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arkanone

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  1. This! I still don't understand the thinking behind rifle classes being stuck with 10m/melee range attacks. And bounty hunters with pistols? It just doesn't fit the iconic imagery of Star Wars. All 5 bounty hunters in ESB are clearly holding rifles.
  2. I love gunnery. Just came back to the game and I'm getting 12k crits in bolstered FP's. As a PVE DPS class I don't see a more flexible, versatile class/spec in the game. You don't have to mess with a cover mechanic, no melee range issues and you can combat rez. I started out partial to the merc but I like the autocannon over the dual ghetto pose pistols alot better now. Fun class!
  3. Bolster, bolster, bolster. It doesn't get any more obvious why its used in every other aspect of SWTOR and why GSF needs it too. It's the one change that should be absolutely well within budget to patch in. If not I'll volunteer to take the necessary 4 hours of community college coding classes to learn how and do it myself free of charge.
  4. If you want to be the best, you have to compete with the best. The most popular online air combat game is War Thunder so lets compare it real quick: -Queue times are a few seconds. -I've found matches to very, very even. I've never joined a game and knew within a minute that my team was going to get dominated. -It has "realistic" and "simulator" modes for hardcore players. -Matches are tiered based off the level of the planes in your hangar. GSF doesn't even come close to any of those points. The developers have never done enough to entice players to try it--PVE gameplay, a better tutorial, a matchmaking system that utilizes the obvious lessons learned in MMORPG PVP, etc. The only thing that you can do as a player is get social and find other dedicated players to queue with. Like most MMO developers, Bioware doesn't seem interested in revisiting a previous expansion. If something works they'll try to repackage it in another expanasion. GSF didn't set SWTOR on fire so they've let it sit where it is. Warts and all.
  5. Isn't it interesting that there are no classes that can one-shot kill in a PVP match under any circumstances? I'm pretty sure that's not by accident. I was in a game a few hours ago where there may have been at most, 4 ships that were not gunships or bombers. Both sides literally spent the entire match sitting behind asteroids waiting for a strike/scout dumb enough to fly into their range.
  6. Everspace kickstarter trailer: https://www.youtube.com/watch?v=yN7MugzDLrQ I don't see any stationary sniper ships but the developers may actually be trying to keep customers instead of run them off.
  7. You might have a leg to stand on if GSF was as popular as the other game modes in SWTOR. But it's not and its obviously a far cry from the appeal of great games like X-Wing and Tie Fighter. We can argue about it all day but I'd rather see Bioware just give players a choice and see how it fares. It's not like it would take a few million dollars and an army of programmers to grey out the gunship and bomber tabs.
  8. I'd like Bioware to at least have a GSF map that completely removes gunships just to see how many players it attracts. Better yet, get rid of bombers too. Put it on a separate Q and see how it does. I'm sure GSF will get along fine without the 2 or 3 "aces" per server in their gunships.
  9. I've been watching this go on in MMOs since Ultima Online and Everquest. A gameplay mechanic or design philosophy is carved in stone by the developer and you're stuck in "their world". It doesn't matter if their pet project is running off customers--gunships in this case--they usually don't budge until it's too late. If you want to keep playing GSF, the best you can do is adapt to the what's there. If you prefer to do something resembling flying and dogfighting, fly close to the gunships on your team and provide cover with your strike/scout. There's always going to be opposing players foolish enough to go after your gunships. As to the guy acting like gunships take as much skill as a strike/scout, that's easy to prove wrong. Last night I got 4 kills in about a minute in a bone stock GS without even resetting the hotkeys. An 80 year old on prozac could have done that.
  10. I'd just be happy with a game like X Wing/Tie Fighter. You wouldn't think it would be rocket science to reverse-engineer a game from 1993. I guess the standards have fallen a long ways since then.
  11. Strikes just need significant lock-on speed, distance and damage bonuses to stationary and slow-moving targets.
  12. 1) Where is the Death Star to blow up? Or even a capital ship? When were ship battles in Star Wars ever about capturing "nodes"?? 2) No ground at all. Why? 3) The only PVE targets are satellite turrets. 4) No effort at all to balance gunships and bombers. The GSF "community" that uses those ships in packs are as much of the problem as anything.
  13. Star Citizen's closing in on $70 million in funding and while Bioware's capable of opening up the space combat gameplay beyond PVP arenas, we're still stuck with Galactic Gunship.
  14. LOL that's not strategy. That's hitting the I WIN button because you can't get it done unless you're in a OP ship. And sitting in a group with other OP ships.
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