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Iivewire

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  1. i dont see how lethality can be viable without weakening blast, 30% more damage every 15 seconds is alot
  2. thats easy, we're supposed to poke at people, never accomplish anything, then die. all so they feel better about their self
  3. i leveled 20-40 as a healer....killing was alittle slower obviously, but you're pretty much unstoppable welll....yea, what the hell else would it be?
  4. reading comprehension much? the point is people cry for a nerf because operatives did it to ONE person every couple minutes, and bioware caves. yet this Jugg spec allows them to do the same thing, but with a damn AoE, and no one says anything and just lets it go
  5. pre- 1.1 gameplay is what's fueling this nerf to begin with.....and thats the entire issue with all of it. you cant "balance" classes based of an older version of the game, but thats exactly what they are doing
  6. thats fine with me if they want lethality to me more PvE focused, instead of concealment. but in order to do that the entire Spec needs A LOT of work the most important issue with the entire lethality spec is there is no way to gain TA's without shiv outside of the HS opener, both concealment and medic both have unique ways of earning TA's to help boost the output of the spec, but lethality is half assed in that department. then along those same lines is how all the key attacks are ranged attacks, which dont matter because you HAVE to be in melee to shiv every 6 seconds. if they want lethality to shine in PvE then they need to make the needed changes to the spec BEFORE tweaking the other, or at the very least the same time. just nerfing a class because of PvP and leaving the effects it will have on PvE in a "lets wait and see" state is just irresponsible, not to mention unacceptable
  7. but we do from stealth so they dont see it coming when they are off by themself somewhere, so its that much worse!!!!!1111!!!!! or something
  8. this, when i was spec'd heals for leveling i heard it all the time, no more now that im DPS though
  9. but you dont have the 3% more cunning... i would drop the 2 points in the slow for corrosive grenade, and the 1 point in shield probe cooldown for 3% more cunning
  10. you wont use your gun much at 50 except for the occasional overload shot, and the free attack you had at level 1. unless you're one of "those" people who choose operative and start from cover to snipe spam,lmao
  11. not sure why you think lethality wouldnt use backstab. sure its not the staple skill of the build, but lethality is DoT based.. so when all the DoTs are already up, and everything else worth using is on cooldown/not available. backstab would be your go to skill
  12. i know what the TC is talking about, i see it pretty often, being told im out of range, or "target conditions not met" when they CLEARLY are. the worst offenders though are certain droid and turrret enemies that dont allow backstab unless you are facing the FRONT, or at the very least, slightly on their side. i play this game at 90+ FPS and 90-100ms latency
  13. the nerf isnt even on the live servers....so what the hell are you talking about
  14. reading comprehension issue or just ignorant? i wasnt saying its "hard" in general. i was saying that the other 2 specs have unique ways to get an extra one without having to shiv, lethality does not..how can you not see that as a problem with the spec? less TA's coming in = less Culls going out = Less dps to the entire spec
  15. but it doesnt actually fix the problem with the spec. the problem isnt being in melee range, the problem is generating TA's to begin with. who cares if you're in melee range or not?
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