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Murasakikitsune

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  1. I can let it go. I'm not going to campaign over it. Maybe just drop a message in the suggestions forum every once in a while. If Bioware wants to do it, that's their decision. What I take issue with is this idea that people are entitled or whining just for wanting something added to the game.
  2. I could make the same argument in reverse. Imagine Bioware re-releases old items for purchase. Some people complain because the free items they got from subscribing are no longer special, even though other people have to pay extra for them. Why should Bioware cater to them when they could be making more money by periodically releasing old content? Also, my own argument is not about the collector's edition. My argument is only about time and permanent exclusivity. I think if someone wants something, they ought to have the opportunity to earn it. There was a very similar situation in ESO after launch. People who bought a special edition at launch could play as any race in any faction. Some wanted it to be exclusive and special. Others wanted it to be available for newer players because we like sharing things in common with people. Some of us cross-faction roleplayers really missed the interaction with others from our characters' cultural backgrounds. They finally re-released it and nobody complained. If anything, my own game experience benefits from other people having the same opportunities I've had.
  3. This isn't some big moral quandary. One could just as easily criticize all the other suggestion threads. "I'd like to see Kashyyyk." "Entitlement!" It's simple supply and demand. People want to buy something something, and these forums allow the devs to respond. If it will improve peoples' gameplay experience, then they may respond. If not, then so be it. I have very little interest in what other people claim as their status symbols. Edit: Second Life does, but that's better described as a 3D internet than a game. Maplestory 2 allows a little bit, though I'm still waiting for it to be released worldwide. This is kind of an irrelevant point, though. The main point is that this much less of a free market than I'd like it to be.
  4. In an MMO, I think that's a bad design choice. In the real world I'm free to make what I want. It may be difficult or expensive, but I can do it. I'm a decent 3D modeler, and I could create any of the items I want in SWTOR. But obviously I can't upload them into the game, so I'm bound by SWTOR's arbitrary lockouts. This is part of what makes SWTOR a frustrating experience. If they don't want my business, then they're not entitled to it.
  5. Why should he be any less entitled than anyone else? If he's willing to spend the money, he shouldn't be permanently restricted due to timing issues.
  6. He didn't say anything about getting things without paying.
  7. Something that I find really irritating in SWTOR is the camera's pivot point, which is on the tip of the nose. I find that a lower point, around chest-level, is much more cinematic and allows an easier time looking at things around the character, or at the character itself. I'd like to see a slider for the camera's pivot point. Spend 10 minutes to add a massive quality-of-life improvement.
  8. I completely agree that content should not be permanently restricted based on real-world time. Give out promotional items to subscribers, sure. But at least allow those with fluctuating circumstances to obtain the items at some later date, even if it costs significantly more. It's not a matter of handouts or entitlement. It's a matter of opportunity. Now that my situation has changed, give me the opportunity to give Bioware a bunch of money.
  9. A full HK armor set. As a game designer, I really dislike permanently-exclusive content on principle. I left SWTOR temporarily because my health issues were ruining my school performance. Then I learned what I had missed once I came back. I'm quite happy to pay for it. Just give me the opportunity to give you my money, Bioware.
  10. I really can't stand half-lambert lighting. It's supposed to simulate characters getting more lighting from their surroundings, but it's bass-ackward and leaves characters with even less lighting than they would have with other techniques. They already have reflection probes sending data into the shaders. They could have a beautiful system of global illumination if they used the low-rez mip-maps for those reflections as ambient lighting. Combine that with the stylized rim lighting that SWTOR is known for, and you've got a real beauty of a game. At bare minimum, higher-resolution face textures and bump maps would be nice.
  11. I'd have to look inside their systems to know for certain, but whenever an ability can be used with multiple types of items (like a single-bladed or double-bladed lightsaber), there shouldn't be any issue with other weapons doing the same thing. It mostly depends on the way animations are labeled and accessed, and whether there are equivalent animations that can be recycled.
  12. Consider me intellectually Sith for saying this, but exposure to ideas one disagrees with, even ideas that are outright deplorable, is great for personal development. It challenges one's own understanding of things, either leading one to change for the better or to develop a greater ability to tear down such ideas publicly. For this reason, if there is a medium for public discussion then I lean against censorship. Now of course this does get into how appropriate SWTOR is as a medium for public discussion. I think the Star Wars universe provides an incredible canvas for deep and challenging ideas and discussions, but at the same time it has always been one of those fun-for-the-whole-family series... dunno.
  13. Bumping once. If people aren't interested in these ideas after this bump I'll just let it drop.
  14. I definitely agree. My ideal Star Wars game would be similar to SWG or ESO with regard to character and combat mechanics, but that is a bit of a far-fetched goal for this game. Weapons on the other hand are much more reasonable. For that matter, the Trooper uses a pistol all the time in cutscenes...
  15. Added! It might be a tad tricky depending on how the character meshes work. Considering that the character's head seems easily switched out during gameplay, it shouldn't be too hard to remove that and keep the rest of the body visible while in first person mode. I'm sure most people would overlook any clipping or geometry issues given that it's an entirely new feature.
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