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CommanderKiko

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  1. Well on the bright side I guess this confirms some sort of guild perk revision was in the works as of 7.0, because i can think of literally no other reason why the guild perk schedule would have gotten screwed up to a point where it would need to be fixed as part of a full patch or update. Downside is of course, we're stuck using trash perks to get our set bonuses, and engineering room perks are never level 1 so those are now useless.
  2. It's a client bug. Your computer couldn't load specific textures. Happens no matter the power of the computer or the game requirements. All that can be said, sadly, is "it happens." If the issue persists, take steps to correct it. Debug the game, submit a ticket, maintain your computer, stuff like that.
  3. A different player base with a different vibe and different culture. It's hard to explain, elaborate, or use a proper analogue. The culture of the server itself affects the GSF culture on any given server. Across all games and game modes, sever culture penetrates. For example This statement is of course generalized across all MMO's, not specific to SWTOR or GSF, and just an attempt to elaborate. As for exactly what I mean, it's simple. I'm from Bastion which is a very low population west coast PvP server. Shadowlands is a standard population east coast PvE server. For clear reasons, these two have very different pilot cultures outside of their shared server-hopping pilots. To me, Shadowlands skies feel "Darker." It's too much of a change in culture for me to be comfortable with, as I have a very odd style. That doesn't make Shadowlands any better or any worse as a server, just that it simply isn't a place I personally like to fly. It's a "culture shock" for me and some other pilots as well. I hope that clears things up, rather than being even more confusing.
  4. This, right here, needs to be implemented in regular domination matches. Defense isn't a myth
  5. I would say its a turned up version of SW flavored Star Sonata, or a turned down SW EvE. Would be nice, buuuuuuuuuuuttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt Sadly impractical considering we know how little Bioware is allowed to care about GSF or PvP in a game where many players specifically only GSF and PvP.
  6. I think I get what you're looking at. Something simple like: Radar lock: someone is targeting at you (orange dot no sound) Target lock: Someone is looking at you and shooting at you (red dot, no sound) Tow and/or attempted lock: Someone is attempting to lock a guided weapon on you (same as it is) Launch warning: Someone fired a self-guided weapon. (Same as it is) I could see something like that helping in general, but not exactly helping strikers - if anything, it would make strikers easier to predict and kill. Don't get me wrong, though, I like the idea.
  7. ^This. ^This.^ ^^^^^^^^^^^^^^^Thiiiiiisss^^^^^^^^^^^^^^ And that is just 1, one, way to get around bomber LoS. Anything that uses an AoE will also ignore LoS due to the nature of game objects. Also anything with a snare will slow the fat, heavy bomber to a near standstill and remove its ability to turn or run - thus removing its ability to LoS - and that's if you want to be lazy about it.
  8. I'm pretty sure a personal attack highlighting how people misunderstood what I said is a good enough reason for me to post. I will clarify what I said even further so that people might finally understand what I am saying. That personal attack only makes it clear that my entire point was completely missed and people were assuming I was saying something I really wasn't. I was stating that fortress shield had a use, not that it was better. IDK what's nonsensical about saying everything has a use. I never recommended newbs use fortress shield. (Go check, I recommended the opposite. I only stated how it could be useful to them.) I do not recommend newbs use off/obsolete components - unless they specifically request a how-to on use of said component, in which case the first words typed by myself or another elder pilot in party are "you shouldn't, _____ is a better option. " <paraphrased> I always tell everyone that, due to the fact that GSF is skill based not gear based, every component has a use. (Want to argue that some more? Because stating that any component is utterly useless is not only closed minded, but a flat out lie.) I spoke up to contest someone calling fortress shield the most useless and the worst component in the game, not to advocate its use. (It isn't even the worst shield in the game, let alone the worst component.) In short, it seems that people were/are completely missing what I said and think I'm encouraging newbs to use a bad component (being fortress shield) when it's the opposite that is, was, and historically has been true with me. As in I outright tell people to avoid it. Sources with further clarification: Source 1 Source 2 Source 3 Source 4 This could go on and on, but, ya know what? I don't have all night to go back and even further clarify everything I already attempted to clarify several times over. If you want to know exactly what I said, how about actually reading it without making assumptions based on how stupid you clearly think me to be. Yes, I roll off builds. No, that does not mean I think off builds are better and that I think newbs should use them. Hope that clears things up. With that, I will go back to shutting up unless again being pulled into this.
