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Azureas

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  1. I think the reason why they wrote her this way is due to us already having a romance companion who is pretty much in the middle of the road. I mean, with Vette, depending how badly someone has crossed you, she will be ok with killing them. (The guy in alderran comes to mind.) I imagine, because they wouldn't want to duplicate a personality, they made Jaesa go to the extreme form of whatever moral side you were leaning towards.
  2. Well, I guess I can start a nice post, since we haven't had one in awhile. When I first got the game, I burned out really quickly after a week. This had been after checking every friday for the past year for game updates I entered the game with a MMO mindset, and I found this game to be meh at best. Needless to say, I unsubed and went about my way for a good 2 months. Bam, the star wars bug hits me again, but not because I wanted to play an MMO. Instead, I saw a copy of KOTOR on sale, and felt a need to play SWTOR again. So I came back with a different mindset, one more focused on playing a KOTOR game than a MMO. And it has been a blast, especially once you get past some of the crappier (IMO) planets like Balmorra and Tatooine, and move on to Taris and Belsavius, where you get some of your final companions and the game starts to feel a lot more like swtor. Anyway, I just wanted to say thanks Bioware, for a fantastic game. I know its not for everyone, especially if you only bought the game for the MMO aspect, but I like it. I haven't felt this apart of the star wars universe since KOTOR and Jedi Academy. So, to make this a discussion. When did you get hit with the "Wow I like this game" bug?
  3. Bioware is doing this for a reason. They want to take out the easy methods of raising credits, and leave in place a crafting economy. So, instead of having to grind warzones for cash, you will have to keep up with crafting on your character and use the GTN to keep a steady source of income. And considering that a low level crafter can crit craft some orange gear, there is a lot of potential for large sums of credits.
  4. I see a lot of threads on this forum citing a game design issue as a flaw, which is the equivalent of saying something like Skyrim isn't like Two Worlds, or COD isnt like Unreal Tournament. There is a difference between game design and a flaw. No dungeon finder? That was the game design. Single player experience with lots of loading screens? That was the game design. Crafting as an expense? That was game design. These are just a few aspects of game design the developers put in because they wanted to. Yes it similar to a lot of other MMO's, but COD and Skyrim share elements with Unreal and Two Worlds too, but are made different to make two different games. They put a different emphasis on which elements are developed differently, and thats what makes them cater to different people. All in all, if you don't like the game design, go find a game that you do and stop complaining about this game. Yes, some flaws like bugs or character responsiveness need to be ironed out, but comparing this game to WoW all the time only begs one question. IF WoW is better for you, why don't you just play that?
  5. Bioware added the bolster thing to get rid of the need to make pvp gear for anybody lower than 50. Most pvp gear below (I say most, but it might be all) is exactly the same as pve gear. The only stats that differ are the expertise raiting, which I beleve is only on lvl 50 gear. Because bioware allowed for tanks in pvp, and since "mana" regeration is static, and doesn't depend on armor, they could make pvp gear work for all roles. You can find heavy endurance gear for tanks, and you can also find heavy primary stat gear for everyone else. Short answer: Yes, your pvp gear is fine for leveling
  6. Not quite. Orange items do have an inherent armor/weapon raiting to prevent lvl 10's from looking like lvl 50's but no matter what its inherent raiting is, mods will overwrite it when they are installed. The only thing mods wont do is lower the level requirement on an item. They can raise it, however. So yes, a lvl 40 naked orange will be stronger than a lvl 15 naked orange, but the minute you put mods in them, they become the same.
