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Tevzz

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  1. Y u no SS would def want to see the opposite team lol, healers stacked on eachother? xD
  2. Lol that made me chuckle a lot, +1. Can't blame it all on him tho you had 7 other people, I just bet the other team was l33t but was letting u farm them all along and totally nailed that cap as they predicted
  3. He's kinda right tho, we're all bad I've barely seen many Sentinels pull good DPS let alone care about objectives, nobody can even compare to Gardenoflight skill levels, except perhaps Eavn, because he's Best player NA.
  4. Pretty sure I did a Novare that was longer than 30mins. I remember it taking us something like 15-20 only to cap mid because the other team had 6 healers. Lol'd that bcuz he didn't demonstrate enough skills mad enough
  5. Please, I main Carnage so don't tell me to learn to play it xD. It wasn't impossible before, but it was much easier to lose the stacks. However, nowadays it's nowhere near hard to do especially in active fights, granted, if you die or don't have a healer behind you, you WILL lose your stacks but if you queue with a group it isn't hard, unless you wipe the enemy team. I'm more annoyed by the fact that GETTING 4 stacks when you kill enemies too fast with a group is harder than maintaining them after that. I didn't say Pacify and Crippling Throw were for damage, but they're still essential to using the class to its fullest and pacify totally kills white damage classes and you never mentioned any of them in your posts. Pop Pacify on a Watchman sentinel and see what happens lol, he won't land a hit for the whole 6 seconds, unless he decides to use blade storm/stasis/sweep. Smash and watchman are both miles easier than Combat, don't start putting words into my mouth bro xD But you're right I never guard, I just move between nodes when people call incs and that's if nobody's gone before me. There are specs and classes much better suited at Node Guarding than Sentinels aka Sins/Ops/Guardians/Juggs, the best job a sentinel does is DPS and provide team utility and I stick to that.
  6. Pliz everybody knows ur best player world on any spec and all classes I never asked this bro, but are u into masochism? What's the name of your Mara? I wonder if I've ever seen u around. Would definitely want to do some dual glowstick dueling.
  7. Pre-nerf Smash? Tru dat, unless you get 2 healers on your premade, then you won't die, so it's better DPS than if you'd be dying, but still doesn't beat having multiple healers on the other team.
  8. Unfortunately, even me being terrible is better than 95% of the rest that play that spec except for Churb, bcuz he's best player world...you are correct though, I would be terrible
  9. Don't encourage me to make one...I've considered the idea...and I don't feel like hearing *********** noises every 12 seconds...but it's a melee class so I'm tempted to make it, the only thing that's been preventing me in addition to what I said above is that vig is boring as fk
  10. Well, you did around 1.1k DPS that game, which is better than what most Vigi guards can do
  11. Watchman is probably the only sentinel spec that actually has to "follow" a rotation during its opener even in PvP, If somebody doesn't Leap->OS->Zealous Strike->Cauterize as their opener, in most cases they're doing something wrong and wasting potential DPS. And straying from that sequence of attacks too much IS a DPS loss even in PvP where things aren't made to be predictable. This is what I meant by follows a rotation the most. The spec is quite linear in the sequence of attacks you use, whereas Smash is basically free-for-all use whatever the heck you want if you need to just make sure you pump out those full powered smashes every ~10 seconds or slightly less if all you do is use CD reducing abilities, and Combat is proc fishing (for now) and hoping that RNG is nice to you so you don't have to Blade Rush 8 times for a proc.
  12. In a fight where both teams have healers and neither is getting wiped if you can't maintain 4 stacks you're terrible...so please stop making it sound like it's hard. The only times you shouldn't be at 4 stacks is when you die, when you reinforce a node or when you start a fight. You can only use dispatch when ur target is in execute range. In an Average WZ you should be using Merc Slash A LOT more than Dispatch...just saying, if not, you might want to make sure you're doing it properly. Only time when its reasonable to lose the stacks is when going to next door, and even then if you have people in between you can maintain them. They only take ~30 seconds to build anyways, it's far from the end of the world. In huttball, there's always gonna be people attacking your ballhandler or defending theirs...so again....it's not remotely hard. Lol, then apparently you haven't seen a decent Smasher in a long time...I've yet to be outdmg'ed by a Combat/Watchman sent in my own team and don't even get me started on duels...the longer duration on Rebuke that focus has is enough to pop Awe/Pacify and wait out the combat/watchman sentinel's Rebuke out while yours still has 4seconds (more if you're fighting vs watchman since the dots refresh Rebuke), once Rebuke is gone, even the 30% AoE DR won't save them. The simple fact that a major part of focus's dmg output is force dmg makes it superior when it comes to attacking other sentinels when they have Saber Ward up...so until you've actually seen a good Focus sentinel don't talk. Also, Master Strike is far from useless...if cauterize is ticking and Overload Saber and Merc Slash are on CD and you CAN LAND the full Master strike it's much better dmg than anything else you can do. So now I must ask...do you even play a sentinel? Now, I'm not triying to pick a fight with you bro, but you're making it sound like Watchman is insanely hard to play and only amazing players can do well with it...which is far from true. Edit: Nvm, I actually don't believe you, the simple fact that you said as well as completely ignore Crippling Throw and Pacify proves you have no clue what you're talking about (clipping the dot on Cauterize is bad...very bad and unneeded). SO both you and the poster who said that should go Lrn2Watchman some more...a LOT more.
  13. TBH with the stupid amount of hard stuns and CCs flying around you'll end up with full resolve most likely at the same rate. Not to mention how if they try to CC you through both gore windows on Live, you'd technically build resolve even faster...
  14. Because Zen in focus is a full focus bar and a 100% dmg boost to ur next Smash...and because it gives 30% alacrity in Combat which reduces your GCD to 1.05s which roughly means that you do 4 attacks for every 3 your opponent does. This is much better than the ****** heals from Watchman (if they were 2% it might be different) the dot crits are nice though. Overload saber accounts for less than 22% of Watchman's dmg output, pliz learn *** ur talking about. Lol, Watchman is retardedly easy to play as well, it's the spec that relies the most on a rotation, with Smash you can do whatever you want outside of guaranteeing your full powered Smashes, be it using Crippling throw to apply a debuff or Cauterize to prevent a stealther from stealthing (too bad most people just mindlessly spam Slash), but Watchman is just stupidly static and follows the same pattern too much. If you stray too much from the optimal opener you find yourself focus starved and doing **** DPS. Were it not for its low mobility Watchman would have been in the same boat as Smash was in the past because pulling crazy DPS is terribly easy on Watchman nowadays, but at least it's easy to kite so that kinda balances things out.
  15. I think very few people actually realize what this implies...Sure, you'll have more reliable burst, but the fact that you can only get 1 chance to do it is kinda sad. Not to mention how you might have to delay using some stuff for a few seconds if you want to fit it in a Gore window.
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