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BadMrSlappy

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  1. I'd expect a set gated behind the hardest content in the game to be a lot better than this. Hard pass
  2. Not sure why you're accusing me of saying things I've never said. I don't recall ever saying that the old Force Speed DR was fine and balanced. I do think it should have been nerfed to something reasonable like 20%, instead of being removed completely. Nice strawman argument though.
  3. Woah, that's literally what we ended up getting word for word. Like they were so influential that all their terrible suggestions got implemented straight into the live servers. Guess that goes to show that writing class guides and being utterly out of touch aren't binary concepts.
  4. I suspect that those people giving "helpful feedback" in 6.0 PTS did it as an act of sabotage and probably barely play sins themselves lol. Because I really can't fathom geniuine sin players actually advocating for their set bonuses and tactical options to be repeatedly nerfed again and again. Like can you imagine a sin main unironically saying '20% DR for 6 seconds tied to a skill that isn't even a part of our main rotation is way too excessive, please nerf it to 10%" or "I don't want DR, give me shield absorb instead" or "Ya know what sin tanks are really in desperate need of? Force regen"? At the very least the DPS boost from Death Knell helped us to hold threat. But they couldn't let us have this one thing either. At least sin dps got some compensatory buffs but sin tanks get got literally nothing lmao.
  5. Tell that to the Devs, they still have yet to make a decent sin tank set after all this time. Sins just keep getting weaker and weaker every patch. They completely removed DR from Force Speed when a simple and reasonable nerf would have sufficed. They've nerfed all the decent tacticals and sets from 6.0 PTS into irrelevancy despite all the feedback that was given. Now they want take a huge chunk of our damage away by nerfing Death Knell to oblivion. And they completely removed Assassinate's ability to autocrit as an added middle finger, because why not? The new Ballast Point set is only marginally better than the god awful Efficient Termination set, but it is nowhere near good enough to justify gating it behind Dxun NiM since that makes it essentially unobtainable for the majority of the playerbase. At this point sin tank gear needs a massive overhaul and it's on the Devs to deliver instead of expecting the community to spoon-feed them ideas.
  6. And how about the all the Darkness / Kinetic Combat players who are using Death Knell because our tank set bonuses and tacticals are all hot garbage? They can't even come up with a decent tank set so we've adapted to take the DPS set. Where exactly is OUR buff/compensation?
  7. Agreed. It'd be really nice if sins and shadows aren't made the most consistently underperforming class every single update. Just let us have something for once, please.
  8. For the love of god DO NOT LET THE DEATH KNELL NERF GO THROUGH. It's bad enough that shadow tanks have such underwhelming tank tacticals and set bonus options already. A large portion of us have switched to Death Knell just to boost our DPS and be of use in groups. Now not only do you remove a large portion of our damage by only giving us ONE autocrit per use of force potency, but you also felt the need to take away Spinning Strike's ability to autocrit too? Just why? This has to be an out of season april fool's joke, right?
  9. Zero mention of Tharan returning in today's patch notes so I guess Consulars are getting screwed again
  10. Once again the dev team makes promises they can't deliver on. You'd think at the very least they would address it directly in the patch notes and explain the delay and when we would actually get it. Instead, they ignored the issue completely.
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