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Kusumura

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    Australia, Orange NSW 2800.
  • Occupation
    Bartender! Or Philosophy student looking to be a Lawyer. Let's throw out would-be manager of doves.
  1. And if you screw it up, then you don't have the time to make a recovery. Someone's dead. xD. I really like that. In PvP, it's not entirely different. It's fairly obvious who's the next on your team that's going to meet with a hard zerg burn. HoT the bazinga out of them and then just spam the freebie heal until the HoTs need refreshing or come off of CD.
  2. I'm bumping this. For the purposes of nostalgia, and because more people should take a look at this and learn what the Rogue/Thief community roots that Smugglers spawn from are meant to be!
  3. Glad I could be of comedic service. <3.
  4. Geeze. Can we stop the squabbling, and just decide on the facts? Alright. After knocking around a while with all three healing classes, it's VERY obvious what Bioware was going for with the 1.2 update and all the healing styles, though they may have missed the mark a little. Sages/Sorcerers[/i] You are there to take care of the general duty stuff. Yes. You have the slowest heals imaginable. REALLY slow. No turtles are going to win any races - they're going to end up in some turtle soup, hopefully with a spring onion or two - maybe a few prawns. Know what that means? Think ahead. If you can see that your target could need a heal in a few seconds, time your heals to hit'em at that moment. You also have the largest resource pool, at the price of being unable to actually get it back without some serious work. That does not mean SPAM-HEAL-MODE-ACTIVATE! - Sit down, you tool. It means you're better at keeping THE GROUP alive. One might be lead to believe otherwise, but see the people trying to run away from stuff? They're your babies. Take care of them. The main tanks aren't actually your function, though you will be healing them of course. Operatives/Scoundrels You are probably the most interesting ones to look at. The heals may be the weakest, sure, but by God, the speed, the resource management - now, here's a mighty fine healer - at least, on one target. Be careful to keep up Pugnacity/Stim Boost constantly, try to keep your energy above 50% (I realise the maximum recharge threshold is 60% - but sometimes, you just gotta' get that heal out), top-up your MAIN TARGET's HoT up, and occasionally toss out a hit here and there (Naturally, look around for the other members of the group that may or may not require some medical assistance) - and you should be fine! Don't forget - you have a free heal to throw out here and there, too! In fact, it's excellent for building up your resources if you've gone a little too far down! Tell me that's a TL;DR, and I'll hit you over the head. They may well be the best sustainable healers, but only in skilled hands. The argument may be well made that Operatives/Scoundrels are utility healers more than they are main healers, and visa-versa. It really depends on style, here. As an Operative/Scoundrel, I could keep ~2 people healed comfortably with my HoT's up on them both (Energy always above 50% - though there are points where Adrenaline Probe/Cool Head have to be used to keep up. Don't worry. That's fine. Just try not to rely on either of them for your management). Also, as you are the healer that can reacquire their resource the easiest - with lightning quick heals, to boot! - guess what that means? You're the SPAM-MODE-ACTIVATE! one. Though I'd make sure everyone knows the score, and you're not healing them for a few seconds while you're regenerating if they're being idiots. That machismo doesn't fly with you. You've got your main tank, and maybe if you're up to the headache, an off-tanker (Or other primary target). Everybody else comes second. You may even need to call in a back-up healer to take care of things while you're recharging. Mercenary/Commando Ah, I actually loved playing them. Want to be a healer that nobody expects too much of, though everyone knows your the best? Here's your place! Strongest heals. No, really. If you don't outclass everybody else's heals by far, you're doing something wrong. The armour. Heck, where other heals kite, you can comfortably sit there until the tank wakes up enough to pull the aggro from you. The downside? You're spent pretty darn quickly. Not to rain on any parades here - but being the only healer in a group is severely ill-advised. Resource management? Hah! What's that? That stuff that garbologists do? From my perspective, when I played one, I found that it was very irritating to try and pigeon-hole myself into being the full-time healer. It wasn't until I stopped and thought for a moment, "Well, wait a minute. My damage still kicks *** for a healer. Why don't I just try and burn down the crap with everyone else? - (Mr. Plinkett voice) Oohh. That works," that I realised where this class of healer was meant to be. Throw a heal when it's needed. Yes, there are times where you'll have to spam - so make use of Reload/Vent Heat carefully - you should need to spam less than others with the amounts you heal. And hey. It's not that much better than a Sorcerer/Sage - but it is better enough. Use your resource wisely to heal, and get to know what your healing threshold is, but keep defaulting to being an off-DPS (Use as few attacks as possible - CC/Stuns to buy a few seconds if you need to regain your resources for a heal or two). By the way. Your free heal? Kicks ***. Serious ***. Or would that be.. kisses... Of course, that's what Bioware was going for. It's all.. pretty soundly there, with a few darts just on the line. Anybody can adapt and mould a style as they see fit - and it's actually a refreshing challenge to play a healer in SW:TOR. You can't be a mindless moron that spams your heal non-stop (Sorry Korean-MMO'ers - I know, I know. It's hard to adapt but we all do sometime. I did it ages ago when I got tired of wasting cash uselessly on Refreshers in Flying For Fun - you'll do it in The Old Republic, because people will kick you from the group if you don't. Ironically, the very reason you probably spam heal in the first place - tankers in other games giving you the boot if you didn't spam-heal them how they demanded). Mercenary/Commando healing doesn't need any sort of resource altering - the healing itself needs a 10-15% buff on what it is currently. Probably couldn't hurt for just a tiny bit of Action Cost Reduction though, right? Operative/Scoundrel healing could do with just a little less on the resource cost - main heal costing a quarter of my Energy bar by default? Eh? Let's cut that a little. This class is about skilfully using resource, or else. Okay. It's enough of a penalty that there isn't much of a panic button-heal - at least let the poor guys stand a chance of reliably healing during these trying times! Sage/Sorcerer healers, typically of Force-using classes no matter what game, are already fine as they are. No. They don't need stronger healing. They don't need cost reduction. Nor cast-time shortening (Stack Alacrity if it's that important to you - which I'm sure all of the healers do!). They're balanced to what they need to be. Let's just see if everybody else can be balanced to play their roles properly, eh?
