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Jonlo

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  1. 2 things: 1) If you stun/slow people they can't get away fast enough all the time. 2) You overestimate player intelligence.
  2. So, how does it compare to Shadows/Assassins chain pulling someone away from a goal in Huttball? Or multiple non-Knight classes that have roots attached to their knockbacks? Basically you're complaining about one small thing cause a bunch of people are playing Sent/Marauder now since Combat is stupid good in PvP with Precision Strike and buffed Master's Strike. No root adds resolve, why should Knights get nerfed because you feel that it's too powerful? It only seems to be an issue if there's an incident where a PvP match has more than 1 knight. If you're rolling up against teams of 4 Marauders, they'll kill you anyways if they focus fire you down. You're looking at the entirely wrong aspect of it.
  3. Jonlo

    Who's Doc?

    Doc has a real name. He just prefers you don't use it.
  4. I can cancel Master's Strike with movement every time. What's your ability delay set to?
  5. No, they shouldn't if they always cater to the players, the game loses it's balance and design path, ultimately making the game worse. Players don't know what they want most of the time.
  6. Right up until we get a nerf, then it will be "BOO HOO BIOWARE NEVER LISTENS TO US! THEY HATE JKS CAUSE THEY WON'T FIX THE LARGE BUTT ISSUE AMONG OTHER THINGS" MMO fans are fickle things. Probably a bunch of people complaining this isn't good enough of a buff/change.
  7. Soa's damage is Elemental/Internal damage, which cannot be dodge/blocked/parried. As a Guardian, my shield and my Riposte ability never proc on this fight. It shouldn't be a big deal, as his damage to the tank is a pretty minor part of the fight, but it is annoying.
  8. It kinda scales with gear. Just not Guardian Gear (Scales with Willpower, last I heard) So, yes. It needs to be reworked.
  9. It's a mechanic of combat. A guardian has abilities to negate incoming damage rather than heal damage (Stuns and things like Saber Ward) Other classes compensate with heals, or slows to prevent damage. You don't have that option. Just a style of gameplay.
  10. No what else doesn't count? You sitting on the forums NOT TESTING IT. Get on the test server and post me evidence that it's as world ending as you say.
  11. Force Leaping a full resolve (white bar) target works as normal. The root and interrupt work fine, just not the stun.
  12. You'll never be restricted by alignment for weapons, really.
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