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Tankqull

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  1. Tankqull

    Stealth Healing?

    its a common bug that happens regualary to chars being killed the moment they vanished (due to lag and latancy issues on server side this happens alot) most of the times one of his weapons are displayed and as vibroblades not being visualized ops and scoundrels are quite often entirely invisable while other classes are displayed as hovering weapons. so nothing to blame but the SWTOR coding.
  2. you cannot rupt dmg mitigation
  3. because beeing good in a 1vsv1 environment doesent equal to a good grp environment performance.
  4. so your either facing a shade/sin who will negate your smash with their shroud or an ops/scoundrel who wont vanish as suckerpunch/laceration will do the job anyway.
  5. only for 3 attacks, after that scrapper/conceal does much more dmg than deception/infiltration.
  6. und wenn ich mir so das geweine in den tofn threads und das krampfhafte bemühen soviel spieler wie möglich von andern servern anzulocken betrachte gehts auch da den bach runter. pvp lebt von der abwechslung und die stirbt einfach flächendeckend in swtor aus - und alles was jetzt noch seitens EA kommt ist einfach 6-12 monate zu spät leider.
  7. simply implement a merchent selling the missing pve/pvp armorings for the other playstyle problem solved.
  8. denke mal das zumindest am we ne menge das eso WE nochmal mitgenommen haben um es sich anzuschauen. das spiel ist nicht der heilsbringer aber macht in vielen bereichen wo swtor vollkommen versagte ne menge richtig. und das näher rücken von sommer (gerade die letzte woche mit fast 20°C im spätwinter) ist immer verbunden mit spielerzahlrückgängen spielen wie eso/wildstar mit der aussicht auf besseres pvp(open world im falle von eso und instanzpvp auf seiten von wildstar) dürfte gerade die pvp server massiv ausbluten lassen nach deren release und da viele ihre abos nicht überreizen wollen spekulier ich einfach mal das viele abos in den letzten monaten deswegen nicht verlängert wurden.
  9. well i dont see the problem situation1) you are in fight you opponent vanishes -> next target targeting someone else -> smash tada you hit him situation 2) you are entering an area that seems to be empty and want to check it via smash -> last attacker (who can be on the other side of the map) -> smash tade you´ve got the stealther or not ^^ the only moment youl´ll get problems is when your last attacker is a stealther in an empty area and to be honest if he´s using a 2minute cd (sents maras are dmg imune anyway - so smash would pop them out of stealth) it should not be neglected by a 15sec ability...
  10. valuing smash potential by dummies is rubbish as they dont fight back. thus the centring generation is heavily reduced wich directly end in fokus generation problems wich heavily reduces the dmg output. while i can spam "mindlessly" focus consuming attacks in pvp because of never running out of focus i´m heavily falling back on the focus generating skills while hitting the dummy wich do crappy dmg reducing the dmg even further. while i agree smasch is not usefull in pve as both other dd specs of sentinels deliver more dmg while not beeing attacked the tides are turned heavily in pvp where anihilation is just useless and the reliabilety of gore/precission slash window is not guranteed smash is a wortthwhile singeltarget spec as its dmg can´t be stoped(carnage dmg without gore sugs outragous) only delayed.
  11. Tankqull

    Dev attention

    pve is as dead as well...
  12. do the same for sages and youll see a different result. so sorcs are fotm while sages are not... ? so i would guess the optical appearence is more appealing for sorcs but they are not OP...
  13. as every class has some rampup time a 3sec dmg imunity actually is some kind of god mode. if bw feel they are lacking defensive cd´s change ballistic dampners to provide 6 charges and get rid of the lockout timer. or add some %tual dmg decreasement after defensive screen/shield probe has been used (lets imagine 35%by defensive screen+30%ballistic dampners+20%scrambling field that should be enough of def-CDs) but the true problem of sniper/slingers in arenas is the fact of the map layout wich is extremly range unfriendly especial when they are as turrety as slingers/snipers. literally the moment you have LOS you are within melee range wich is a pain in the a*s for every range class. due to its mechanic the only more mobile skilltree is absolutly horrible in arenas as it prohibits any cc usage of your teammates beside stuns and snares. possible solution with implementation of the doubleclick GTAE is to change shrap bomb/corrasive granade to a gtae with 2.7 that way skilled players would be able to aply their dots on singel targets without delivering cc immunity for every enemy. another problem with 2.7 atleast in areans is losing of the ae-flash bang wich would need the pbae-knockback to have no cover prerequisite. and or an option to reset its reuse timer.
  14. its most correlia even though a view mods are on the voss vendor. 45 mods are somewhat overbolstered and provide (slightly)better stats then obroan equip. and obtain thge obroan relics they provide the biggest stat gain (6xx power and mainstat proc) of all items and you´ll need them anyway to hand them in for the next new equip step. (would be the only pvp items i recommend to purchase currently)
  15. nope the problem is the horrible net code that forces the coders to make the leap work different in this game than comparable moves in other games. the leap here is instantly calculated with the animation done afterwards its more of an instant port with a delayed animation. because of that your root has only two options to effect the leaper, right befor he leaps delaying his leap by 2sec (if its not the rage/focus spec leap that can ignore roots) or when he has arrived even though he issent displayed their.
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