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Asheltis

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10 Good
  1. Hey ! Suck My Medpac recruits for his PVP roster. /w me in game. Momzlol
  2. Best backpedal in the whole kingdom.
  3. Asheltis

    Operative roll

    Yeah kill operatives and scoundrels one more time !
  4. Asheltis

    Operative roll

    Energy cost: 21 (Scrapper) & 25 for the rest. Scoundrel energy: 105 with PVP bonus set. When a Scoundrel is below 35% energy, his regen is terribly slow. So how the **** can you complain about this spell? We were a joke in huttball, where force users & commando have pushback, grap, sprint, leap, charge, ... So how the **** can you complain about this spell? Just tell me. The only stupid personn here is you !
  5. Hello ! Bioware at the launch told us it was about 6-8 secs to go out of combat. Sometime, I've got to wait like 45seconds... So I guess it's a bug... The most part of this game is a bug. Thanks.
  6. So I should not play Scoundrel because it's my fault if they've got no utility. Man, just buy a brain please, a huge one.
  7. Yeah that's right. Scoundrel has no utility. Even in others WZ we're here to heal or stunlock someone... DPS / Heal but no other utility.
  8. ... Did you read my post? I'm sawbones. Leave this thread alone plz.
  9. Hello, First thing you've got to know, I'm a War Hero Scoundrel Sawbones. I was just wondering how is it possible to have so more imbalanced in a WZ? I've got no bump, no grip, no anti cc... Only an snare breaker... But it's ok, I'm squishy as hell. Can you tell me what can I do when in the opposite team there are 5 Consular? Thanks.
  10. Comment oses-tu critiquer sur l'orthographe d'un mot alors que tu ne sais même pas écrire correctement un démonstratif. Sinon pour en revenir au sujet principal: Le pvp est fort décevant pour l'instant et pour cause: - CC sans diminishing return - Pas de tranche level dans les BG's - Gros lag dans les instances BG's.
  11. Ici on parle des bugs qui nuisent clairement au contrebandier. On ne compare par aux autres classes et on ne se plaint d'un manque quelconque.
  12. Oui je sais et ce n'est pas du tout viable. Parfois en castant deux sorts, il n'y à qu'un seul qui se réalise. Suis-je le seul à ne plus avoir l'affichage de mes dégats lorsque ma cible est trop éloignée?
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