Talking specifically PVP here, I've played the class exclusively since launch, I currently play Fury/Conc as it appears to be the most viable by a slight margin over Carnage/Combat. (obliterate root break to re-close when inevitably knocked back)
Everyone is saying DPS is fine, but when our hardest hitting abilities hit for 11-12k and other classes are hitting for 14-15k I sure feel weaker. Also, assuming all classes are played to peak performance, mara/sent falls below almost all other dps in overall match dmg by a significant margin. Some of this is due to weak AOE, but even when we were single target focus before 3.0 there wasn't this much disparity. We'll have to see where we land once the movement/self healing improvements come.
I agree with a few recommendations already made, allow movement during ravage, defensive forms hard baked in, move predation to an independent skill, and bring the cooldowns of our defensive abilities in line with the other classes (currently just too high, especially for what we get). Would also like to see a 10% dmg boost to top hitting abilities to bring in line with other classes.
Dritzfury/Drunkfury