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Balameb

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Balameb last won the day on September 11 2023

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  1. Question: Probably missed someone already posting about it. How does the sell fees work with stacked items like augment kits and crafting mats? Is it once per stack or one per item?
  2. 1- You are going to max sale value vs max fee that is achieved way sooner, like 30 times earlier. 2- Who pays the tax is semantics. It does matter because it changes perspective and complicates things, but it does not take a cost out, it just changes when it is calculated. And considering the progressive tax, we can clearly see the cost of the TRANSACTION will actually be higher in average. 3- With current setup on live, paying 8% tax does not mean you loose 8% because you actually sold an item and earned 92% of what buyer was charged. 4- The problem is not 'not being able to sell ONE item ONE time', the problem is 'not being able to sell SEVERAL items, SEVERAL times'. This thread already has the clear examples that 100% relate to how swtor market works: A- Dyes: The nature of this market shows spikes here and there and crafters post in BULK. You may sell a lot and need to repost 3 times a day the same color or you may end not selling your batch for several repost stright because there was less demand or because you were undercut. B- Decos, mounts, pets: There are of different kind, but i will say there are two very large groups: the desired ones but expensive/temporal saturation, and the low quality repeats that no one really want and is constantly saturated. The first one with patience can give profit but it will still be annoying to keep paying and loosing at 250k at a time per piece. Now the second group is the biggest problem as It can take weeks or months to sale all the extra bits you get from a single hypercrate and is likely you will still have a lot extra junk after one month. Cannot gift to newbies because of trade fees, your GM does not want your junk in the guild storage, you don't that junk in your storage and now you cannot even cycle it on GTN until someone buys it because that and burning credits would be practically the same thing. *removed, bad math*
  3. Hello Joe, is good to finally see how the new GTN is taking shape. I'm a full supporter on the way you interact with this community and love seeing you regularly reading all over the forums. You asked for feedback and here will be mine. I'm not playing PTS as i had donde in the past and got burned badly. Not an experience i would like to repeat even if i have more faith in your way of working. I'm however a heavy user of GTN and have (and still do) played other MMOs with markets very similar to this new design(LA, NW and BDO). So my opinion of what 'may or may not happen' or what i consider 'good or bad' is based on actual experience. Seems good, similar to BDO. Question, to you or any kind soul that is on PTS. What happens if there is no item listed currently? Let's imagine a rare limited mat as was the case when 6.X lauched. We know the item exists but is on so high demand while limited supply that was hard to spot. Other games with similar search/list do show the item and you can even see trends in value and volume. Unpopular opinion. I'm not against obfuscation, most games do implement it to avoid drama and make RMT more difficult. I do get why some want it to stay as some arguments in favor of having it look ok like spotting odd behaviors. That could be a tool as long a BW would like to actually act on that. Sadly we all know that rarely happens, and when it does it takes sooo long. The 'Dye Gate' a few years ago, went for weeks with trixxie and a couple more rising alarms and people calling her crazy before it was actually acknowlege as dup exploit. We had constant bot farmers(that we know feed credit sellers) being too obvious on the GTN and no one does ever anything. The only actual consistent use of having the name published is so people could track their GTN nemesis and undercut them after they post. So i would actually ask to go one step further and remove the 'made by' of crafted items, crafting is kind of dumb easy in this game to have any pride on those brands that are even lost once used. That would also allow better stacking: Win-Win. Here i will have the biggest complain and i will try to not be too harsh on you Joe as i do like you, but..... That bolded line means you guys are about to make a cardinal sin in terms of game monetization: Creating a problem in order to sale us a solution. What makes it even worst is that games usually launch with such things to grab some cash and then then lowering the barriers to keep/attract more players. But you are creating a new problem on a 13year old game were there was none. I know people will say 'just claim every 10 items or less', but right now i have no such inconvenience. Even as an almost retired crafter i can still make 30+ purchases if i find good offers in mats, then a single checkbox in mail allows me to claim everything in one go. Is not that i'm against charging for features or extras, games do need to earn money; but do it from giving convenience not by making an inconvenience. Example: The new favorites feature; sell me more slots for that as character/account unlocks and i will more than happily spend CCs. This will be difficult to correct but i do encourage the team to rework it as right now it does hints at 'cash grab before manteinance' as it encourage people to pay to keep what they already have now and not for something new. One way would be to make it 50 slots (at least for subscribers) and then sell a 'Non expiration unlock', like coverting it in a new storage.... Like most opinions i read on the subject. i'm not keen on the shift from seller to buyers. It just feels off. But kudos on the progressive tax. It is nice to see someone understanding how to calculate each bracket/marginal. I wish polititians (and HR personel) in my country knew how that works, it is sad how some people here prefer not working overtime because they would actually loose money by going over the next bracket because of bad design in our progressive taxes. I hate undercut wars as much as any decent crafter, but this do not feel correct and i don't think will work as intended. Why not just increase the deposits so is expensive to cancel? As pointed by others that could help discourage cancels while not making it unfriendly for selling in general. Oh Yeah!!!! 'Favorites' is my favorite (pun intended) thing about new GTN. In general all nice things here, i would say that Market data should also be visible in Sell page, not just Purchase. I think that for the most part the feedback already reflect those questions. And before i go to the next issue i will reitarate that i do my feedback, even the nicest parts. But i do have one MAJOR concern about this improved GTN: Why now? What would i use it for? The need GTN feels like it missing something. There is absolutely ZERO new things to trade besides the couple CM items released every several months. Not even new crafted dyes, much less new gear. Without a crafting overhaul (or at least grade 12) the needs for GTN are less and less. I have stocked a few billions, packs, hypercrates, cosmetics and an insane amount of mats. And that is from ocassional play, i have skipped 6.X for the most part. As much as i like the new GTN as a concept, i feel it will hurt more than help if there is nothing to go along with it. Every time the max item rating is increased and crafting is left with nothing is a huge missed opportunity. My suggestion from the bottom of my heart, even if 99% players will hate me, is: make 7.4 a small story update only and leave gear and new GTN for a few months after. Change the new gear to require crafting in some degree and then release both. Of course would be nice if you can make all that by 7.4, but we know that is unlikely as Crafting topic has been avoided like plague more that 16m and MM Operations. If BS don't really plan on giving more use/need for GTN, then i will have to go with the crowd and say: Why bother changing it then?
