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Mr_Maniac

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  1. I saved Theron and forgave him. For context about my character: my main is an Imperial Agent who tends to go for the most pragmatic course available (they're usually hovering around neutral karma). I think most of my characters would also go for that solution, though. From my perspective, leaving Theron to die feels petty and vindictive, and it's kind of, well, dumb. It is abundantly clear that Theron is not actually a 'traitor', and we're given no real evidence to suggest his plan wasn't the best course of action (for all that Zildrog did get switched on in the end). The only characters I'd really consider it on are some short-sighted very-Dark characters and, oddly enough, any characters who actually did romance Theron (to the point that his seeming betrayal was genuinely affecting and hurtful). But for the latter I'd have a hard time imagining a character who'd actually go through with it rather than throwing him out of the Alliance after the initial rescue. It probably helps here that I was actually running this as a former spy. 'I'm working as a double agent and had to make some sacrifices to maintain cover' is kind of a bit, well, yeah, I know the drill. Makes sense so far. Granted, I doubt most double agents would be pulling one over the actual head of everything, but the explanation Theron gives works enough that an unilateral death sentence is a bit much. I can't also help but be affected by the fact I'm the PC and practically invulnerable, and so it's hard to feel like Theron screwed me over that much with the crashing trains and so forth.
  2. I took these options (well, I told Kaliyo to do it herself rather than the revenge line), and managed to keep him. I did, however, pick the [Lie] option when talking to Koth, and though I didn't get an indication, in the companion window it just says "Koth appreciates your decision to prevent the Spire's destruction" (paraphrased from memory). This could be a bug, though.
  3. From what I recall from the scene, Malavai is regretful about having to attack you, and for the deceit involved. However, despite this, he's still proud of the trap he's set, and of his cunning. He's not really giddy about doing it, but he's taking consolation in just how awesome a set-up it is. Gameplay-wise, as I recall this is in fact the lamest trap ever, but whatevs. Pierce and Vette he just outright hates, though. Anyway, the way I saw it, Quinn is a pretty loyal and devoted man -- he's just loyal to Baras, not you, because he both owes him his whole career and he feels Baras's plan is in the best interest of the Empire. Hence why when you beat and spare him, with him owing his life to your mercy and realizing he was wrong about your strength, he probably means it when he says he'll try to make it up to you.
  4. My names have, and perhaps always will be, awful puns and "wordplay". First, there was the tank I named "Whall", for she was as tough as a wall, then there was the Trooper I wanted to name "Al'ow Tagumm" until I realized surnames weren't a thing beyond your already chosen Legacy name. Don't get me into my fearsome yet angry Cathar Knight, Anngah.
  5. While healers have to manage healing, it's important to note they don't just forsake all damage, and some "DPS" skills can help healing, e.g gain Tactical Advantage. There's still room to mix around with all the different abilities, though perhaps not as much when the going gets tough -- in which case, the DPS similarly will probably be doing their generic stuff. Personally, my preference in healing comes perhaps not from the playstyle, per se. But DPS, for instance, can feel a bit... dull. I contribute, silently, whittling away foes, though that not might not be how you see it. Maybe my animations are varied, but none of them are that great. Meanwhile, healer, when **** hits the fan, the whole party's dying and you have to save the day, that's always fun. Though, admittedly, that doesn't happen too often and really shouldn't if you're doing a good job, but hey! Plenty of fools to group up with, right?
  6. I think the ideal way to fight Sith is just sort of leave them there. Takes like two days before someone ends up backstabbing them. Probably do not walk up and announce to them you are trained to kill Sith.
  7. Fighting Force-users comes with certain stipulations. For instance, they have Force powers and a sense of the future -- which means ideally your movements should be instinctual and to a degree unplanned, otherwise they'll sense it. If you go around fighting random other people with unplanned movements, things may backfire. When dealing with Jedi and Sith specifically, knowledge of their specific fighting styles and philosophies will help in undermining them, and given how both Jedi and Sith rely on their emotions (Jedi, ignoring them; Sith, embracing their passions) to have any control of the Force these philosophies are even more pertinent as knowing where to hit the right "spot" can be the difference between a Jedi getting a boulder in your face and shaking madly and missing you as the house caves in around him. Measures like these don't guarantee victory, but would still constitute as a special training against Jedi and Sith, and would likely be enough to kill most Force-users. Obviously, I have thought about killing Jedi a lot. More thought than those Jedi-killers in SWTOR, the lazy buggers.
