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Niddhog

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  1. You don't need full artifact to do HM 55s. I did 55 HMs (as a tank) with level 50 gear, no relics, and some vendor crafted stuff. You should still do oricon first- that 5 pieces of 66 artifact gear goes a long way for a fresh 55. After that you can probably do HM 55s (maybe upgrade weapon to 66 first- a 66 hilt is cheap enough to buy off GTN). I'd still do dailies as well, you can buy relics for 150 basic comms (gained from dailies). I personally just do each weekly and leave the area till the weekly reset. You ahve CZ-198 weekly and the Oricon Weekly. Can also do Section X/Black Hole (or Staged Makeb Weekly). The main thing you need to gdo is get comfortable with your PvE role. Talk to some people that know your dps spec and make sure you actually know what you are doing. Gear won't magically give you amazing dps- gear is simply a measure of your potential. Someone in ****** gear can easily outperform someone with a few tiers extra of gear on them. Its all about knowing your rotaton and knowing how to apply it in a group setting. One last thing- for doing dailies and group flashpoints, use Rage spec. Its the AoE burst spec and gets the best mileage for dailies and clearing through Hard Mode Flashpoint trash packs. Its single target dps is lower than both Annihilation/Carnage (if you can't beat the bonus bosses in HMFP as rage, try one of these specs), but is a very simple rotation that does insane AoE damage. With my mara's level of gear I can kill 4 daily mission mobs with one smash XD As you farm the HM FPs (and do Toborro's Courtyard) you'll get 69 artifact drops and Elite Comms (to buy 72 artifact gear). TC also drops set bonus gear that give extra benefits. Once you have enough gear (at least half 69) you are probably ready to do the story mode Operations (Scum and Villiany & Terror From Beyond). You'll have the experience/know how for your spec from all the HM FPs as well.
  2. Veng -should- do more damage than Rage, but usually doesn't. Veng is so damned RNG heavy that it's dps #s are all over the place. Many high end jugg dps simply go rage because of this. Rage is the dps you can COUNT ON, not some proc based hell with too many abilities.
  3. As a mara, I had no problem using quinn. I was constantly rushing planets (so always underleveled) and still didn't need to heal after every/every other pull. Quinn (and I wasn't super charging his gear) had no problem keeping me up. As a mara you a metric shti ton of tricks to help keep yourself alive- far more than a dps jugg even. Cloak of Pain, Saber Ward, Camo, Undying Rage, Obfuscate... all gained without talents. As a TANK jugg I used HK freely, but a dps jugg is too squishy to level (at on level/under level) content without a healer (or tank) companion. The heavy armor just isn't enough to level with a dps companion without significant down time. I guess if you are always 3+ levels over the content you are doing its fine... but if you vastly out-level the area you can do just about anything and not die. As for the crafting bonuses... They really aren't worth it for the money unless you are just going to HAMMER crafting out of that toon. For all crafting skills (except artifice) there is at least one other companion with +5 crit in that crafting skill (Cybertech +5 crit is bought off the ship droid and slotted into a droid companion... like the steward droid you get with ship).
  4. Obvious troll is Obvious troll. move along here people- nothing to see
  5. When you initiate a pull, you have (by default) aggro on everything for at least a few seconds. This is generally why you let the tank pull- it focus the damage on him/helps him round up aggro. Also, dps need to be going after the weakest targets first. A dps being hit a few times by a normal/silver is nothing compared to them trying to tank a champion. Depending on how spread out the pull is as well, the tank might take 5 seconds or more to properly hit everything (to keep them off healer). In this timeframe dps will rip the power deadly mobs off the tank (who is protecting healer). To combat this, the dps attack the weakest and most spread out mobs first. That lone silver ranged mob off to the side? That's a perfect target to charge first. Use cloak of pain/saber ward and kill it dead! Seriously though, to al lthe people talking about "arrogant tanks that don't like teamwork..." Its the arrogant ******* dps that don't care about teamwork and make the tank/healer's jobs harder that jump in early. How dare I, the arroagant tank, make you wait 5 WHOLE SECONDS for me to top off my health/let the healer catch up? THE NERVE!!!!
  6. Carnage is the top dps spec. it is a bit wonky... but on average it still does more than a annihilation. Even after the changes, anni still suffers from a large ramp up time and STILL requires some extra micromanagement on fights with frequent/long down time. Rage is your AoE spec. There are some boss fights were it is actually the preferred spec due to enough adds being present. If the offtank is diligent on dragging adds to Grob'thok in DF your #s will soar as rage! Draxxus as well. Never be anni spec for Drax- there are too many adds that die too qucikly, you will constantly have dots not tick to their full completion. Just go rage spec and constantly hit 2-5 things per smash. I learned all three spec's and can flip between as needed... but honestly I rarely ever use Anni. About the only time I'd seriously consider it is if we were horribly short on cleanses for Nefra for the extra heals. That fight is little more than a glorified combat dummy anyway (for dps that is).
  7. RAWR! We're regularly clearing HM SnV/TFB, and about to start on the NiM modes. One of the things I like most is that fair respect thing Manno mentioned. On raids, there is no "SHUT UP AND LISTEN TO THE LEADER." The only time vent has to be policied is if too many people are trying to chime in at once. We freely encourage everyone in an ops to speak up and say what they think could be done better, or talk about any problems they are having so the group can adjust accordingly. There is a lot of mutual respect. We all know the others know what we are doing, and work together as a team. Ultimately the read leader will make the final call, but otherwise it feels like everyone in a raid is an equal. Its a great feeling. Some people might be "duh, thats what all guilds do/say!" ... but you'd be surprised. I've been in a # of guilds (across many games) where non-officers are basically peons that can't speak up when the "big boys" are talking. What you notice doesn't matter, what you think mattered less. You speak up and add things to what a raid leader/officer says and they hate you for it (seeing it as an attack on their authority/being an upstart). Its one of the main reasons I've stayed with these guys, even Brigs and El (and their Canadian!) So yeah, fill out an app and send us some tells in game. If you don't feel "up to snuff" in terms of gear or ability, we'll definitely help with that too. I personally have no problem sitting down and talking through tanking/healing strats with someone, or helping them fine-tune their dps with a parser (I tend to prefer ACT if I'm just working on a dummy by myself). The important thing is that you try and are willing to listen.
  8. making you IMMUNE with forcespeed would be too much. Then there would be NOTHING stopping an SI/JC BC in HB using speed over gates and such. The skill is bad enough for crossing that last gap/dash to the goal.... if it made you IMMUNE to all snare/cd.... that would just be over the top. Its bad enough as a shadow where (tier 2 tank talent) our force speed does drop all roots/snares combined with our "complete force/tech immunity" ability. I don't know how many times I popped resilience and speed through a fire gate and just saw resist/resist/resist/resist. The thing is that there are a few snares that are weapon attacks (leg shot from sniper/slinger, also JK/SW charges always apply a snare.... ALWAYS). A smart SW/JK (and I've had it happen) will actually suicide and charge a BC crossing a fire gate JUST to trap them in it... particularly against sins/shadows like myself. Hell a sent/mara can even pop their 99% reduction CD to ignore the fire damage.....
  9. Fight fire with fire? Try and make a premade in general. No its not going to be good but I've had pug's beat premades. All in all it has been tough for the solo queuer...
  10. Niddhog