  9. I can go back to my example of it helping specific players with issues they had using gunships. IE "I die before I can charge my weapon or run." Meaning fortress will help them fix one of the biggest problems new gunship pilots have. So I'm sorry, I don't see how a component that helps new players practice a skill is useless. It's like people forgot what it's like to be new or something. Everyone almost expects people to hop into the game instantly knowing how to charge their weapons and take on intermediate players in gunship duels. In reality, new GS pilots are more like Shaq - they just can't shoot. How many times have you seen t1 gunships try to melee because they couldn't figure out their railguns? I suspect it's about as often as I do - pretty damn often. Fortress gives them just that extra bit of time to practice and teaches them how to cover their team. Suddenly with that bit of practice, they are playing their role. Practice is key. How did you get good? Practice. How did I get good? Practice. How does everyone get good? Practice. Fortress, again, is bad not useless. And I'm going to nit-pick here, because I see this poop first hand erry day and help shovel it. We're basically on the same side and arguing over one choice of one word. I said my part as clearly as I possibly could. Everything has it's use, I hold this viewpoint and will continue to until something changes. I will however shut up from here on in this topic unless addressed directly in a way that warrents a response.
  10. You are in no way wrong except, again, over that one word choice. Useful, useless. There are 3 general things you need to know as a gunship player, how to run is a big part. The other two are how to shoot, and how to be situationally aware. DF helps with the how to run part. Fortress helps with the how to shoot part, both help with the situational awareness part. Fortress indeed doesn't make the transition, hence why I advise people away from it. I don't like it, I don't think its a good component. I *do* however recognize that it has its uses. Telling people that "if it isn't meta, it is useless" only reinforces the idea that GSF is a gear based game - which is a major issue with getting people into the game type and a falsehood that many of us try very hard to dispell. Be it by posting videos of us rekting people while we are in stock ships, or by simply telling people in game. I mean, we can't have it both ways. We can't tell newbs "hey, this is a skill based game not gear based. Use only this gear and get geared or get rekt." I mean, come on.
  11. Fortress doesn't actively kill anyone. It forces you to not be a lemming which, if anything, keeps you alive as a new player. I'm also not trolling, I actively train new players in game and have a guild based in part around that and I'm telling you that fortress is bad, but not useless. You refuse to acknowledge a component as useful because you can't see how it could be. That's fine, but when people tell you how it is useful, you can't just belittle them then run away from the converstion saying "I'm right by default so you must be wrong." Look at it this way, Would you rather have: A: A new lemming who feeds the enemy team and gives them stats to farm while using a meta build while thinking they can han yolo it due to their "gear." Or B: A newb who uses a non-meta build that forces them to stick with their team in a team based game. Who learns quickly that skill and teamwork is what wins them matches and gear only helps. Useless is as useless does. Fortress is bad, but not useless. I would never ever advise someone to use rotationals, especially not with fortress, but if it works for people then who am I to judge? The worst part of this is that I'm 90% on your side, It's like a vegan hating all vegetarians or athiests hating agnostics. The only thing I'm debating is if fortress is or is not useless. You say it's useless for endgame players and thus useless for newbs. I say it's useless for endgame players but can be useful for newbs. You say I'm not talking about for newbs. I say newbs are all I ever really talk about. The disconnect is over a choice of one of two words. Useful, and useless. I say everything has a use and a place, you say "lol nope, and since you think that way you are automatically a troll and a moron so good day."
  12. Bastion is a lot like a boiled down Harby. Shadowlands is more like a ramped up POT5 Switching between these types of sever is indeed a culture shock. That isn't a bad thing. I prefer the harby/bastion player mindset, others prefer the shadowlands/pot5 mindset. Neither is better than the other.
  13. First: Fortress isn't even the worst shield, let alone the worst component. That honor goes to RFL - which still has a use. Also, those of us saying that fortress is viable are actually talking to new players instead of farming them for stats, we have seen first hand how a fortress shield can be more useful for a new player in teaching them team based tactics - as it is, after all, a team based game - AND further stacking the deck against ships that their ship has a natural advantage against. A new player in a quarrel won't normally be able to handle a mid-ranged player in a condor, giving them a thin glass window pane to use as a shield will only serve them to get rekt before they learn how to aim. Even if that thin glass happens to be the single best shield in the game. Give them a decaying brick wall instead and they may still die, but at least it will serve them a bit better. For long enough for them to get a feel for charging and firing a rail gun at the very least. Fortress does suck, it's true, but that doesn't make it useless. Some new players even find it more useful than DF for learning the game - even though I still encourage them to use DF.
  14. 4v4 TDM: No powerups First team to 25 kills wins 4v4 and 8v8 single sat Dom One sat, chosen at random from the 3 normal sat's. Cap it, hold it, bathe in the blood in it as a bomber, or as a gunship team up with another gunship to make the bombers bleed. Scouts become a true support role class. First team to 350 wins. 4v4 and 8v8 Duosat dom A and C are the only options. Cap and hold them both to gain an advantage, or cap and hold just one to make your kills actually count in a holdout scenario with your team. First team to 350 (4v4) or 700 (8v8) wins. Basecrawlers TDM, but instead of powerups - Randomly Generated Turrets! Fly to a powerup to deploy a turret/drone for your team. Once active, it can't be captured by the opposing team until destroyed. This turret can be a normal turret or any type of drone - including repair, hyperspace beacon, and sensor beacons. Its kills count as your kills, its heals count as your heals, its uselessness counts as your uselessness.
  15. Rarely, it's... a culture shock to say the least.
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