  8. Right, yeah, Kaliyo isn't someone I'd really want to rely on to watch my back in big major events. But I'm just disputing she doesn't fit with the Agent -- she does, as a foil and/or a demonstration of one way of playing the Agent, and I don't think she'd work as well with anyone else. The trust thing really ties in with that. The Agent's plot is a ambiguous spy-y type plot, where no one can be entirely trusted. Kaliyo's probably the biggest example, but it goes for a lot of the companions. Lokin's past is a mystery, but you know he's probably done a lot of really, really sketchy things and you can't really take him at his word for his intentions. SCORPIO outright announces she wants to kill you. Vector and Temple are pretty trustworthy, but Vector's partially melded into a bug hive mind -- which if nothing else should put your edge at first -- and Temple you recruit on basically false premises and at first are programmed to kill her if she leaves your oversight. Kaliyo is probably the most overtly distrustworthy of anyone, however.
  9. I think Kaliyo works well with a very certain type of Agent. The type of Agent who, rather than learn from whatever academy, decided to base their actions on spy-action films, who joined up for the action and credits, who ****s the rules, who probably turns around and walks away while an explosion happens in the background. I don't think she'd work perfectly with anyone else but the Agent, and is something of a foil to everyone else (joining a government agency/secret police, let's team you up with the anarchist). Plus, there's the whole trust/mystery angle. Unfortunately, she's also the only companion 'til Alderaan. And she doesn't fit with half the possible played Agents, which can grow very, very grating. ...And that's probably why on my main, she'd probably be the person I'd leave behind. No real problem with the character, my second Agent would probably love to have her. But my main Agent was loyal to the Empire, and loyal even to the Sith. Kaliyo and her were a match made in Hell.
  10. In the past, no one needed to use the bathroom.
  11. Constantly? About the only real error was getting captured, most of the others were either necessary risks or the usual dumb luck that happens in missions IIRC. She does not want you to blow up the planet. She points out that, no, the Hutts haven't won -- the Empire still has one trick up its sleeve. If you then pull a "I will blow you all up unless you sod off", she'll say it was nice not killing the planet. Sure, she's almost certainly willing to do it if it's necessary. But I don't think it's something she's particularly looking forward to. When it comes to other evil deeds, she'll voice disapproval at murdering the first girl you see rather than recruiting her, and will be hesitant in allowing Lord Cytharat to die. When it comes to actions like torturing the Regulators or whoever to get them to stay away... you'll note they're actively your enemies. The other option, since you have no prison cells, is letting them go. It's not nice, but it's pragmatism talking there, not pointless evilness. Helping both sides in the citizens conflict thing is, again, in order to give more time to Empire (in what is already a risky operation). Out of curiosity, what does Malavai make of these decisions, affection-wise? She's a command-type, not sure how battle-trained. When the rare competent Hutt comes sends a platoon after you while your best operative/also-commander is away, not much you can do. If this was a consistent thing, I'd be more inclined to insult her for it. "I'd have seen him fry, but it was nice, not killing the planet." That's the line I got (note that killing the Hutt is a separate option from the planet's fate). She didn't call me soft at all. Maybe her dialogue changes if you piss her off?
  12. Something I think helps the idea of a Cathar Jedi Knight: The Old Republic, though a bit loosely, follows up from KotOR, which is probably why the Miraluka are even in the game. One of your companions in Knights is a Cathar and a Jedi Guardian (lightsaber-focused class), and since most Force-sensitive Cathar become Jedi it makes for a nice, small callback. I mean, I partially put down Cathar becoming as prominent as they are in the game to their previous role. Also, if Cathar do become Jedi, they suffer from some real extreme tempers, so generally probably not the best Consulars.
  13. Stealth is very useful, and Operatives get a host of other tricks (e.g. sleep darts), but they are melee, not ranged. Especially if you're going DPS over Healing -- your skills will largely focus around getting close-range, shivving people, backstabbing them, so on. Healing would let you range more (healing abilities aren't melee, thankfully), but as you said healing doesn't seem your cup of tea.
  14. I think this is the right forum. It could also go in General Discussion, but meh. Is there any specific dialogue unique to cyborgs? Nothing major, just wondering if anyone ever goes "Hey, nice implants you have there" or "Ewww you're a cyborg" or some sort of line like "You're more machine than man now". For the most part, everyone seems to act as if I'm just a regular human. I remember a lot of people going on about "hey, alien" if you go for Tw'lek, Miraluka, Chiss or yadda yadda. Just curious.
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