Overload changes have to be reconsidered. In PVP (especially rateds), a healer has multiple players trying to kill them at once. Those players don't only attack at 120 degrees in front of my character. So while your light armor wearing sorc is trying to heal herself and the group she is supporting while being attacked from players 360 degrees around her, you want her to turn and use overload in hopes of catching the majority of them.....
Overload as it stands today is a 2 second break from melee attacks that might help me move away in time to squeeze one heal before they are back on me.
yeah right.