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notean

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  1. PLEASE NO! I know it looks like nice tool and personally I could use it too at some point but by WoW example I know where it ends up when ignorant people get hand on it. Anything and everything will be measured by dps-meter and higher dps-score and overkill will prevail over reasonable tactics and teamplay. * As side note, I am pretty sure that dps-meter addons already exist and I think it would be easy enough to make one when you enable combat logging to file.
  2. As other people I really do not want to give any specific advice as it would be pointless. But I can give few tips which might be useful: * Enable all quickbars you have in Interface Editor and put them on screen edges for case when your memory fails and to prevent accidentally switching main skillbar unless you specifically rely on switching it * assign every skillbar specific group which is easy to memorize, like bar1: [-=0-9]; bar2: Shift-[-=0-9]bar3: Ctrl-[-=0-9]; bar4: Alt-[-=0-9] bar5: F1-F12; bar6: Ctrl-[QWERASDFZXCV] * Use easily quickslots with easily accessible key-binds for more frequent skills. For right-hand 5-button mouse WASD system it would be like: */Shift/Alt-[1-5]; Ctrl-[QWERASDFZXCV]; Shift-[RFZXCV]; F1-F4; mouse 4/5, Ctrl/Shift-Space * If you have more then 3 buttons on mouse, you can use those for some most important functions but better if add them on some quickbar as secondary key-bind: */Shift/Ctrl/Alt-mouse 4/5... * Avoid using regular un-modded letters [A-Z] for anything unsafe as it is really easy to create chaos if chatline does not pop up by some reason
  3. . Shields cast before combat do not cause any aggro and pre-hot wont give enough aggro ever to pull off stuff from tank if he hits/smashes them even once. Only case when impatient/reckless tank jumps in while healer casts shield can get healer some aggro. It is really possible for healer to pull anything off from tank only when tank is very unskilled or undergeared and massive amount of healing is needed to keep poor guy alive. That case healer might be better off tanking himself anyways. . Then again, with my sage I am not afraid of aggro and quite capable of seeking cover should I drop too low. As matter of fact I always prefer to start combat and pull aggro on myself delibrately, so that initial burst does not one-hit undergeared tank or some careless dps outright. I can always tank 2-3 trash and cc one of mobs if tank can hold champions or boss - we are fine. This will not give any problems for skilled tank and can cause difficulties only when idiot tank decides just to bang on my cc-ed mob and ignore the rest. . How very wrong you are. Everyone who is not totally clueless will patch up themselves - every class has their own regeneration skill which can heal you much faster then any healer ever can. Healer can help with insta-cast or channeling sometimes when somebody is on very low health but more then that is just babysitting. When you rush ahead of healers to next combat it is difficult if not impossible to heal you anyways. Healer may have difficulty getting into range or line of sight and is most certainly not positioned properly even when he manages to catch up by wasting his cooldown. . Starting combat on less then 90% life is clear sign of inexperienced player - there always chance somebody pulls extra group or two. As for picking up loot - healers can do it just as well as anybody else but they usually already have more on their plate then other group members and it is important for healer to arrive to next combat site among first to get yourself correctly positioned before some reckless player slows you down by engaging early.
  4. Get used with it, it happens all the time that people who are ignorant to healing themselves try to find scapecoat and healer is usually their first target as they do not know much more else about combat mechanics. Regardless, try improve your own skills and learn to maintain your focus even when somebody tries to troll you. What lot of unskilled players, especially those with some WoW-style MMO background do not understand: secret of good healing is not keeping everyone topped up but keeping key party members ( yourself, tank and high damage dps ) alive when they mess up on something. Set aside booss-fights rarely start healing before player goes under 2/3 life as it would end up in over-healing due self-regeneration and strengthen wrong behavior and create more reckless players who may not even be aware what it costs to keep them alive. Normally in flashpoints, set aside some boss fights, anyone who needs external healing is either unskilled, seriously undergeared or plain reckless fool. Good point. As healer in flashpoint you usually are most important for party and that means when somebody tries to bully you, you can usually bully them too. When somebody tries to kick you without good reason and fails or whines too much over your healing, kick them will be best idea as that party would not work anyways. Most practical people will rather support healer then anyone else in conflict. Just try to be fair and if you really mess up yourself or have lag problems then be ready to admit it. You should really not play tank with that kind of problem as this is just type of players who makes half of flashpoint pugs living hell for healers and unskilled players. They cause lot of wipes - wasting tons of time and usually end up breaking party due differencies of opinion. Not paying attention to anyone else and only blindly rushing ahead. Take into account that most players may not have skilled or have enough knowledge about particular flashpoint and lack rocket boosters or other skills to catch you up in time or to watch their flanks for aggro - so you setting your party up for potential disaster. When playing healer I really hate tanks who do not give me time to position myself correctly, pre-shield, apply cc and/or constantly break my meditation. It might not be needed when you run with people you know well enough or with who your playstyle fits well enough. You should certainly not start with reckless style in beginning of flashpoint. If party seems to fit together, you can gradually increase speed but you should always give at least few second for healer before jumping into next combat.
  5. My sage is Miraluka and my shadow is Chiss. I think they both look pretty cool and very much seem to fit to their role.
  6. To be honest myself I would rather see system where you can not respec at all or can do it rarely or at really rare and conditions ( have 1 respec initially, per year, after major patch or buy extra from CM ). After all YOUR CHARACTER SHOULD BE WHAT YOU DESIGNED IT TO BE and minor fixes should be made with equipment rather then talents. However with braindead talent system copied from early WoW and with casual players really not knowing what they want I understand that dual-spec would be easiest solution for this awkward system. It is also very much needed due huge artificial differencies between PVE and PvP combat. Here BioWare has great potential for something real to be sold in cartel shop besides vanity items.
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