  7. Slicing is currently an awesome money maker, even after the nerf. However, all it seems to be is a money maker in simply gathering credits and not acutally producing anything. Not many people use slicing missions to find augment items, as augment items require items that have a augment slot, which are very few and far between. Instead, what if we were to change augments to be something akin to Enchanting from other games. They could be used on all types of gear, be much more worthwhile to have, and give the profession an acutual feel to it, rather than something that just gathers credits on peoples free time. It would also give people more of a choice of what they do with their gear, without having to resort to orange items. People could still customize their gear with an augment, but at the same time, they wouldnt have to fill up 3 other slots to have a viable peice of armor. One way this could be implemented that wouldn't take as much coding how enchanting normally works in other games, is by giving all armor an open augment slot. I think this could work to make slicing a profession that actually benefits players while also creating a credit sink for the profession. It wouldn't inflate the economy as much, as player would have to spend money to obtain augments, and it wouldn't make slicing a "real" crafting profession, as the augments you'd get from missions would still be random. Anyway, thoughts or discussion?
  8. Not quite. For your armor making professions. You can craft purples normally, and lets just say a lvl 50 purple armor has 50 stat points on it. You obviously can craft purple mods and put them into orange gear to make that Orange gear equivalent to Purple gear, having 50 stat points. For the armor crafting professions however, you can "crit" on making a purple peice of gear, and it will have the Exceptional Prefix, and have an open augment slot. When filled, this peice of gear suddenly has say 52 stat points on it. The orange gear cannot have an augment slot, and there are no critical mods to make up for it. Thats how the exceptionally crafted gear can come out on top of orange gear. Edit:Augment slots are filled with Augments that you only can get from slicing. They function like modifications, however, the slots are only availible on crafted gear, and it, to my knowledge, is considered bonus stats when adding up stat points to meet the ilvl of an item.
  9. Supposedly, the best pre-raid gear is actually from armor making professions. The reason is that an critically crafted Purple comes with an "extra" augment slot, which will take the stats of the item beyond that of a similar item level orange gear. At least, that was my understanding.
  10. The economy is currently very very fresh atm. Credit circulation is low. Just give the game a few weeks for prices to pick up on the GTN and then you can sell the mats you got from missions on the GTN for a profit. Slicing was unique in that it was an instant gratification of sorts. You got credits instantly. Everyone knew that slicing was gonna die once the economy inflated and 100k credits only meant say 10 gold in.... that other game. Just wait, the prices to do missions is static. The economy is not. You will make a profit in time.
  11. Technically, Red Saber crystals are manufactured and "not" grown in nature, but thats really beside the point isn't it But yeah, I didn't really see them either, but it's not too big a deal. You'll be beyond that tier of stuff anyway. Also, the probable reason why you don't find red saber crystals on the empire side is that they are very very common in the gear you get at those levels. And you normally get them at the "blue" level. Green and blue saber crystals are a bit harder to find in normal empire gear, hence why the devs probably sprinkeled more of them on Dromund Kaas.
  12. They didn't want to let people remove all the mods out because it would have led to people farming the first boss or so and just simply moving mods from say a boot, to a chest peice, and gearing a toon out off the first boss. Maybe we can hope for cybertechs to make us some epic armorings?
  13. So far, there are no set bonuses on gear. Maybe in the future, but current raid sets don't have them. Still, the current raid gear comes partially modable so you could take those mods out. If they tied the set bonus to those mods, then you could transfer set bonuses to other types of gear.
  14. I like to think of it for the non lightsaber classes in terms of MASS EFFECT. You were still a good guy, the whole way through, but you had a choice of being hard hearted or light hearted. The IA has a very reasonable storyline if he goes light, and a bounty hunter could kinda as well. The smuggler and trooper could reasonably go dark. Also, the Republic isn't as light as you think it is. It's got some pretty crafty things to it too.
  15. Its just the common theme right now, so people have a auto anti-troll shield up at the moment and are over active about it. As far as judging how many people are leaving due to the forums, there was a nice quote said about it "Judging the life of an MMO by its forums is like judging the health of a city by its hospitals" The people who enjoy the game normally aren't gonna come on here and praise bioware. The people who hate the game will though. So you get a concentrated group of people who don't like it on the forum. If ya go into the game and ask what people who are playing what they think, they will overwhelming state this game is great. Again, its cause there is a concentration of people who like it in the game.
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