    Temper temper!

    Thats just it, "encouragement and good advice" typically mean jack ****. Most of the times I (constructively) try to help someone I get either apathy or a "**** off." Its rare when the person actually takes the advice. It just baffles me that a lot of people seem to have no concept of improvement... I came to pvp late and my first several games were nothing but watching/experimenting/learning. Stealthed on the other side of a fire gate... stun kicked someone into toast? Hell yeah! I'll ambush too. Oh ****, I spent too much time trying to ambush and hurt my team... need to learn how to set that up better, etc. I learned damn near everything to know about the first few WZ (and pvp) by around valor 15-20... I'll admit it took me a little while to learn the finesse of taking a node w/out killing everyone (say luring someone out of LoS of VS door while team-mate caps, use of CC to interfere with other team while someone caps). Most of that was learned by how damned futile it is to try and kill everyone before assaulting a point... that almost never works.
  11. Niddhog

    Temper temper!

    I'll admit, I lose my temper in WZ... but it takes prolonged acts of extreme stupidity to provoke my **** storm. One novarre coast I was tagged south node in the middle of about 12 people fighting and was never interrupted once. I point out what I did and how important it is to watch for ninja-cappers even in the middle of a big fight. Doesn't matter if you kill everyone if you loose the node in the process. We eventually clean up sith there and I go to reinforce west (the guy defending it got bored and wandered off to attack east, leaving it open). After a minute south is captured. I open my map and see SIX GODDAMN PEOPLE STILL ALIVE IN SOUTH. Even after pointing out how I ninjaed a node in the middle of a battle NOT ONE OF THE SIX GODDAMN PEOPLE could have just used one GCD to smack a capper. So then I go and try to reclaim middle. The Imps were watching this time (THEY learned at least) and I never got more than a few seconds worth of capping in. However west was immediately lost. The one guy I left up there was like "I need help" literally 3 seconds before it was completely taken >.> I just lost it. That was far too much idiocy in one game. I honestly don't mind losing if it was a good game. We fought hard... they fought harder/pulled off a nice gambit at the end. Like in a 2-3 huttball where the other team scores in the last minute then grabs the ball for a time-out victory. When my team looses do to gross incompetence..... well that's just a whole 'nother story.
  12. Do you know how silly OP those reusable medpacks are if you get them on-level!? They are worth over half your HP at times! Every minute and a half! Screw using a healing companion.... just pop that thing on CD/mix in any self heals/defensive CD's and you never need to rest (along with hitting that adrenal, ofc!). Implants (especially since they are hard to come by/companions never start with them) are nice to be able to make (my biochem sends out implants for all my toon's comps). They also can be RE'ed into augment kit items to sell. Think about (while learning a fight/in general) how much money you'd blow hitting an adrenal every time it might be needed.... yeah it saves a lot of creds having the reusable. As a tank the medpacs/adrenals are like 2 extra "oh ****" buttons as well And as someone early said...... the WZ medpacks/adrenals make ALL the difference... but you blow through so many comms buying them that you should be saving up for a full set of BM gear. Being a bio really helps with this.
  13. Random chance is random, broski. 3 in 15 is 20% Sometimes the 20% happens all at once, sometimes it happens fairly regularly Random chance is random. Its like with the old pvp bags....
  14. I'm pretty sure mirialans have at least the lore behind them... strong mystical ties to jedi order/republic bread and butter members. I just can't think of any Mirialans from lore that stand out (definetely not like Thrawn or even Ventress). Rattis... yes baldness on female is just weird to me too. But then again (maybe I missed soemthing?)why are they Imp-aligned? (as opposed to neutral). It says they have a brutal/war like culture which would vibe with the Sith (strong dominate/survive over corpses of lessors).... but they can't even be SW (not originally)! SW would be the one class that fits the race so well... and nothing.
  15. .... that was the whole point of that comment.
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