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Feyl

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  1. The server population issue is the primary reason SWTOR is failing. I love the game its fun, I love the PVP, the FPs this is a really good game, the graffics are great. Heck, I even rerolled on a populated server so I have a population to play with. It is a really fun game. I played the GW2 beta weekend last weekend and it was fun, not sure it is any better than SWTOR but when it launches I will likely drop SWTOR. For these reasons. Load Screens are way to freaking long. I have a mid range computer 4g mem and a 1g graffix card. GW2 played effortlessly, yet each world I load on SWTOR to takes forever, I can only PVP from my ship or from fleet, all the worlds load times are frustratingly long. Server populations and no free transfers. Sorry they have stated that some moves will be free and others charged. HUH? So at some point in the future, I can transfer, but your going to charge for it? DON"T THEY REALIZE HOW BAD THE SERVER POPS ARE? I can understand charging for if the servers were decent but they are not. Even on my busy server, its numbers are dropping. It just makes me sad, because the game is really fun. The worlds are great, the PvP is great. Finally, GW2 does not charge a montly sub. That will make it exponentially cheaper to play. Had SWTOR had their game ready when launched and had they been willing to address some of these major issues, I likely would not have even played the Beta weekend. Heck I think the graffix are better with SWTOR, I like the lore in SWTOR, I like the trinity of most MMOs, not convinced GW2 is the epic game changer by anymeans. But I buy the box and play... Oh and they will start off allowing server transfers...
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