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Callly

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  1. The point isn't Skill VS Gear... Yeah yeah some guys can be really good with stock ship but...there arent new player. The point is when you have a team with Experienced+Geared player VS new player with stock one. And sometimes the experienced player are "Friendly" enough to form a wall of gunship...Thats totally discouraging for new player. They dont understand the game dont recognize the threats and etc. And maybe they have the abreged tooltip so they dont know the range of their guns(seriously what is the point with these tooltip?) I think this game really need a better tutorial or pve mission with crappy reward but can be a first training to understand the range to recognize enemy ship. just giving them the time to learn something before the explosion? How many player did we lose in these so balanced 50/2 deathmatch?
  2. a bad scout will finish the game with 0/0/15 and 1% I saw that kind of thing everyday. a bad gunship it will be more like 7 6 7 50%(agains a normal team against a bad team it will bil 10/12/2 50% the scout... well the same... i'am not talking about leveling progress i'am talking about the entire comunity. and i'am sorry you will see far more bad and average player then ace. so.... Maybe its my server that sucks but generaly every game you have 3/4 guy who just fly and die. so yeah in a deathmatch generaly your goal as a scout or striker is to maximise the kill of your GS teamate or minimise the kills of the GS in front. that dosent feel star wars. that's not seem balanced to me. But yeah nerfing them is not the solution. but i can really understand people who wish to see GS disapear even if it will never happen.
  3. For skilled vs skilled player the gunship are correct. Yes. but you have to see the game as a whole. on noobs vs noobs gunship are really OP. Giving the best one for free was really a mistake. and thats why so many people are complaining.
  4. Balancing dosen't work like that...its like saying Hey i'am driving my bike without any helmet the past ten year and i'am not dead. so Helmet are useless.
  5. PVE mission with really low requistion gain. Just to test some build? or simply understand the game and the range of you weapon when you start the game. Rebuild the interface. No abreged tooltip(a tooltip without all the vital information? what a brillant idea... put it by defaut !) showing the skillbar in the lauchmenu not only in the game. adding some description in the weapon tooltipe etc. like other said removing the cost of the new upgrade to test some different build at the begining.
  6. i was using that with my T1 yes that was effective. but the scout are to fragile for me i'am really terrible with them. i change for the quell/pike. And i really like it. maybe not the most effective ship but so much fun with it.
  7. 20+ lol... and yeah experienced player are right in most part. its just a different point of view. But for me GS need more attention need more time and even a bad player in Gunship can be dangerous and we cannot ignore him. because yeah a bad player in a scout do what? deal 5k of damage and maybe 1kill? you dont need to worry about him. the same player in a GS can kill 5 to 10 people and dealt 40k+ damage. you have to hunt him. its not hard but you have to take the time to do it For you its ok. for me its unbalanced.
  8. Yeah i understand that. and thats why i say "unbalanced" because i'am stuck often in this kind of game and yeah cool we win but is that funny? as i say sooner. Killing Gunship is like protecting the door or a point in ground pvp. You have to do it. its not that hard... but yeah boring. and playing a Gunship its worst....you just click and put you mouse on ship that try to play the game. and bang he's dead. that was... hu boring? and then a guy come to you. you cant really fight back so barrel roll to be in range of your friends and they kills the guy.
  9. i never said "i am the best of my server..." i was talking about guy like you who need to say that kind of crap in every topic... and as i said your reaction is prehistorical and pathetic...
  10. you're reaction is???? prehistorical? thats ridiculous. but that was my first point. GS is the easyway to get on top of the board. And nearly all the guy i saw defending this are the guy like you who are yelling on the forums. I'am one of the better pilote of my server. Well... what a surprise... I'am not frustrated i just say its not balanced. and if i dont understand nothing if i'am predictable and etc. Can you explain me why i dont have any probleme when i'am play with a Gunship? maybe because a predictable and unskilled player can be effective in this kind of ship? maybe because they are op?
  11. well thats exactly what i'have said no? so why this? just a need for disrespect and etc?
  12. but the scout pressuring the gunship is useless too no? if i pass all the game hunting the same gunship we just neutralised each other right? but it still a good trade for my team right? so... unbalanced. Thats it.
  13. so the game is unbalanced....if killing 5gunship help the team more then klling 10scout the game is not balanced. Thats all... so it need to be balanced or their number limited in a game.
  14. no if i continue i get oneshoted by the capitalship... so i have to return fighting and wait for is return and then make him flee again. hoping my team has the time to clean the satelite.
  15. you can kill them it dosen't mean its balanced...and yeah sometimes you are the only one to try to killing them. its still not a one on one. because when you get in position when you get in range. he's not waiting you. he kills people. so yeah you kill a sniper yeaah so cool ! he shots 4 time before. Its not a good trade. in domination i saw so many time in some small map a sniper just in range of point B when you try to hunt him down? he just get back to the spawn so you are forced to disengaged and 30s later he's back killing more people. what the option? you can't stop him.
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