimalist looking outfit.
  2. On Belsavis the mission anarchy has some major flaws in the story.
  3. I'm giving this a little bump because I think most forum goers might have missed this wonderful idea.
  4. On my dark side sage I chose to side with the Empire. I noticed when I cue up my AoE it has the Imperial ground marker but when I drop it it turns back to the Republic one. Is this a bug or is it working as intended?
  5. I don't come to you and ruin your fantasies, don't ruin mine! I like to think that the Devs saw this and thought, "Hmmm, that's a great idea! We should implement that in the next patch!" My fantasy, my rules!
  6. Hey, just noticed they move this from general discussion to the suggestion box. That means a Dev somewhere actually read it
  7. On the light side vendor they did include a hood up and hood down variation on the robes there. So you can make two outfits with and without the hood and switch back and forth between them. But it would have been better if in the beginning they made the hood a headpiece. then you could have decided to have your hood up or down on all robes.
  8. And once again my request for this slowly gets buried which means the Devs probably won't even see it let alone think about it. I will keep trying! You have not heard the last of me!!!!
  9. Exactly. Why even give us something like a eye patch when it gets removed in conversations? Certain headgear options should always show.
  10. I'm not talking about bugs in cut scenes but how BW set it up with headpieces. In a lot of cut scenes and I think all companion conversation in chapters 1-3 the game is programmed to remove the headpiece. But it treats all headpieces the same, whether it's a Mandalorian helmet or a Cybernetic Cranium. I just want the option to show, not show, or let the game decide when I have my headpiece on. Most helmets it makes sense to remove it when you are having a chat but with some pieces it makes no sense, like the Cybernetic Cranium and the Ghostly Malgus headpiece. And there are other times that the headpiece, like the Wicked Huntress headpiece, where it wouldn't interfere with the conversation, or a possible kiss, and I would like for it to show. A toggle on the character sheet would allow this. It may cause some strange looking scenes during romances but not any stranger than a cybernetic head turning into a flesh head all of a sudden just because you are in a cut scene. Besides, my droid bounty hunter isn't really interested in romancing anyone (Except maybe HK-51...)
  11. Please take a look at this picture, https://ibb.co/ji7P6Q This is my droid bounty hunter who has been bringing meatbags to justice every since it's creation. Cold Durasteel and firm logic drives this hunter in her quest to bring justice to this chaotic universe. But there is one problem, every time she goes to chat with her companions or in certain cut scenes her beautiful robotic cranium is replaced with fleshy organic parts! This really ruins the mood. Proper selection of armors and you can totally get rid of all organic material on your character and have a full droid character but can we please have a button to always show helmet so in cut scenes they look how we want them to? Many of the other types of armor can benefit from this as well. The headband from the Wicked Huntress set really doesn't need to come off during conversations and it would be more natural for the headpiece from the Ghostly Malgus set to remain on as well. I'm not asking for much, just a toggle next to the 'never show helmet' button that is 'always show helmet'.
  12. There are a few missions on Iokath that drops your companion when you leave a part of it. Off the top of my head the power up one where you use a probe to power the weapons factory. When you finish with the probe you come out of it with no companion, usually in a large group of mobs. I don't know if this is intended to try and kill the player but if so you failed
  13. I don't know if it is possible but can you make new chat channels for Iokath? It's great that we can now side with the opposite faction on Iokath but we can't talk to them which makes it very hard for grouping. Can you make either new channels based on the players current allegiance or just shift general chat to their chosen side while on Iokath?
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