  5. This is why in WoW, there's a restriction on swapping out to your off-talent spec while inside of a battleground. You aren't allowed to do it. Whatever spec you clicked the, "ENTER BATTLEGROUND," button as is the one you're locked into playing as for that round. It's a good system.
  6. As a Sabotage/Dirty Fighting Gunslinger, I can tell you that DoT's in PvP absolutely own if you've got the right idea of how to drop everything down. My own rotation is Vital Shot, Shrap. Bomb, Shock Charge, Cover -> Sabotage Charge and then Wounding Shots. Surprisingly, it's a lot easier to drop that rotation than it sounds. If they aren't within 30% by that point, usually a good ol' Speed Shot does the trick. After that, I'm already looking for another target. Even if a healer starts to remove the DoT's, they're dead before they're fully removed - and woe be to that healer, since they make themselves the target for my next volley (Cool Head and away she goes!).
  7. And before anybody asks, "Oh.. why isn't it classed as a Melee? Shouldn't it be?" I'll answer. Because if it were Melee, its damage would rely on Strength. Which we do not have. So rather than doing something arbitrary and useless with the skill, BW wisely decided to place it as something under our primary stat's heading. But obviously, since it cannot be a Ranged attack, the only other option is Tech. Hence why it is a Tech attack.
  8. http://toroz.com.au/2012/03/swtor-game-update-1-2-patch-notes-classes-and-combat/
  9. My cat looked at my as though he were trying to Force Choke me, though it didn't work as well. This game should be shut down!
  10. I'd love it. You've got my support, even if I know this will never come to fruition. I'm a, "Townie," too. I just log on to slaughter, then make stuff, then once that gets boring... leave and do so again in another game.
  11. I love grouping. In Galaxies, I was rarely out of one, and even just sitting around doing nothing but talking in a cantina, you can bet there was a group already there that'd invite you when it was obvious you weren't drifting too far from there. Oh, were you about to go and grind Nightsisters? Well hey, I was thinking of doing that too! Let's pair up! After we're done, see you around bud, it was fun! Almost all of my MMO experiences have been conducted with team play in mind. Even Runescape for god's sake - the game that has no system for, "Partying". It wasn't until FFXIV that the idea took a bit of a sour note, as there just weren't many people around who cared for grouping.. and now in TOR, it's just a real drag and headache to find anybody to group with. I don't know why. But between finding people to play with, dealing with their inane drama (Yes, yes. It's really lovely. I've known you for ten minutes and I'm learning about your depression that's soooo bad you did X because of Y), dealing with their attitudes ("Oh, I examined you.. could you make me about 5 stims with your Biochem? Thanks. They'll help. What..? Pay? Lololololoololol no. We're grouped for this!"), it has just become more tiresome than it's really worth.
  12. Depending on your build - For DPS, Cunning (Endurance secondary), Crit-Chance and Power (Or, if you decide to have a more.. bursty build with higher Crit-chance but less sustained damage, swap Power for Surge). For Survivability (Taking more than one hit and living to tell the tale - NOT tanking! Keep in mind that this is far more useful AFTER you have Defence Screen, too, due to the reliance on Defence rating) Endurance (Cunning secondary), Defence rating and Power. If you're a healer, Cunning, Endurance, Power and Surge.
  13. Well, Corso got the bill for my, "Mandalorian Men's Monthly," which is infinitely more expensive. Do you know how hard it is to find willing Mandalorian women for such photo shoots? But that's no really a complaint. The complaint is that the holodiscs they're delivered on are on-time uses. I've been ripping them onto BluSpark discs myself... But Corso used the kriffing thing.
  14. Corso stole the textbook you were learning Basic grammar from! ... Do I get double points? xD.
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