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Rhinzual

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  1. Since crit and main stats are so important, wouldn't it be in everyone's best interest to complete chapter 2 of the Smuggler/Agent, inquisitor/Consular, and Jedi Knight/Sith Warrior acts for the one hour buffs?
  2. Except the Jedi Knight doesn't kill The Emperor, just The Voice.
  3. That would be so boring. Besides, we already have three ACs per faction that can heal if they spec for it, now you want to make a pure healer class? That new class would be a walking bullseye in all WZs and would practically require nothing but dps and tank companions. All the class quests for it would have to be written and coded with them being a pure healer in mind, nevermind the planet quests expect some decent dps output from the healer classes already.
  4. Crit/surge is generally more useful to some builds, and power is nice, but it's far and away inferior to primary stat benefits.
  5. Only a few armor sets for a couple classes end up looking cool, like Trooper PvP armor, Juggernaut Recruit armor, etc. Sage and Sorc stuff looks so bad that I throw up a little inside whenever I see the full set.
  6. How else would they sell XP boosters on the cartel market?
  7. I dry-heaved a little when I read the OP's idea.
  8. Had that happen when tanking a heroic on my shieldtech, a nice cluster of enemies for a couple fire sweeps, flamethrower, DFA, etc. What happens the instant I charge the group and grapple the one medic NPC outside the group? The arsenal merc fires off their Jet Boost and sends everything to the four winds.
  9. Don't forget the Dromund Kaas Death Toll.
  10. You know, some of these links are starting to look untrustworthy to me. Why not just upload to imageshack or photobucket or something I know isn't likely stuffed to the brim with malware.
  11. Crap, guess I'll have to run my malware scanner tonight.
  12. Carnage doesn't pick up until you have around 36 talent points, that way you can get Short Fuse and Enraged Slash from the Annihilation tree. Carnage itself really only starts to pick up speed when you get Massacre. My Marauder is level 36 right now and if he specs for Carnage, his Force Screams and Ravages will hurt after Gore is used, but he lacks some of the nice utility brought on by Annihilation's Force Charge talents, Obfuscate, Disruption talent, etc. Even the bleeds can generate extra rage. I find that leveling as Annihilation with the melee DPS companion set to have internal damage procs on her attacks makes taking down elites and bosses very easy.
  13. During class and planet quests, I'm finding Annihilation to be easier when taking on elites and bosses. Force charge with no minimum range and lowered CD with a 6 second CD for Disruption makes it a lot easier to handle the hard hitting attacks that have cast bars. The probes that are still dropped down onto an area automatically always pose a problem though.
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