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Mannok

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  1. One of the things I `love´ about SWTOR forums is the zerg of Abusers, Trolls and Shamers... These narcissists arrive at any point, when there has ever been a thread about Premades, Healing/Tank or Class -Balance in this game. They arrive and make long boring posts about their own retarded experiences and opinions (that no-one cares about), while trying to sound superior. All while "Skill Shaming" anyone with opinions, that might force them to open their blind eyes to another reality. There has not been a single point in SWTOR history, when people from either side of the argument has not been abused for either being a "low skill thrash player" or a "NOOB playing a OP Class". Forum Moderators should have been fired and banned 7+ years ago for allowing this to continue over and over and over and over and over and over and over and over and over and over and over and over again... And FOCKING OVER AGAIN...
  2. I am glad it is `not just me´ . I can totally understand a change from `Healing Done´ to `Healing Delivered (to other players)´, if that means removing all Statistics for `Self Healing´ and the Medals that this rewarded. But I just don't remember this being a topic in any Dev Stream or Patchnote. I would love for someone to post a link to Patchnote 6.x.x, that shows this was implemented or a link to that this was ever discussed. Unless this is explained in detail in a Dev. Stream or Patchnote it is easily concluded, that no one will get - Statistic `Healing Delivered´ from any Self-Healing in the future right?
  3. Hey "Taintedsaint" I hope the following explanation clarifies your situation. As it is all about RNG (math). Explanation. 1) Depending on both your Relics being active, when 2) You got the 10% bonus DMG (4 pcs) Descent of the Fearless. 3) Uses a Furious Power stack for the additional +25%. 4) All of this while being under the effect of 1-5 Stacks of `Pooled Hatred´ (Utility - Skillful). If your highest was a 47k Crit (without any stacks of `Pooled Hatred´), that would translate into a 70.5k Crit. Also the highest Crits are obtained vs. the lowest base mitigation targets (with Armor Penetration amplifiers and before any bonuses from specs and utilities). But some Classes have multiple Utilities adding +x% on top of `Their base mitigation´. Utilities and in Spec Bonuses that make varies Classes have more mitigation than Tanks (without active DCDs) for short periods of time (roughly 6-15 seconds).
  4. "Healing" Statistic are bugged in PvP. The End of Match Scoreboard almost always show 0 for all Juggernaut and Guardians in the entire WZ. Sometimes around 0 - 1600 total. Have a good day.
  5. This as un-true today as it has ever been… `In a galaxy far, far away….´ , HPS is mathematically as liable and equal to when calculating TTK. If Healing is 70% as Efficient as DMG, the TTK is extended by 43%..
  6. Hello J. M. Alex. Keep in mind I am just trying to disentangle a problem to provide a solution. I did honestly not know 6.X Bolster went as far as 306 with Mastery Augments, as this was lower before 6.0 (example of 242/248 with 236 augments). Wouldn't `Inexperience of a Class´ be mitigated with a need for a PvP Rank 70 or 80? I think what you said about Tacticals is very true as my grp had 2 Tacticals (to share) from doing 5 Veteran Flash Point last week, and the same from doing 5 Veteran Flash Points this week (with 2 members being below Level 75 both weeks).
  7. Maybe the problem isn't 306 gear or any of the players playing Solo Ranked? . Because during every cycle of new content and gear upgrades, a small (or even smaller) minority of players will be pushing for `The Pure PVP Experience´ and see gear as a mean to an end. So maybe Ranked PvP and Solo-Ranked PvP need a `PvP-Rank to Enter´, something like Rank 70-80. And maybe Bolster in Ranked (if eligible to `Enter´) has to go to highest Item Rating in the game to minimize the amount of bad and potentially random and unbalanced matches. Legacy Unlock Maybe this unlock should be a Legacy Unlock? And the PvP-Rank to enter Ranked could potentially be changed by previous Characters' PvP activity? /just thoughts
  8. Just to confirm do the OP mean actual /duel (1v1) or doing "General PvP" and meeting N' fighting an "Assassin" alone?
  9. If this "The" `reason that why Operatives´ have had their own PvP Solo bracket for 10 years?.. Are you kidding? Or is this because all Other Classes and Players have been reduced to "sjit and MF Crap?..
  10. Well to me the math is pretty clear on this. If any player record their wins/loses over 10, 50 or a 100 games in Regz and/or Ranked and record `Healers Present´ during these games. 4/5 matches are "Won" or "Lost" due to a Healer being present in your team or present against your team. Games with 1 Tank vs. 1 Tank or 1 Tank vs. No Tank is easier to Work around and might only impact the result of games like 50% of the time. IMHO Devs should be able to track these trends very easily and cancel Half the Ranked lost vs. +1 Healer or +1 Tank in a Ranked-Game or vice-versa.. If they want to.
  11. SWToR PvP is very Toxic for a Reason. Toxic PvP is the norm btw. So Very toxic PvP isn't that bad . Soccer Players' worth their money are 9/10 verbally abusive. This is part of any "Sport" so why bother? SWToR Players have had bad PvP Experiences due to PvP being 1/2 - 3/4 of games being "We Chain-Stun this guy and make this guy unable to react to any DMG received for 8 secs" and "Kill Him with ZERO Effort". Even tho humans only have 0,15 - 0,4 s reaction times. So 7,6 seconds later and still unable to react… "Good players a still bored to `Death´ with Waste of Game-Play". So a "God-Like" player in swtor will get killed and globalled like anyone else in a 8s Chain-Stun. Even the worst Two PvP Players global the best 1% of players ignoring their "Rank 1 - aka no-body" PvP players. Ignore Chat if you are too sensitive imho. Use /ignore as Bioware get 90% of their money from currently active PvP players.. as /"Some Players" can only play 5 matches per week…
  12. Hey m8. Pls explain exactly what gearing you want, because thare have been at least 10 different since launch. 90% of Player Base agrees that: A General Random Gear Rewards System = Cancer PvE > PvP and PvP > PvE = Cancer Game Devs. implement systems that violate the above and get thrashed because they are apparently only interessted in Cash Cows and Short Term Money.
  13. There is really no Class 1v1 Balance. Operative/Scoundrel can solo all classes in PvP if they are of equal Skill/Gear. They can do this 10/10 times, so if you ever put any Operative or Scoundrel within 1 global DCD of dying, they are really bad.
  14. Well the point is very clear what "seems" to be a very small diffrerence, is a really "big" difference.
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