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Athena-Nike

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  1. There is often no point to combat, the gear drops are obsolete and they provide no exp once you hit the level cap (which most people are as they go through the KOTFE Story). If they actually dropped or gave something worthwhile then plowing through waves of mobs might be worth it. As it is you get (almost) just as much from skipping as fighting and save time in doing so. The fights are often made to be annoying not hard which puts a lot of people off. Nothing special but tons of slows, stuns, knockbacks, long range encounters to artificially lengthen the chapter while everything can be kill with 2 attacks
  2. I do like how they aren't even trying to hide their disdain for Smugglers anymore, every other class has at least one companion already and a couple have 3 and nothing for the Smugglers even though Risha, Bowdar, Akaavi, and Corso would all fit fairly naturally into the plot. Given that I'll bet f***ing Guss will be the first one we get (if we ever get one)
  3. So just finished getting my Slinger in full 198's (except the 2 armorings we haven't cleared yet). I'm sitting at 100.14% accuracy, and have all my tertiary stats set for surge right now. I was wondering if it were worth it to start grabbing some tokens for power/alacrity enhancements (and implants/ears). Right now I switch between SS and DF spec depending on the fight, so I figured Surge was the most universally useful between the two specs and all fights but with low crit rating I'm wondering if max alacrity would be more useful. I'd imagine alacrity helps DF more then surge does, but I think surge helps SS more
  4. They are to busy trying to keep 'fixing' Monolith to make him harder. They don't care at all about bugs that hurt the players, only bugs that might help them.
  5. So you bought 2, used one to unlock it in collections and now want to sell the second one you bought?
  6. The only way to unlock something in collections is to bind it, thus making it untradable. The future items pulled from collections all come bound as well so they are all untradable.
  7. Honestly I'd like the option to exchange Certificates for purple rep items at a vendor somewhere. Would be useless to people that don't want rep (or need it), but help people that want the rep
  8. If that is the case then wouldn't they have done something similar to the "nightmare power buff" they had in DP/DF? This seems to be the normal future difficulty and the fact that it has been cleared is evidence enough for EAWare to leave it as is. I doubt they care how its cleared (by specific setups and elite players) or how often, just that SOMEONE can do it thus it can be done and now back to reskins for the CM...
  9. Honestly the PvE content is fine, its the numerous raid bugs that they still haven't or can't seem to fix thats the issue. I don't mind a hard fight or a tight dps check so long as the fight works correctly. If you are only going to nerf to balance, then FIX THE DAMN BUGS so we can actually fight the content we are supposed to be fighting and not additional random insta wipe bugs. My group can take HM Underlurker in theory, we get him down to around 30k hp consistently and cleared him a couple times, but thats having to deal with people being insta killed by broken mechanics or healing/tanking/dpsing through situations that should never have happened. To have these raids out for so long and still not be able to have them work correctly reliably is absurd. So if they can't figure out how to get their own fights to work as intended, then yes they should nerf PvE content slightly to help compensate for the random, unintended variances they clearly cannot control.
  10. Each guild can target a planet for conquest. Each plant has its own conquest point bonus (depending on the event) along with the base pts for non boosted events. There are two point totals, yours and your guilds. Your points are added to your guilds directly (your guilds being the total gained by everyone in your guild). Once you hit your point goal you get personal rewards (gold, decorations, jawa junk), your guild is ranked against other guilds fighting for whatever plant you choose to invade. At the end of the week the top 10 guilds for that planet in points get extra rewards to all members (more jawa junk, decos, gold and an item to help unlock areas on your guild ship). So the more points you get the more points your guild gets, which means the better chance your guild has at finishing top 10 and getting extra rewards. There are also achievements to go with them to (both personal and guild invasions).
  11. They could make it like the walkers, where even though you are up high you are still "blocked" below you. So you appear higher you still have the same movement restrictions as walking
  12. You are missing the point, the point is PvE you rely on your team as much if not more then in PvP so just because you aren't fighting other people you are still fighting something that requires teamwork and knowledge to complete and PvE'ers are far more likely to HELP their team learn and progress while PvP'ers believe just as you do, they are gods and everyone else should bow to them. No thought about actually helping the new people on their team so they can win a match, they'd rather lose as superiors then win as a team. Mean text hurting my feelings is the point. I play a game to have fun, I have fun PvE'ing because the PvE community is far more accepting and helpful. I have ZERO fun PvP'ing since that community at large couldn't care less about helping anyone else. If its not fun why bother trying? I don't expect to waltz into a PvP in PvE gear and dominate people who have earned better gear and are better through work and practice. I do wish to enter a PvP match and actually try and learn and try and gear while still having something that resembles fun which it currently does not. Your attitude is the problem with the PvP environment in SWTOR (and most games I'd assume), feel free to keep your above it all godlike attitude but stop with the whining about long wait times and dead queues when you chase away anyone who even tries to enter the PvP arena. If you elitists only want other elites to fight then so be it, but if you actually want a larger more active PvP environment then lose the attitude and welcome people into it but don't act like anyone whos not you isnt worth a damn then whine that theres not enough people PvPing
  13. Cross is bugged, hitting for fail damage even when passed or failing even though everyones in the right spot. Rocks falling but not falling and then killing people who touch them, green safety zones not appearing until rage storm starts killing everyone...Pushing through it on HM and the bugs are worse then the fight, we nail the mechanics and the dps and still wipe to random bugs
  14. I agree how toxic PvP is in this game. I'd love to PvP but given I'm a progression raider all my gear and most of my time is spent on that (learning/practicing rotations and strats, getting the right optimal gear etc..) and entering 60 PvP in PvE gear is the best way to get flamed out of the match making it hell to get the coms to get the correct gear to even try and have fun PvP'ing. I see a lot of people complain about the PvE "elitists" but honestly the entry into PvE is a lot easier then PvP, most PvE'ers don't mind explaining mechanics and helping people through FP's and SM Ops for gear and experience whereas most PvP'ers just flame and rage at anyone who dare try and learn to PvP at 60.
  15. Play what you enjoy the most, for SM raids all classes are fine and for HM raids its the player skill more then the class that matters. Whatever you are most comfortable with and enjoy most is what you should go with.
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