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Kilthares

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    Illinois
  1. I very seriously doubt only a small few would go see it. Star Wars has almost a cult following and just about every fan would go see it. As far as it being expensive and difficult to do. Final Fantasy has had no problem doing it having made 3 similar movies, Kingsglaive being the latest (The Spirits Within and Advent Children) and so has Beowulf, and another I can't remember at the moment. So it is definitely possible to do. The correct question is if will be done.
  2. This is HILARIOUS!! Sounds more like a hate comment than actual advice. Concealment is very good if not SUPERIOR in 1v1 fights as opposed to taking on 3 or 4 which is more likely in PvP. There are very few times in PvP where you are 1v1 and nobody jumps in to help. With Lethality you can double DoT a crowd and take a few out, then cull or CC those that survive while you're teammates mop up the rest. Not really that possible with Concealment. So I would say Lethality for PvP and helping out your team, Concealment for 1v1 or if you'd rather PvP selfishly. Both are decent for PvE, but to each his own.
  3. R-E-L-A-X!! I know most people are super resistant to change and it always yields very negative reactions. However, I don't think this change is as bad a people are making it. The overall effect of the change is to get certain disciplines in the advanced classes to realize their full potential an unleash the full power of the discipline. Does it take away some customization? YES. Does it make your character play any different or less powerful? NO. There will be some added skills and maybe you have to alter your rotations a bit but it will basically play the same. Does it take away some of the hybrid builds? YES. But the original intent of the devs was not to have a skillion different hybrid builds that are impossible to test and therefore very difficult keep balanced. If the goal is to have something overpowered, which most people do, then keeping the status quo should appeal to you. However, at the expense of others who will whine until the end of time. If your wish is to have a game that is challenging yet balanced, then a change was somewhat needed. One thing to keep in mind is that this game was never really developed to encourage multiple variations of individual uniqueness from one character to another. This is not that game. Although there are some who really try to wish it so. There will be a little customization in the way utilities are chosen but that is about it. Then the question is asked, "why didn't they do this from the beginning?" Well, I don't think they envisioned that there would be the amount of hybrid builds out there that there were. What they DID realized is that because of the "hybrid build" not many were really reach the top of their discipline tree and therefore not unlocking some of it's most powerful spells which in turn defeats the purpose of even having that discipline. Also, having a multitude of hybrid variations makes for a daunting task of testing those builds for balance and keeping any one build from being overpowered. Even with all of this said, not many people are going to like the change. Not for a long while anyway.
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