  4. Have you tried setting higher textures? Default settings can usually be increased, particularly the textures when using integrated graphics as SWTOR client seems to have trouble getting the real values of shared ram, but can still make use it. Another factor. What about resolution? Similar resources will certainly do not give same result at 720, 1080, 1440 or 4k.
  5. You are missing the point. First there is no restriction in how many toons can learn the schematic, so nothing was lost, at most a few credits that by today's game economy are nothing Second: you are thinking it is a screw up, but it is not. Your Sythweaving was never able to learn THAT schematic in the first place even at max crafting level because it is only meant for Cybertechs. And for crafting CM-1337 you only need one companion, just make sure is at 50 influence to have better crit chance.
  6. Not a screw up i think. CM-1337 can be learned on multiple character. The restriction is that it needs to be cybertech. Edit to add: https://swtorista.com/articles/new-superior-77-augments-in-swtor-guide/
  7. Not that i know of. Curiosity: Why do you want to? If it is to get a cleaner list of things to craft, that would be a nice QoL. Something like allowing us to move some manually to a 'personal' archive section or just allow us to group and sort them freely.
  8. Sure, tell me. Where did i said Ossus grind/time was better? Now, that bolded part isa bit more in line to what i was actually talking.
  9. Pointless. This gear meta (7.X) was garbage and adding ratings to it does not make it better. This is not Ossus, this is way worst. Ossus at least brought Nim gods, a new lair boss, crafting and gold augments from that time were not even that old. We are still in 6.x crafting system with consumables and augments that only get more behind with each of these irating increases.
  10. Sadly, what Rob said was so generic (and empty) that it should had been a day one statement. Basically, this.
  11. For swtor, aim for high clock speed in the CPU. The higher, the better for swtor as that is usually the bottleneck. Integrated graphics do work it will be difficult to achieve higher settings, going for discrete one with its own ram would be better. Add fast disk ssd/nvme. Loading times are a nightmare on hdd. To make it simple, look for gaming laptops. You will find decent ones from around u$s700 (i'm using USA as reference). My recommendation would be Corei7+ (core i5 do work well too is budget), or Ryzen 5/7 for CPU. 16GB RAM, 512+ NVMe disk, 20XX graphics (for swtor 10xx is more than ok too, but is getting older)/(AMD equivalent i'm afraid i don't know) Beyond that, there would be too many variables/models. If you have some specific models, post them here.
  12. Someone would need to pay. Since SW music is a big deal, seems out out the question for all SWTOR streamers. Twitch will also not pay for them. The game (editor/developer) should be the one that needs to make a deal. And it would be a good thing if they do that as swtor twitch is in a very sorry state. They game could benefit a lot with twitch/prime drops and more open relationships with content creators.
  13. started answering here but Steve alredy mentioned it while i was writing... Only adding that while it may be character/legacy bound item it is an account wide unlock https://forums.swtor.com/topic/886641-question-about-hk-55-cc-item/?do=findComment&comment=9447552 While i rearely purchase CCs and i'm sometimes in the preferred side i still managed to bought it with CCs from seasons; it was quite pricy but i still consider it totally worth it. Back to main issue. I always disliked the account unlock cc cost. I prefer the way other games like ESO do it with automatic collection one you were it once/bind. Having said that SWTOR's way is not the worst. In other popular MMOs the paid cosmetics are one time use and pay full price for an extra copy. So while i don't like the mechanic, swtor is far from expensive compared to others. SWTOR has most in direct sale on top of a free market. ESO may have the advantage of automatic collection but price wise,....lets just say that if i speculate a 10 times more expensive than SWTOR i think i fall short.....by far. The other thing i don't like in SWTOR model is dyes. I know is one of their cash cows, but they should have thought long ago about ways to compensate and remake the dye system entirely.
  14. I would not pair those with Master Mode chapters in terms of difficulty. But those trash mobs are indeed PITA. At one point, just like you, decided to do those only with stealth characters.
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